I really like FM6, and I feel it is a real improvment from FM5. One thing though:
Just like FM5, the simulation damage model seems completely off. I can bump into AI-cars in quite high speed where one clearly can see on the body of the car that there was hard touching. It makes a “clonk” sound, but looking at the damage it says 0% on all parts.
Then if I hit a little bit harder, it all goes to 100% damage. It seemes like there is no in between like there was in FM4, where a small wall touch could give you 13% damage on the bodywork, and that meant a lose of speed. the way it is now is plain boring!
Does anyone have the same problem, or know how to fix it?