New FFB system Dec 4th.. tell us what you think!!

I haven’t had that glitch yet.

Feeling great for me so far.

Yeah haven’t had it either. It also can’t really be a FFB problem as the FFB doesn’t touch the brakes at all?

Maybe something doesn’t like the specific wheel on his specific setup?

I like it! Now I’ve finally tested with sim steering and no assists, and the FFB is actually very communicative. I can catch slides much easier than before. FYI I set centering spring to 0, and damping to very low, like 20.

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What wheel you use?

Have you tried re-calibrating your wheel perhaps?

When I said FFB, I meant the pedals obviously, not the wheel. How much you press the brakes and how much the brake bar fills in game. With a small amount of pressure, the bar pretty much fills completely. I don’t know if they decided to put some compensation since the rubber is a problem for a lot of people on the G29.

Again, other games are fine. In fact, I have to put a lot of pressure to get 100% in ACC for example. With the pressure necessary to get 100% here, I can probably only hit 60~70% in ACC.

if anyone gets the g29 to feel have as good as it did before the update please post. it is very numb feeling now :frowning: why did they have to change it…

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[Mods - I posted this in the general discussion thread about the update before I saw this dedicated FFB thread, no intention to repeat so if you want/have to delete the other post that’s fully understood]

Initial impressions of the new FFB are great, what a huge improvement, finally some decent road feel and feedback in Forza!

The initial default setting were way too strong - all wheel weight with no feel and some weird kick back sensations from the wheel - for my TX458 wheel I had to lower the FFB to 80, Wheel Damper to 75 and Centre Spring to 40. Other than that I’ve left the other settings as they are for now. Lowering the FFB below 80 lost too much weight and the cars seems to become floaty and difficult to recover in a slide. This is using 900 DOR, no assists and Sim steering setting.

Overall impression:

+++ Throttle control is now much more sensitive with great feedback through the wheel, push too hard and the sense of the rear wheels spinning and rear of the car starting to rotate is palpable.
+++ Road feel and feedback through the wheel even on straights, the wheels now feel like they are still connected to the track and moving realistically with the surface. The previous ‘dead’ feel in a straight line was one of the biggest flaws in Forza’s feedback.
+++ Lift and traction loss can now be directly experienced through the wheel.

Here is what I’ve noticed most so far using two car I know and like (with the same tunes as for the previous FFB) Ferrari 360 CS and Aston Martin 2016 Vantage GT12:

A700 360 CS at Watkins Glen:

  • Much improved sense of turn in and how much grip the tyres have
  • Kerbs are deadly if accelerating too hard, can be recovered but it’s certainly not easy. There is plenty of grip on the track so definitely a bigger reaction to the kerbs than before.
  • The feeling of being ‘on the edge’ of grip especially driving up the hill through the Esses onto the back straight is much more pronounced. The best description I can give is the car feeling like it is on tip toes.

S800 Aston Vantage GT12 at Brands Hatch GP

+++ The final turn, Clark Curve really demonstrates how lift can now be felt through the wheel, braking into Clark then waiting to see the exit and get back on the power, as the throttle is reapplied the front of the car lifts slightly, the wheel goes light as the front tyres lose traction and the sense the car is trying to rotate as the rear wheel struggle for grip is perfectly relayed.

+++ The road feel all around Brands Hatch is no so much better, the wheel feels talkative throughout the lap as it is for real.

So far so good with the 2 tuned cars I know well, we’ll see as time goes on how the rest feel and if I find any improvements in the settings.

Bottom line - the improvements certainly got my heart racing, I felt really connected to the car in a way I haven’t for a long time in Forza. That feeling of connection, realism and excitement is what I am looking for in a game so at first play this is a good improvement.

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I can second this. I’m not running any damping or centre showing however. Have the settings on default apart from that. Road feel is very good but perhaps a little over pronounced though nothing settings can’t fix. The pneumatic trail seems much more improved, same with the mechanical trail. They just feel more accurate & raw at default. In the previous iteration of FFB, I felt that to have a realistic feel, you needed to remove all mechanical trail & twice minimum force to its lowest but now I’m really enjoying it feels. Out of the box settings don’t feel disastrous as they did in FM7 before.

I was expecting a FH4 port but I think we got a while lot more. Need to do more testing to see for sure but I’ve very little complains as of right now.

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Not assetto corsa level, but project cars level (once you set it up, since the default project cars ffb is crap).

You’ve really done it well this time. Made it much more pleasurable to drive around a track. TX owner here.

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also there is a horrible deadzone now where there is no feel wat so ever…

The new FFB just made Forza Motorsport 7 a pleasure to drive on my T300RS. Whereas before I could only drive it in NORMAL steering setting where the FFB is just there to shake and center the wheel now it really helps in communicating how the rear end is doing, even on SIMULATION steering. The simulation tank slappers are now gone even for the rear-engined Porsches for me.

The tracks also no longer feel dead and glass smooth when going straight. The jumps on Maple Valley Reverse are so fun with a steering wheel now.

Actually with a wheel plugged in there is no “normal” selection. All those assists are turned off unless you’re using the controller. It doesn’t matter if you select “normal” or “simulation” according to the wheel setup FAQ when using a wheel.

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Yes that was what’s said on the FAQ but on the previous wheel FFB driving on normal and simulation has a huge difference. Some posts here in the forum say it’s a bug on simulation. Anyway it looks like they fixed it since for me it no longer feels like the car’s center of gravity is 10 feet above and behind. The previous FFB on simulation made the cars so difficult to drive, even a lot harder than Assetto Corsa.

Actually the old wheel FFB isn’t “hard to drive with.” It just felt so wrong, like sneezing while on a 2nd or 3rd gear bend will send the car’s rear end swing like a pendulum.

Maybe you should read it again because that confusing messy debate has actually been cleared up.

Normal vs Simulation Steering
The Normal steering assist may make FFB feel “sharper” because it influences the yaw inertia of the car to help maintain control during rapid lock-to-lock steering situations. This makes the car somewhat less agile than with Simulation steering, but also more stable.

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Those differences only apply when using a controller. According to the Forza wheel settings page the normal/simulation setting makes no difference when using a wheel. It doesn’t use those settings.

That’s what’s supposed to happen, but as you may recall when FM7 originally came out there were a lot of wheel users (I was one of them) for whom the simulation setting was really problematic compared to FM6, and setting it to “normal” fixed it - even though there shouldn’t have been a difference between the two settings.

Ah no. Try any forza game from FM4 onwards (when sim steering was introduced) the differences between the two on a wheel is the same on every single one.

Remember this is a direct quote from the wheel/FFB settings guide on T10 official support page.

“The Normal steering assist may make FFB feel “sharper” because it influences the yaw inertia of the car to help maintain control during rapid lock-to-lock steering situations. This makes the car somewhat less agile than with Simulation steering, but also more stable.”

They have never been the same on a wheel and never will be, normal is an assist.

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Blue - enough writing in the thread and get to your video impressions of the new update, I need to see your wheel settings so I’m ready for the weekend! and for those who don’t watch his videos do it now, if you’re reading in this thread everything he creates will be good stuff for you to watch. AND don’t forget to hit that subscribe button.

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I seem to remember a T10 dev saying that Normal Steering dooesn’t change any steering INPUTS, they simply make the car more stable via PHYSICS. Since the FFB is now a heavily physics based system, the FFB will feel markedly different with Normal vs Simulation whilst the actual input values are the same.

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