Hi everyone, I’m SaurianWeb. I’ve been playing Forza 4 for several years, and just got Forza 5 to work finally (long story).
The last few years I have been finished with most content in Forza 4 and have been working on blueprints there. I’ve gotten a decent number of repeat players on my blueprints, despite having done nothing to advertise them.
Well Event Lab is pretty much a dream come true. I have spent probably 100 hours so far learning the tools, and playing around with map editing and event options. Sadly, now that I have a couple finished events that I feel are worth sharing, the in game publication system isn’t steering anyone toward my events.
I read JJoey_Rocket’s thread (great advice in there) and figured I’d give this a shot.
I’m hoping I can get a few people to try out the blueprints and give me some feedback. Are these things you like? I have many more ideas for maps and events, but don’t want to waste people’s time with things they don’t enjoy.
Any feedback is welcome.
Vanishing Point - Share Code 478 364 200
I’m sure there are hundreds of blueprints that use the freeway that goes through the middle of the map, so this blueprint is not a surprise. My most popular Forza 4 event is one that uses the freeway there.
This Event is designed for high speed and also getting speed skills. However, there are no cheat paths in the route, so against S2 and X drivatars, especially unbeatable, it can still be a challenge to finish first. I have a draft boost system in the Event that lets you strategically get extra speed to pass, but the drivatars can (and will) use it too.
A short video of the Event:
https://drive.google.com/file/d/1AECSiWq-Md1Ukj8jXsXRbb-ZPRBmh0vQ/view?usp=drive_link
Also here are some photos:
The Bridge - Share Code 182 065 960
Lights in the Fog - Share Code 162 074 051
I spent a ridiculous amount of time building a city next to the big bridge on the southern part of the map. It was a significant challenge trying to figure out how to create a drivable circuit, given all the environmental obstacles. I didn’t want to do what most people have done in that section, and create something that has a hard U-turn for the return.
But persistence paid off, and I was able to put together a 6 mile circuit that uses freeway and racetrack for the full distance. I am also pretty happy with my fake city, it is pretty difficult to find a sight line that gives away that it is just floating in air.
I have two versions of this event, one at night, and the other in the evening with fog. For some reason I can’t get fog at night to work.
I have a couple systems in the Event. First the draft boost system is in, even though it is pretty easy to win on this map. There is also a penalty system for collisions with the environment.
Here is a link to a short video:
Also some pictures:
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