I was having a heck of a time figuring this out as well! As I recall you can bring up the main menu with all of the tiles and there is an option to quit the test track. Now it will also have some mention of buying the upgrades and quitting, or something similar.
When I had gone into the test track I had a custom waypoint set. While in the test track I was unable to change or remove it which made looking for an exit that much more difficult.
Edit: Should clarify, this wasn’t during the story missions. I found the test track icon on the map and tried it out to get the ‘spend $10,000 on upgrades’ daily challenge.
This was the issue thank you. Didn’t realize I had to build the car their way.
More time I spent in the Test track. Now I like it even more.
The empty freeroam without driving line helps me take curved road alot faster.
yeah cant see much use for this. It is as laggy as (Xbox series x) will stick to using the standard upgrade and tune method and use my own test track to fine tune and check times
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I’ll continue with my usual method of tuning. Upgrade the car and then go into rivals for the testing and tuning phase.
I would have liked to see them go all out with this feature by making a test park. Have separate road, dirt and cross country tracks and then a drifting area and drag strip.
That would of course necessitate a host of metrics like lap times and such so maybe that’s a bit of a tall order.
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Yes, i am on Xbox one X, and the input delay is massive sadly.
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Is it really such a tall order? It’s all in the game - even sector times. There are test tracks built in Event Lab that make use of all that, like the one by HokiHoshi. Why can’t PGG make official test tracks with all those features? Are we really asking too much…?
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Have you ever known PGG to ever support any of the features that they’ve added post-integration?
I guess tour did get that influx of new events… Once.
Photo mode has seen some legitimate support, because, you know, that’s core gameplay /s.
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EventLabs has had very slow and very incremental changes and QoL. But it took nearly a year of badgering just go get them to implement the ability to edit existing routes. And its buried in such a modern Forza way, Up in a bunch of menus half way towards doing a completely different thing.
Its very slow but I have the feintest of hopes they just add the upgrade option to the pause menu. And we will probably get that before they manage to move the Cars tab back closest to the first tab so you dont have to go through both the DLC tabs just to get to it. Because priorities.
I would settle for being able to switch vehicles in rivals without exiting, tbh. Not to stray OT, just sayin.
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Oh, of course. Wouldn’t that be nice. More options the better. More features should be added to the test track down the road. Hope they don’t save their improvements for FH6.
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Has anyone completed the Crash Course accolade? I cannot access buggies through the car menu (car type). Any help would be appreciated!
A little bit of feedback from me after four weeks. I must say the longer I use the Test Track, the more I like it. All of a sudden I started enjoying challenges that require upgrading cars (well, some of them at least). Putting one part after another and checking immediately how it affects car’s handling turned out to be great fun.
Well done, PG! I hope this feature will return in next Forza Horizon games and maybe even get implemented in Forza Motorsport 
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I’m at around 260 miles and 2.6 mil credits spent. The interactive tune menu is helping quite a bit, I admit.
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The test track (map?) is good because I’m no longer under seige from the darkness whilst testing tuning adjustments. I also don’t have to moan too much now that they have extended the darkness in freeroam.
It’s a bit sluggish trying to implement the upgrades mind you.
Getting a stock buggy and then upgrading that doesn’t work?
Glad you find this helpful. My experience has been the opposite. I am @ 5 million spending on upgrades (50% towards the badge), and about 75% for the mileage one. I have used 50 cars, so will need about another 50, which is going to be a grind, because there is no clear track/timer. I therefore get the most expensive upgrades and drive up the freeway then quit. I then go to my home garage, compare my upgrade to relevant tunes shared by others and adjust mine accordingly, then test in rivals or weekly championships if available. When I get the last 2 badges I will stop using the test track because it is an extra layer with no benefit for me. I do appreciate the 24hr daylight for consistency though.
came back to say this feature is still a good idea but the lag makes it literally unusable. stop wasting time and money on palm tree cutouts and fix the core gameplay, please
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