Nissan Skyline gt-r34 attesa e-ts?

Does Forza 5 have the attesa e-ts equipped in the r-34? it doesn’t seem to feel like there when im takening the corner. it feels like its a constant awd instead.
is there a way to tune it in to work like the attesa e-ts

I’m not an expert in this game’s finer points, but I think cars that rely heavily on electronic aids do not have simulated systems such as the Attesa E-TS. I’ve noticed it in other cars such as the R35, R33, and R32 GTR’s, the suspension system in the MP4-12C and P1, the brake vectoring in the EvoX, the newest STi, and all the rest of them in the cars that have it. The active aero is simulated, visually, but they do not function - not noticeably at least. If the active aero worked on cars, then the most noticeable car would be the F1 Lotus. The braking should be progressive when the aero grip become less effective while decelerating, thus providing less aero grip/weight on the rear and front tires.

That being said, if they did work at all, then they’d only be active when the electronic aids in the difficulty setting are active. Those aids drastically slow you down (at least, they slow me down by about 2-3 seconds) when active. I’m not sure either way, but it would be interesting to see if they did.

Active aero does not function in this game. I tried it yesterday with the Bugatti Veyron Super Sport and had the breaking pressure set to 0% on the straights of Le Mans Old Mulsanne Circuit. At 265 mph I started breaking and the air breaks was activated and exceed an angle of close to 55 degrees but the car did not slow down at all besides from the air resistance and the friction generated from the tires.

According to Car And Driver on the Bugatti Veyron “When you step on the brakes at high speed, the rear wing tilts up to a 55-degree angle. At 230 mph, this increases rear downforce to 1100 pounds and adds as much as 2500 pounds of drag.”

Even with the breaking pressure set to 0% the drag produced by the rear wing should provide enough downforce for the car to decelerate.

Unless the active aero in Forza 5 is directly linked to breaking pressure then I might be wrong.

Even if it did I would imagine that turning the assists off would mean it was inactive since it’s an electronic aid

yeah but that doesn’t that beat the idea of the game then?, we should be getting at least realistic I would think by now, we are on the xbox one. im pretty sure gran tourismo has it in there(from what I heard)

“I don’t think the game/system could handle that kind of realism. I mean come on man think about everything this game has to simulate just so you can drive one car on track by yourself, now add in the ability to adjust the diff to set power to certain wheels when needed or tighten the suspension depending on the corner your in(that’s hard to do in the real world) now imagine it trying to do that with 15 other cars on track who may or may not have that same systems in place or have different modifications. That’s a lot to ask of a game that’s focus isn’t just on the GT-R or any other car for that matter.”

^^^^Old post from Forza 4 about the GT-R but same ruling applies.

The game does have a good tuning system so you can get close but no the game doesn’t simulate attesa, we may be into FORZA 13 and the next system before we get that kind of detail and even then that’s still asking alot.

same ruling doesn’t apply, that was dvd this is Blu-ray. stop making shit look good and give us the basic’s of a car. not to mention the disk is no where near the full capacity. there just lazy.

Yea it is the same thing. Do you realize what you’re asking of a simple game?

attesa is a complicated system in itself and you’re asking the xbox to simulate this same system on up to 16 cars that could be in a room with all that it already has to do, are you kidding me? The amount of computing power to run the system in real time would take away from so many other things in this game or to have them just program it based on the tracks would take forever not to mention they would have to do with with ever single cars that has a system even remotely close so that’s even more time needed and we’re not even going to get into how to work the system around all the tuning options the game has plus who knows if Nissan would even give them the ok to simulate there actual system anyway, I mean how do you get the data for that.

It’d be nice if they could do it but we’d need something with a little more juice to get that to work properly.

1 Like

Traction control and launch control systems unique to individual cars are simulated through the generic assists and are factored into the vehicle’s in-game performance index. To date, I am not aware of any driving game that simulates the specialized electronic handling functions of any vehicle. There was, however, a video in which Alan Hartman or John Wendl (if I remember correctly) mentioned how Turn 10 Studios was looking into the future of gaming with hopes of being able to replicate these particular systems.