Please resolve texture pop on one-x *hard to ignore*

There’s way too much texture pop in front of the car, hardly 150-200 metres ahead in 30fps mode from cockpit view. I switch to one of the external views, and it’s not that bad.

Surprisingly, I never noticed this level of texture pop in cockpit view on my OG one. I was playing the game on an external WD HDD then, I’m still playing it from the external. I’ve also tried playing it from the internal and no difference at all.

Why can’t the One-X keep up with the game world? There’s literally layers of detail spawning up on trees, bushes and shadows right in front of me in cockpit cam. I didn’t seem to notice this much in 60fps mode but really, really noticeable in 30fps mode.

I’m asking myself: why did I invest in a one-x again?

Texture popping is nowhere this bad in the other first and third party titles I’m currently playing.

You wouldn’t need a 60fps mode if 30fps was perfect. You can have nice graphics, or speed… PC’s have always been like that anyway, so XBox is acting a bit like a PC.

Sorry, I don’t follow. How does that add to what I posted?

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He’s talking about the difference between “performance” and “quality” mode.

I’m in performance mode and didn’t notice any texture pop up at all.

Because in 30fps mode all the bells and whistles are on and they have to sacrifice something. So what he said is correct.
I haven’t noticed this so it may suggest a problem with your hardware. Is everything getting adequate cooling?

I can understand that - but I thought 60fps was the compromise mode while 30fps doesn’t hold back at all. Try driving around in the spring or summer season in cockpit view (30fps) around lush and green areas with lots of bushes, trees, mountains etc. There are details spawning in about 100 meters away from my car.

My console is fine - it gets more than adequate cooling as it sits on an open table and I’ve even raised it by almost an inch around all four corners. No air flow issue. I have the air-con turned on during summer months, so we’re all set. FH4 and FM7 are the only two games in which I’ve noticed major pop in.

Yes, that’s precisely what I said - I’m noticing this texture popping in cockpit view only when playing at 30fps. 60fps looks fine.

I assume that in performance mode the texture qualities are the same as in Xbox One or S, so even an HDD can load them fast enough. In quality mode however the texture qualities are probably at the highest so the HDD struggles to keep up. An HDD isn’t really suitable for 4K gaming and beyond especially when the games use a lot of high resolution textures which is the case for most AAA games nowadays.

If your theory were true, then how do you explain the exact same level of texture pop in on the OG One which does not run in 4k?

I have other AAA games like Halo 5 and GOW4 running in 4k - I’m not seeing texture pop-in in those games because?

FH4 has a pressing texture pop problem and they should look into it. Everybody’s getting it, even PC players with powerful machines and SSDs. Google it and reddits all painted everywhere with comments.

A One-X should at least minimize the amount of pop-in for those coming from an OG xbox. It doesn’t.

First you wrote "Surprisingly, I never noticed this level of texture pop in cockpit view on my OG one. " as well as “I’m noticing this texture popping in cockpit view only when playing at 30fps. 60fps looks fine.”

So I came to my previous conclusion based on what you described above and it was only a guess I wasn’t trying to prove anything.

But then you replied and wrote “exact same level of texture pop in on the OG One”

It seems to me you’re contradicting yourself. Is the texture pop-in as bad or not as bad on the original console?

As for not seeing texture pop-in in Halo 5 and GOW4. My guess (again it’s only a guess so don’t hold me accountable if I’m wrong) is that these game simply use different texture streaming techniques.

IMO you expect way too much from a console that costs a fraction of that of a high-end gaming PC. If even those PC’s can’t minimize texture pop-in in this game, what makes you think the Xbox One X can?

The XBox One S looks really good anyway, I can’t even imagine how good the XBox One X must look.

It does really good - it’s downright jaw dropping in fact, even if you have a good large enough 1080p screen. The texture pop in I’m not enjoying so much, which is just as noticeable as it is on the OG One and One-S.

Odd… I was expecting 1080p to look the same as an XBox One S. I use the XBox One S upscaled to 4K, and it looks good. I get really bad texture pop though, even missing objects… mountains vanish. It is pushing an XBox One S to the limit.

Why would it look the same as the One S? The One S can’t do supersampling like the X. Between my OG One experience and One-X experience at 1080p, it’s almost night and day. Almost :). Quite please with what supersampling can do.

Ditto - in both FM7 and FH4 I’m noticing a lot of pop in that I just never did on my OG One. And I am very observant, things just don’t slip my eye for some reason. I think it’s not really the console’s fault but perhaps room for better optimization. I say this because I have over 2 dozen games installed both first and third party, and aside form the odd one like Doom or Ghost Recon WL, none of them have noticeable texture pop in.

Oh I see.

I get ground textures loading in at low resolution unless I drive slowly. Nothing vanishes completely, it’s just low res and gradually steps up to a higher and higher LOD until it’s in full resolution. This happens regardless of whether the game runs in quality or performance mode. This did not happen on my Xbox One S, but on the Xbox One X, it’s bad. It can’t keep up loading the higher resolution assets, and I don’t know why.

A separate thing I have noticed across both the Xbox One S and Xbox One X is that trees fade across between different levels of detail and end up fading through each other in places (the game uses ordered dither instead of alpha blending). That’s probably unavoidable regardless of which platform you play on because of the massive amount of foliage and decals the game pushes.

Using a USB external SSD dramatically improves texture pop-in on my X1X, even in Quality mode everything is rendered at the horizon. I still prefer performance mode for the reduced input lag and increased frame rate.

Hmm, you don’t say - well, I got my 2TB HDD only a few months back and it’s still just 40% full. :slight_smile: So won’t be getting an SSD, and will just have to live with the pop in for now. It’s kind of maddening that MS would not already include a drive that’s capable enough of minimizing texture pop as much as possible.