Obstacles on the track

It’s unbelievable how annoying those sideboards, cones and tires in game are. In a private lobby, someone hits or just touch it barely, they mostly come back to the racing line to lay there and often kills the car (no matter if it just slow the car complete down or worse, giving an big amount of kick). And the best thing is, not everyone in the lobby has the same things going on at the track. Some see those tires, sideboards etc. and some not.
If those useless parts will be in FM7 again, i refuse to play Forza any longer besides all other stuff which made an anniversary edition of the game looks like a complete joke.

If you’re done can I have your FM5? I’m missing just that one…

-k

Totally agree. All the garbage that gets scattered all over the track would be bad enough even if it was just visual, but the designer who decided they should all be live physics objects that can affect the players’ cars needs to go find a career he doesn’t suck at.

Well, I agree and disagree with you at the same time.

I disagree because sometimes, objects littering a track is a real thing in real races, and drivers scatter to work around it untill it has been removed.

I agree with you in the sense that once a sign or a cone has been hit by a car, that particular object is normally oblitterated and has no more consequence to the following cars. I think that’s one thing that T10 needs to look at for FM7.

In real races there’d be yellow flags. They debris doesn’t ruin the game for me, they’re occasionally annoying but that’s all although I do think they’re completely unnessecary

I remember when Forza Motorsport 5 came out back at the 2013 launch and some melodramatic players were whining about “only 200” cars not being acceptable and saying they were ditching FM5 in favor of alternatives like Need for Speed Rivals. I believe that had twenty cars. That’s ten percent of the “just 200” that were in FM5. Typical racing games have maybe a few dozen cars. FM5 had enough cars, not even counting DLC, to fill five other racing games, yet that wasn’t good enough so players insisted they were leaving the meager 200 cars in favor of a whopping twenty.

That doesn’t even begin to make sense.

Like it or not, Forza has been the benchmark for console racers for many years now and remains so. Sometimes one will do some things well, as Project CARS did, but that’s ruined by all the stuff they get wrong or things that are just mediocre, but now we’re fussing about cones in the track being a game-shattering deal-breaker. Go ahead and swear off Forza in favor of inferior alternatives. You’ll be back.

It seems you haven’t read my post or didn’t get the point of it.

Re: Obstacles on Track… I don’t know maybe drive around said obstacles? The game engine isn’t perfect, none is, especially online, so there will be inconsistencies. If you can see something, try not to hit it.

Re: Forza vs. other games comments above… I’ve always had the opinion that all games have their strengths and weaknesses. Leaving Forza for NFS Rivals makes no sense not because of the car list but because they are completely different games and almost completely different sub-genres of the driving game type. Maybe some day I will get NFS 2015 but it won’t replace games I play more regularly. Also, although the Forza series is the one I enjoy most, it’s not the only one I like. I love Forza and I love Dirt Rally. I like the other Dirt games, like F1 2012/2013, like old Outrun games. Project Cars I haven’t really been into mainly because of the horrible controls and handling model with a gamepad. It’s not really that fun for me but it’s not an awful game. NFS 2015 and TDU2 I might try at some point.

It’s extremely sad that games have improved to the point where a lot of criticism originates from people zeroing in on the tiniest details in games to complain about. Objects in the track, whether the sound of one car is too close to the sound of another, not having their favorite year model of a certain car in game, minor graphical issues, etc. There are legit complaints like disconnections, content not being delivered and such but so much is trivial. If you want to see one of the first racing games I played as a kid check out the original Test Drive (PC) on Youtube or old NES Formula 1 games. We’ve come a long way!

-k

If they insist on having these objects in the game, they need to have virtual marshals to clean up the track. Surely they can despawn/respawn the tyres and the hordings should just Styrofoam into nothing and vanish.

The objects all over the track is a level of realism we just don’t need and when you add the chaotic lobbies, the fact the objects remain on the track, and everyone not seeing the same thing it’s entirely stupid and actually takes away from realism. It’s a t10 gimmick. Let’s do away with it in forza 7.

Just make it so they don’t affect the car and it’s fine.

They are a gimmick at best, it’s really annoying when there’s tires all over the track for the entire race especially on walled in circuits like Long Beach or Mt Panorama where you cannot avoid hitting them. No matter how many times you clear the race line, there always seems to be more on the next lap.

They should disappear or be ghosted somehow after a lap, having all that garbage stay on track was a dumb idea.

It’s surprising to me that when T10 sometimes tries to add something to make the game more realistic they exaggerate and make it even less realistic (tire walls, fuel consumption, rain, pit stops).

Advert boards are horrible in pretty much every track, I have a clip in JSR Devon’s youtube video “Clips & Calamities #2” where one board completely takes me out.

Tires I find are only bad in two places, the 2nd turn on Long Beach (short) and the turn after the tunnel in Rio, if you like to get close to the wall on exit these tires can really ruin your race if you pin one between your car and the wall. Pin it with the front of the car and it will cause the front to bounce the opposite way often resulting in spinning out, if you pin it with the rear of the car then it will send the front of the car into the wall often slowing you up or stopping you completely.