The in-game telemetry can be a little frustrating at times. It’s nice to see the camber problem fixed, but there’s still a host of other problems with the telemetry. When switching to the ‘Suspension’ page of the telemetry menu, sometimes the bar displayed is maxed out, and the value displaying the compression of the springs is some absurdly high number. It would eventually go down to the proper value, but it gets annoying pretty quickly when I’m trying to see how the suspension is acting mid corner but when I pull up the menu some or all of the suspension values are something like ‘9245629527564234’ and takes a couple of seconds to come down to the actual value. Some other inconveniences are the seemingly ‘dampened’ values of everything. When I put on the handbrake, for example, it should instantly go to 100% because I’m using the button for the handbrake, but it takes a second for it to actually display that it’s actually at 100%. It doesn’t actually matter much in this case but the same applies to the suspension telemetry, where the bars displaying the suspension compression are slower than in other games.
I’m tuning all the time so I’m having to stare at the suspension menu a whole lot and it gets quite frustrating to have to open and close the menu to get the values to fix themselves an not being able to properly see how the suspension is acting, as in how fast or slow the suspension really is acting. If possible, it would be so awesome if this was fixed! I’ll post a picture or two displaying the problems soon.