Was doing rivals and noticed some hard hit in the ffb in some corners so tried to figure out what it is.
To reproduce use the roundabout in granjas de tapalpa or other and do some rounds (stay on road and needs ffb wheel on controller its not noticeable)
Ingame telemetry is too slow to show it
The suspention in the game may have some issues for sure. Like for example when the hot wheels expantion came out i noticed that if i drive a car through a loop with high speed ( usually S1,S2 ) it bottoms out so the car tires get absorbed by the track.
Usually a rally suspention helps mitigate this but imagine having to rebuilt all your road cars, most players including me use mostly custom user created tunes which means we can’t really tinker with it. Or you have to use rally builds. And they’re going to be arguably worse/slower. It’s one of the main reasons i don’t like Horizon 5’s hotwheels. This issue wasn’t a thing in Horizon 3.
In the hotwheels dlc the suspension problem is caused by the tracks its a different thing.
The problem here is the suspension skips a frame or uses some min/max/default value and in that moment the car is “without” suspension
Do you have a cluck noise from the wheel? I think have the same issue like from day 1 with the tx now even with the csl dd. Like when you have no more grip and the car understeer the ffb completly drop and instantly come back.
Yeah hard to describe. Rly hard hit with 100% is like hitting a wall but feels a bit like griploss too. Thats why i was wondering what it tried to tell me… Was hitting walls but feels different so idk. Telemetry shows suspension is gone or gets wrong value. Maybe not the physics and its just some wheel glitching in the road for some ms (geometry collision thingy)
Ok it’s not the suspension and the glitch in the suspension graph is caused by broken rounding.
25 decimal places was too much for the round function and it simply broke silently whenever telemetry gave value like that. New code can handle it but with all the new detail i wanna know now what the car is doing in “Screensaver”/Forzavista
Maybe thats solution for the hit in ffb round breaks on some values…