Poll: Do you like the new car XP/level progression upgrade system?

Disagreed.

They raised the CXP income, which isn’t bad.
But, they didn’t raise the CP income as well.
So, right now you’ll have to grind way beyond car level 50 to actually install all the good stuff.
Which made the whole CXP/CP system even worse then before.

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Sure maybe it’s fine to you. But, I have close to 300 friends who play every forza since FM4 and they play basically every day, or close to it.

And of these 300 or so, basically 99% have spoken with me about the CXP system and even after the recent update, all who even remain on the game (since most gave up) still disagree with the system. Surely, you’re not seeing why it’s a problem.

Enthusiasts come on the game to play around with cars and their friends with these cars. Making the process long and drawn out takes away from the point of playing Forza at all, at least from its traditional standpoint.

Myself, and these large group of people who played to obtain good cars and play around together with them together, really dislike how much we have to grind (even after the update) (when really it’s still needed to get to level 50 for drivetrain swap and engine swap CXP amounts…)

So while You may think it’s fine, literally 88% if not more, absolutely do not like it. Even after the update, it’s too much of a grind.

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The fact that none of this is realizing all the Forzas have been a grind from the start is making me wonder if the series has been dead and gone for awhile and the true fans are the only ones keeping it on life support

Agreed, and looking at the system - I think this will be the likely course they end up taking if not, changing up what unlocks at what levels - perhaps allowing more things to unlock within a level tier as opposed to spreading them out so much. eg: maybe at tier one we get Brakes, ARB’s, Tires, Transmission instead of those all being opened up at different levels.

Right now this is how pretty much every tune goes for me:

1: Put on Sport Brakes
2: Level the car till I get ARB’s
3: Level the car till I get Transmission/Diff
4: Tires unlock and I have to get rid of all my other upgrades to get them.

All of this in and of itself is sorta counter intuitive.

e.g.: I get to the point that I finally unlock tires, and to take sport tires I basically have to take off all my other upgrades. …in what world does this ever happen? You get a car, you buy brakes, and ARB’s for it, you upgrade the transmission, and then, you want to buy tires, so what do you do?

…you remove all those other upgrades you applied, return the car to stock to then put tires on it.
…this is just pants on head backwards.

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Nah some cars would get cheaper, I want real world prices for the cars personally. I made a whole suggestion on how to handle it so people don’t have to do ridiculous grinding if the want a Ferrari 250 GTO or something like that.

I do agree with this community that the Car points system needs to be ripped out to give this game a pulse. The implementation was horribly done and definitely hurts tuners and painters.

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I have no reason to like the current Car Leveling system. It is nothing more than a restriction on the years old Forza Upgrade System, which dates back to Motorsport 3, if not Motorsport 1 with a few changes. It does not reward clean driving because the difference between 1.0 and 10.0 Section Scores is miniscule, nor does it reward being fast because the only time you get additional points for that is by completing a goal in Practice events and nowhere else, and overtakes only give 10 CXP points. It does not help with creating a bond with a car, at least not to the extent people claim it to be, because if someone likes a car then they will use it, and the Career Mode is structured in such a way that if you want to fully complete it you have to use only the cars available in a selected Tour. Before the 1.0 Update, there was zero actual reward for maxing out a car, because the same Upgrades could be applied on it in all previous games it had appeared in, maybe apart from a handful of bodykits. After the 1.0 Update, there is still no actual reward for getting a car to Level 50. The Affinity Bonus isn’t exactly the worst, but it could be much better, for example getting 5 cars of a single manufacturer to Level 50 could reward the player with an exclusive car, something like Car Collection rewards from Horizon 5, but this time maybe with new-to-Forza and actually rare cars; it could also go beyond just 5 cars, with each Level 50 car after 5 cars giving the player a 2,5% Discount on those manufacturer’s cars up to 50%. Actually, Car Level 50 doesn’t even have to be the limit, I believe that a Level cap may actually make people want to drive a car less, or buy another one where they have to do the entire process of leveling up to unlock Upgrades, which won’t be tiring if the car is fun to drive, but that’s not always the case. At the very least, Update 1.0 brought in a very welcome change in the form of cutting all Upgrade unlock Level requirements by 40-50%, it’s a huge step in the right direction, that being unlocking all Upgrades from the start, and then restructuring the Car Points system if not completely getting rid of it.
I’ve seen people call this Car Leveling system “predatory game design”, and honestly I struggle to disagree with that statement.

