A simple enough suggestion, whatever the devs have designed so far of the map I dont know, but to avoid the same problems seen in FH4, please make many of the roads significantly narrower, as they have been far far too wide for far too long in the series to the point it has become a running joke among many players.
(image sourcce: https://www.speedhunters.com/2023/11/sunday-drives-the-japanese-way/ )
Above is a nice example of the sort of road players are looking forward to in the next game - one lane fits exactly one car, in this case with a small centre divider sort of thing. Other roads are wider, others are narrower, but as a whole this is what people are looking forward to. Now lets look at a “tight and twisty road” from the rally expansion to FH5 -
(image source: Reddit - The heart of the internet )
This is a similarly sized car and as you can see you could easily fit 2 of them in a single lane with space to spare, one lane of this road is equivilent to BOTH lanes of the real road. In real life with the same lanes, this would be a 4 lane highway.
Here is a highway equivilent with a slightly wider but similar lane width:
(image source: Japanese Expressways )
Why is this a problem?
The width of the roads in game is clearly to cater to the wider audience alowing them to drive fast cars without getting frustrated; a wide road allows for a larger margin of error and more speed to be taken through corners which is somewhat needed when trying to drive things like the X class cars. The problem is, this completely steamrolls any ability for lower class cars to feel fun, especially in any sort of realistic way on these roads, and this will only be even more of an issue when talking about the japanese touge and the culture around it.
In real life you will see the equivilent of D class cars driving down these roads and theyll be as fast as any super car that tries to do the same. why? because the road is restrictive by nature, and finding the limits of the road happens far before the limits of the car.
These roads are exciting BECAUSE you can crash so easily, BECAUSE you can go there in a slow car and still really drive it. Its the saying “better to drive a slow car fast than a fast car slow”, you can take a stock fiat 500 from the 60s and hurl it down this mountain and feel like youre fighting for your life while going 35mph. If you can take these corners flat out in an S2 super car, youre going to take them flat out in everything else, thats boring and not fun at all, and yet many of the roads on the current volcano road in FH5 are like that.
Side effects of making many roads narrower:
+ Lower class racing will greatly be improved, you will actually be able to have fun driving stock kei cars on these roads.
- Some people may find it more challenging to drive the fastest cars in the game as fast as they can go
+ Rally driving will be improved both on and off road and realistic rally car builds with very close ratio gearing will be viable and fun compared to the current state of rally builds which require 1000hp and a top speed of 240mph
+ Driving fast cars fast will be rewarding
- Some races it may be hard to overtake or require alternative formats (famously on some roads, people racing down the mountains will use a kind of “follow the leader” race format where the person behind has to keep up with the one in front while the one ahead must pull some margin away, then the order is switched and they run again. Similarly they may race a time trial style against the clock where road position doesnt really matter)
+ Doing highway races around the highways in tokyo will require some amount of skill, weaving through traffic will be exciting, managing to brake properly for the tight corners that are found there. Also allowing lower horsepower cars to have a similar amount of fun doing it (people are known to race fairly low power honda civics on those roads and are seen as daredevils for it)
+ Driving will FEEL faster
Community fixes:
Currently with event lab creations, many players have addressed this road width problem themselves with some of the top “touge style” tracks will use props to literally block off entire lane(s) of road to recreate the narrowness expected, even cutting it down to a single car width that, in real life, would be a place where traffic must stop completely to give the other direction a moment to pass through, but in game creates a fun challenging and memorable part of the track that rewards precise driving and brave moves.
Variety is key:
Would it be a good idea for all roads to be that narrow?
no. Nor would I want that to be the case.
That being said, ALL roads should be narrower than their FH5 counterparts. Some amount of veriety is also important, some parts of these mountain roads are wider, some entire roads are wider, but some are also narrower or have narrower sections. This mix is what stops all roads feeling the same, what stops driving feeling repetative and boring, what encourages you to pick favourite roads that you regularly come back to to drive or take pictures or whatever else. Have some roads be as wide as those depicted in the Forza Motorsport track “Fujimi Kaido”, let some be single lane with dedicated passing zones, let others go between the two in different parts of the track, letting you strategise on the fly while racing to best manage your overtaking and defending.
I will close off with this image from FH3 to hopefully hammer home the point, except unlike back then, this type of road actually should demand that roads be narrow for gameplay reasons.
(image source: Road scale wrong, too wide. )
Does anyone think otherwise? I would love to hear from people that think the games roads are a good width or not wide enough because I cannot understand how this trend has continued without being addressed given how big of a knock on effect it has on how the game feels.








