Physics - mechanical damage won't work as expected

Bug info: Hello. As you can see, when hitting a wall (fast), the car won’t get any mechanical damage, but in real life, the car should at least get a 10 - 20 percent damage.
Please fix this bug immediately. Thank you. :slightly_smiling_face:

It seems that this bug was present in FM5, 6 and 7
Damage is either 0% or 100% that's it?
Damage model problem?
Damage model doesn't work

BMW V8 LMDh at Sebring


Cadillac V-series.R at Le Mans
Graphics settings: performance RT
Device: Xbox series x
Game mode: Advanced free play
Note: Possibly all cars are affected.

Hello. Please vote. :ballot_box:

1 Like

That’s not how this works

1 Like

The damage simulation mode is not realistic at all. Basically the car is either perfectly intact or destroyed. You go from having the bumper from 0% to 100% damage.

Even though the AI ​​comes at me from the sides or I keep pushing the cars in front, the front or rear aerodynamics do not take damage, not even 10%.

It would be nicer if you added something more realistic

I’ve made the same post. Hope they change this “bug”. We are in 2025 and we continue to see this annoying or badly done things