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Please don’t give them any ideas like that. Exclusive cars of any variety should not ever be a thing in a video game, and most definitely not in this game with how disrespectful and predatory it has become.

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Unicorn Cars were one of my gripes about Motorsport 4, because they are not unlockable in any way anymore. The way Playlist Exclusives in FH4/5 work isn’t really good either, and the Car Collection rewards shouldn’t be cars from previous games. That’s why I mentioned “new-to-Forza and actually rare cars”, because in all honesty I think concept cars deserve to be a bit less common. At the same time, not applying this to one-off race cars would be very much weird and create inconsistencies, so either no car would be exclusive to a level/event, including the cars they locked behind Tours in this game, or actual one-offs would be locked to Car Levels of some other cars. Or, to combine the best of both worlds, they would be locked behind Car Levels but then become available for purchase in the Autoshow, similar to Motorsport 1 and 2 Event rewards.

I hate it, maybe if upgrades were bought using the money I wouldn’t abandon this game. I have a life and I don’t want to grind a car game.

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OK, that I can get with. Do the work to earn it, and then you can go wild with as many copies as you please.

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Hooray i maxed the 4th Ford, only one to go for the max discount. I will max out the Ford GT 2005 tomorrow.



It again was horrible grindy of course.

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I think the manufacturer discount says it all really. You get a small but incremental discount when you level multiple cars from the same manufacturer. Cars that you had no issue buying to begin with but needed to level for 3 hours per car to unlock said bonus. At which point many manufacturers may have no cars remaining to apply this needless max discount on. Unless for some sick and twisted reason you felt the need to buy and level a duplicate car…

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I think there is an achievement for unlocking the max discount, that is one of the reasons i am doing this.

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5th Ford done and i got the achievement.

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Congrats on that achievement. 5 Fords in how many hours?

It must have been like 20-25 hours i am not sure tbh. I lost track of time.

My thoughts have changed on the upgrade system. I still like it, but I think having each overtake and each sector that you hit giving you the XP as well would make it less of a drag. I see how the leveling up to 50 can be a chore, but I remember hating that system when it was called Affinity (FM4) because it broke a core part of the game to me. I’m a completionist to a point, and when you break the immersion, you break me wanting to complete it. Having things for free is not a valid way of working it, and even though this system went full send the other direction, if we get it to turn back a little bit, I think it would be better than before.

Affinity in FM4 had a vast amount of events + certain ones giving bonuses towards it to supplement it, I’m sure I’m not the only one that did this but if you were that bothered about affinity you could just go and remove the class restriction in the Event List at the cost of a sizeable credits percentage reduction then go and continually run the events in the Class E Multi-Class as every race in that gave a 100% affinity bonus, with the 4 laps of Bernese Alps Club race being the most productive one.

I don’t know if it’s this thread I said it in but it’s in one of them, this game needed a far, far bigger single player for this system to even somewhat work.

The XP you get from good or great segments needed to be bigger to encourage people to actually drive well + drive themselves, and perfect 10’s should have their own XP bonus (currently there’s little value as you just get given the same ‘great segment’ as you do for a 9.0-9.9 score).

I personally think this system is garbage full stop but if it’s what they wanted to do then fair enough but structure the game properly around it, which it doesn’t appear they’ve even attempted to.

FM4’s affinity I feel the same about, it wasn’t a good idea apart from the 100% off upgrades after the first few levels, but at least in that game there was enough content in place to make it somewhat work, if you specifically targeted getting max affinity with a bunch of manufacturers in FM4 you could max out many by the time you were done with the single player’s offerings, while here in this new game you will be nowhere near level 50 for a single car during the career unless you’ve taken it out in another mode for a considerable amount of time.

It seems someone at T10 got this CaRPG idea in their head, got it implemented and woven into the fabric of the game, but throughout the whole process didn’t give one second of consideration into how to actually make it work effectively.

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I think part of the reason why the affinity system was ruined for me was the 100% off upgrades. I remember that being why I stopped playing Forza 4 when Horizon came out and went back to 3 after getting that 100% off in both 4 and Horizon for manufacturers with cars I liked. It’s such a half baked idea, but I think it’s because it was trying to appeal to exactly the crowd that liked the affinity system of Forza 4. Because it’s a half-baked attempt at a half-baked attempt of progression

Awful design, i just want to upgrade my mk1 mr2 to c class and race it online. Dont have the time to go round and round driving it with an unusable clutch have to use manual no clutch. Only 4 days and the c class loby is gone. Never played a game so restrictive. Let me know when they fix it as too old and busy for this joyless grind.

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