Performance didn't change

So this update improved my framerates by 0%

3080 with DLSS and I still can’t get a stable 60fps. What a world we live in.

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Performance changed for me. I went from 2-3 hrs of play before crashing to 5-10 mins!

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Turn of RTX, it degrades the picture quality. In no world a 3080 can´t reach 60fps, only if you paired it with an old CPU.

Everything is set to lowest, and it still barely manages a stable 60fps.

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I haven’t played with the patch yet, but I have a 3080 and an i9-10900 and get 60fps at mostly ultra by turning off RTX completely.

I get stable 60+ on an i7-9700K and 2060 Super with all settings manually set to High, RTX off, and DLSS off. This is on a 34" Ultrawide 3440x1440. Rarely does it dip into the 50s, and oftentimes it’s in the 70s. You have a serious system misconfiguration if you can’t get 60+ on a 3080.

Nah. This is the only game that does this.

ok

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You’re absolutely right!
Still 100 fps for me, all maxed out, no RT

I’m getting 62 FPS in the benchmark and 70-75 during races with most things set to high and with RT on.

Your minimum fps tells me that is a stuttering mess.

3 Likes

Playing on Xbox Series X
After todays update Nov. 14 2023 (9.54 GB);

YAS MARINA;
-Choosing your track of four; all layouts shows full track, only starting point arrow switched

-Car menu loading problems; Waiting 10 sec to see cars… First I saw empty folders

-In my own text graphic bottom right is wrong

-Load and save Designs for cars; … Over 30 seconds nothing happen… Waiting, waiting, waiting…

Why do Turn 10 let out this update, who is so bad… COME ON…

I am missing old good times…
All now will be worse and worse :(…

Its the year 2023 !!! No more 2008…

During gaming I never get any stuttering. Lowest I’ve seen in game is around 40-45, which I can’t even notice due to G-Sync and the low framerate compensation provided by the monitor.

Here’s the “stuttering mess”

You can see that in my original screenshot I got 0 stutters. I’m working with R on the background doing data analytics and I was recording the video at the same time. I actually know when the FPS went down to 1. It happened when I started the recording with nvidia shadowplay.

I decided to close R and start the recording earlier to avoid that issue. The results shown here are actually representative of how the game runs with my current settings with an RTX 4060, most things set to high, including RT, at ultrawide resolution (2560 x 1080).

You can see that the stutter count is 0. Far from a stuttery mess, especially when the benchmark is literally the worst case scenario with lights reflecting everywhere and with 24 cars on display at the same time.

Dude doesn’t know how to read an FPS graph.

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No offence, but you only like to complain about everything. I’ve never seen you say anything positive about the game. It’s surprising you’re still here when apparently the game is so bad. You gotta hate yourself to keep coming here.

You can see the video. If you see the video and think that’s a stuttering mess with literally 0 stutters, then honestly I don’t know what else to say. The video is right there. 0 stutters, 61 FPS average with lows in the 30s.

Based on the chart, there are at most 30-40 instances with less than 45 FPS, with the vast majority being around 60 FPS (which is obvious since the total average was 61 FPS).

It’s not my fault that your game runs like crap with a more expensive GPU.

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No point in trying to discuss anything with you. You can’t even read.

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The game is worse than what it was tunes don’t load and when you download at tune it doesn’t load to your car in multiplayer

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It seems like a particular issue with our silicon. 3080ti here with abysmal performance. Really appreciate everyone with the 60 series cards pitching in to inform us that there isnt anything wrong with the game because their cards run it fine.

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