No coincidence

Obviously, but it happened ten days ago and this means that the players continue to increase despite the game already being three years old. You can continue to invest time and money in a game like this, but not in one like Motorsport, so its fate is practically sealed.

Nowhere can this growth of FH5, which is a VERY DIFFERENT game from Forza Motorsport, justify your pessimism towards this game. There are many bugs, many users have moved away (I for one stopped playing ā€œseriouslyā€ after what happened to me), it’s still summer and in countries like mine (I live in Italy) spending hours playing in the evening becomes more complicated.
We have to hope that in these months Turn 10 will find the right way to improve the game. The arrival of radar, new replays and a bit more stability may help to win back users.
Don’t forget that Xbox (the platform of reference for this game) sells 1/5 of PlayStation at the moment, so there are already few players anyway, and driving simulators are a niche genre in themselves.
Comparing Forza Horizon 5 and Forza Motorsport just because there are cars is like comparing a specific Roblox map and a Call of Duty map just because there are guns.

FM Is the 4th most played game on game pass in Italy at moment…

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I’m not comparing Horizon 5 to Motorsport. I’m comparing a game that works well, even after three years, both in terms of gameplay and content, with one that never worked as expected. I am convinced that after the failure of the progression system change, which increased the number of players very little, the project was marked as irrecoverable and will somehow be brought to an end.

You’re comparing a mature game, at the end of its development and currently only receiving new content, with one that has just been released and which, unfortunately, was also born ā€œbrokenā€. I don’t know when you started playing Forza Horizon 5 but I have that purchased the Premium Add-on and played it from early access for months I had to put up with a bug that showed the entire Mexico EMPTY, with no npc driven cars. There were only the Drivatars. I had to restart the game 1-2 times each time until the npc’s appeared. I couldn’t even play with friends, the online game sometimes didn’t work.
Forza Motorsport was undoubtedly born ā€˜broken’, there are annoying bugs that should be fixed as a top priority but which the developers are not taking into consideration.
The moderators no longer even add reports to the Known Issues list.
When updates are released, you don’t even know what they fix (to my crash problems, support replied to me asking me let them know whether or not the game works after the latest update). I have to be the one to find out whether or not they have fixed a bug they don’t know how to detect. Unfortunately I am not at home and cannot verify.
It’s clear that the situation is a bit precarious but the game looks good, has a great driving model, lots of players like it and I never find empty lobbies.
For now that I’m away from home I play from Logitech G Cloud (on Xbox Cloud no crashes… so far) and I just do the occasional race in the Qualifier Series. Here it happens to be races with a maximum of 10 users, but we’re just talking about the beginner lobbies.
Playing in the cloud I don’t feel like going into a 24-car lobby and risking damage other drivers if I experience lag.
We have to be patient. I am hopeful. The problem is the slowness and the fact that for two years they made us believe we would find paradise. Unfortunately we are in hell and slowly getting to heaven… too slowly but we will get there.

And I hope I’m very wrong…

10 player lobbies are 41% full bud 15 player lobbies are 62% you’re wild for ā€œjust not seeing itā€
At s4950 I NEVER have a lobby, any lobby, over 15 people. Haven’t in over 3 months. Doesn’t matter the time of day or day of the week NA East servers.

I mean there’s nothing bad with half empty lobby, as long as everyone is on similar pace, but the problem is from these 10-15 people maybe 1-3 is competitive, while others are stuck ramming each other xd

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The lobbies began to be ā€˜empty’ when they started to align with the level of user security.
I prefer a lobby with 18 people of security class S rather than 24 people of mixed security class who do not know what it is to play fair.

U know what’s funny, I had my cleanest races when I dropped to D safety, since everyone was cautious. Once I got back to A/S, there were rammers everywhere.

This of course depends. My best races, without getting nervous, I did in S. Unfortunately there are players who know how to trick the penalty system and exploit it even in A/S class, but fortunately they do not represent the majority of users in a lobby.
Then there’s also the fact that there are users who feel so strong that they don’t even do qualifying, they start last and take everyone by storm to reach the top positions.
The fact that you are stronger does not give you the right to drive like an animal. These should also be punished but the game is currently unable to detect such misconduct.

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That’s th thing, there are lot of faster players that will just push u off the line, because u are slower in corners, but faster on straights. (Well grip meta makes it worse)

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Seen this before with gears 5, after the planned 5 or so operations was over they shelved the game and stopped supporting it because the player numbers was down.

Also like gears most of the ā€œcontentā€ is just returning stuff from previous games which wont bring back people.

I hope i’m wrong in saying this but i would be surprised if we get past update 20, it’s just a guess but with how things have gone so far it isn’t looking good.

I would say that’s more like 40 million ā€œlooksā€ at the game. How many of those 40 mil made it past the first achievement? That’s the tale of the tape so to speak. The number of players is the number who stay and continue making achievements. Why do you think achievements are in these games? They aren’t there for the players. They are marketing tools to gauge player engagement in the game. But if marketing gets 40 million ā€œlooksā€, that’s the statistic they are going to push.

This is another thing. I bought Elder Ring (bought, not downloaded on Game Pass) and I’ve abandoned after 15 minutes :sweat_smile: I’m one of the million people plaied this game.

The number of players is based on the accounts that have run the game. Whether you like it or not, they have exceeded 40 million.

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There are those too like you. I’m one of the gamepass players. Never bought the game. Never bought this game. Played them both through multiple accomplishments. But now my revenue stream has dried up and I no longer play either game. Do they still market the game including me as one in the player count? If you bought the game, you still count because the game is still physically yours. It’s marketing smoke and mirrors.

Marketing department; one floor below Lawyers in the honesty scale.

For me fh5 is as good as dead (same as motorsport).
If multiplayer is dead, then games is dead, in fh5 CA u got only noobs or 100% hardcore tryhards in full meta cars, so u basically have no one to race with for fun. (Or u W8 hours to find any lobby in b class road racing)

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This isn’t remarkable by itself. In fact, it’s pretty normal.

As far as Steam CCU are concerned, Forza Horizon 5 lost two thirds of its players in the first month, has continued on a slight downward trend for the next year, and has been on a slight upward trend since.

That isn’t particularly unique either. New code brings new bugs. I don’t know that there’s any actual quantitative analysis to back the claim that the game is getting worse, so all we have is anecdotal evidence and perception bias.

Like I could say that for my money the game works better than it did on release, but that doesn’t prove much.

I had a really bad time with Elden Ring on my first attempt - and I’ve pretty much played and enjoyed every from-software title over the last decade or so.

If you are still interested in getting your moneys worth, the good news is that I eventually found my way to enjoying it. Hopefully you get a second wind and try it again.

What was it exactly that put you off so quickly?

I was swayed by many positive comments about it being a ā€˜great game’ and after a while I realised that it was not really a type of game that I could play.

I’m not a fan of soulslike, in fact I don’t like them at all.

Wrong purchase, unfortunately I realised this too late having exceeded the time limit to request a return.

Maybe one day when I am old I will try to play it again.

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