What actually happen is
If you putting a hidden rank system base on online win-rate and online track time.
You basically putting Actual Real Punishment on player who want to try different cars. (If the car list itself is not balanced enough)
It also mean “offically labelling everyone trying non-meta cars are dumb stuipid”
People from interent gonna found out this hidden system and upset about it.
Currently when we go online there are maybe 0-2 FXX/meta in online because people play it like a sunday-track-day.
(They still try to win with their own cars but not that try hard to use meta all the time.)
If you put a win rating thing it gonna be like over half of the room meta things again. (Just like FH4)
If you only put this system only on RANKED so it is not fixing PVP(including “casual”/“quick play”/“PVE quest” anyway.
And this system not going to give me a fair race anyway.
If I drive FXXK EVO most of the time → I win alot → I most likely got put into a room full of meta → If I want to play jesko now I am in the room full of track meta car because my rating dont change at that moment.
If I drive funny things in mid-rank-room. I gonna see others playing meta for “climbing” back to the high rank. → It is not fair race anyway.
There are people making the point like “Meta+slow player” matching with “Non-meta+fast player” in to the same room to create “close racing”
It is not going to same racing/gameplay “quality” like other games or real life. Because it is not only about matching the total lap times
If I play a jesko/hypercars when I catching track meta+slow player it most likely that guy missed a checkpoint/crashed/run off track.
Then sometime later that meta catchup > ghosting pass me again > walk away > Then he crashed again > I catch him again.
If you have a balanced car list (regulation) in some track game and real live TV you see sometime there are good door to door figthing in the middle group.
Horizon is missing that because PI and regulation system are not correctly fixed.
You dont even need a overly complex system if you have a better regulation.
*If the game know “this car is weak so rate down player who choose that immediately”
so how the hell not use this rating to do car balance patch instead? Lots of PVP shooter done this. Overwatch etc
The cause of this problem is.
In many racing game they put cars base on regulation first.
Maybe they have a list of GT3, LMP, GT500
in NFS:HP it is sport class/super class/hyper class.
They all trying to spec within regulation. they are designed to be competitive to each other at the begining.
Horizon is not doing that
it bascially randomly add cars and put incorrect/outdated PI on it.
So no matter you race with same PI or limited car type you gonna find unbalance problem in it. Not only PVP but PVE/the trial too.
The FXX for example should be list into track cars regulation to fight with other track thing.
Jesko should put with other top speed thing like bugatti road car and other Koenigsegg etc.
They both missing regulation race type like “Online track cars PI998” or “Top speed hypercars PI998”