Multiplayer classes and leaderbords back to oldscool!

From day one on Forza (FM2) i like de class setting.
(FM2 was a direct clone of GT4 btw, but i.m.o. beter a good copy then a bad product.)

E
D
c
B
A
S
U
R4
R3
R2
R1
X

Up until then i like the DTM and GT classes best.

In Forza 4 they stripped a lot of above, but in time it had decent lobby’s.

5 just was rubbish.

6 was a bit back to old again.
The reason for me having hope and pre order FM7.
Boy o boy, what a turndown.

For me personal it is the multiplayer why i buy the game.
I dont care about single player, nore i care about homoligation, or whatever its called.

Driving racecars is what i do, especially the GT racing class i like best.

FM7 now, T10 wanting to fill lobby’s means they put you with people who dont give a …
Kamikaze crashers are the mayoralty in these lobby’s.
I rather be in a lobby of 3 decent drivers then in a lobby full of “lets say not so decent” drivers.

Feels like we been here before.

Real drivers dont want none of this.
We want a platform where we can race people who like the same classes, divisions, and/or types of cars.

If its desired for the FH community to have the homologation, fine just make it a separated option/league/class or whateverer.
But keep and give the true FM fans what they expect and what they paid for!

We want multiplayer classes/divisions and leaderbord lobbies back on FM7!

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In 3, 2, 1 … Edited by Moderator

You need to bring your message a little less aggressively champ :slight_smile:

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Ppl want division specific hoppers it was requested by loads and loads of us. class hoppers do not work and never have. They are unfair and unbalanced. The new system isn’t much better but it’s a step forward

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Hoppers will never really work for serious racing anyway. They can try and polish poop all they want. And really, there’s no good reason why they couldn’t exist together. It’s seems fundamentally myopic to think this has to be a one-or-the-other situation.

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Agreed to a point that i rather go to the R class in my Austin, even when way outpowerd, then what they offer now.

This should be no science at all.
They have so mutch data from previous version that they know what people like.
To ignore this, is like a slap in the face.

Looks like the goal is to bring the FH and FM community together.
Bit this will never work. Just like CoD and BF is a different audience.
FH is like NFS arcade style and FM are the more serious one.
Mix them together and there is a recept for disaster.

So to fix this, multiplayer shout have 2/3 main options.
Homologation based, class based and/or division based.
In these options there could be a solution for a dived audience like FM7.

BTW Tyskie, any private lobbies going on?
Tried to create yesterday but never worked, keep getting error messeges.

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There should be both types of hoppers as well as both types of rivals IMHO.

Class based upgrading/tuning is a Forza defining feature.

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I don’t remember requesting that? And practically all my friends don’t remember requesting that?

Saying class hoppers do not work is puzzling; the majority of fm6 players spent their time in them. And they’ll be back. Turn10 just wants to force everybody to try homologation out. I actually really enjoy homologation lobbies but prefer class based racing. There’s no reason we can’t have both, I’ll be shocked if there isn’t.

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If u want to have your butt kicked by inappropriate cars and have your choice limited to only a few cars for the entirety of the game then by all means keep moaning about it. But during fm6 there were lots of posts about lb cars, not being able to post lb times on division boards and how uncompetitive 90% of the car list was. I’d like to use the porsche rsr or the 919 but I couldn’t now I can. It’s a no brainer to me.

All that being said if t10 had got it right with a bunch iof leaderboards behind the lobbys we wouldn’t be having this chat. The whole situation has been blown out if the water due to the poor attempt at balancing the pi system. Surly you can agree the pi system is flawed and has been for years?

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If they were together homologated would be dead and class hoppers wud again rule due to the simplistic way u can easily dominate the hopper

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That’s not true. If people really want that style of racing, that’s where they’ll go. If Homologated hoppers do in fact die, that’s evolution and they shouldn’t exist because no one wants them. There really is no logic to your statement.

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Well they could limit/homologate the original classes too. hp/weight restrictions, tire compound/size. Would be open class and limited

Class hoppers are easy for ppl to win races. Pick a leaderboard car and you can win by 7000ft. Compare that to hoppers with a complicated way to check the leaderboard, restricted pi, lack of shared tunes and balanced (ish) cars. Ppl will naturally choose the easy option. Although t10 have utterly messed up the homologation system and intruduled in the most clumsy way they possibly could it is fundenentaly a very good idea. Personally I’m so looking forward to actually using the 700 cars I’m grinding for rather than the 7 cats I used for 2 years on fm6

@box no private lobbys for the moment I’m grinding the career mode until have all 700 cars

Also yu have more choice now than you ever did unless u enjoy being destroyed by the can ams and ultimas on fm6. Now you can use the nismo or the porsche rsr

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Fact of life.

Some will be better then others.

This will always be the case.

The big change now is the limit of choice.

And that is something we dont like, we like to choose for ourselfs.
The game should support this freedom. And not try to limit this. A game is a platform, not a dictatorial state.

Example the GT class lobbies in FM6, the Austin is the strongest, it would not be that hard for FM to equal the field a bit for FM7.
No matter what, i drive the Austin anyways. Been doing this from PG4/FM/GT5.
Weak or strong in a game does not matter to me. I tune it best i can and race it.

Homologated or not, we want more (spec) lobbies, like GT/endurance series.

For race cars to be homologated is making the weak even weaker.
This because, a race car has a race car setup in parts, so is adjustable.
Someone who know how to tune will get the advantage whetere it is R835 or R900.

So no matter what, tunners and tune setups wil always control the leaderboard, old scool or new scool.

GT(5?) tried to control this and made a new style tune menu.
For me that was THE reason i stopped playing GT. (+ multiplayer sucked)

The direction this is going feels the same, and if this doesnt get any better and/or FM8 wil redesign the tuning menu for homologation racing, that would be end for me.

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Lets face it,no matter what direction the hoppers went there would be unhappy people. I can asure you 99 percent of the game owners arent on this forum and enjoy the game immensly. Turn 10 is not catering to the 1 percenters. Never have and never will. Thats nearly everything in life

Id say your wrong. 99% of the people are not enjoying this game immensely. I have ran in the Tack toys hopper and Rise of the Supercar hoppers a lot since Early release day. I have talked to every random player in them. Every veteran forza player is unhappy about the rivals and the limited hoppers and the forced homologation rules, and when Ive talked to complete newbies they are confused about the homologation stuff and when they hear about how open Forza used to be they agree that was better.

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99%? or the top 1% of Forza 6 players in the class ranked leaderboards using nonsensical tunes? You’re not talking for 99% of the people playing the game. Sorry adjust to the new system, it’s actually much better.

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I didn’t give a % as I obviously don’t know. 99% is what he said and I disagree with that. I’m talking about every one from old to new that I’ve raced with in the hoppers for the last 5 days. None of that has anything to do with what % of skill you are on the leaderboard. The vast majority want the old classed based system or at least both as a option. Also the new system for me is fine as I know how to build a car and tune them. The vast majority are having to use the prebuilt homologation builds and those are not built correctly to start with. As well as the new system is not any better. Its just more limited as the best car in each division can no longer be touched due to only having like 10-12 cars in the division. For example the Track Toys division the 99 Elise is easily 1-2 seconds faster on nearly every track than any other car.

The idea of matching up the cars evenly is good but yet again they failed. The most important aspect of every forza since 4 has been the cars weight. But they don’t regulate that. All they do is tire compound width and horsepower. So within the division you have cars that weigh 200 lbs less but run the same power, compound and width. Obviously they will be faster from the get go most of the time. Thus a Leaderboard car is born and now there will be 30 of them.

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This exactly. It doesn’t solve any leaderboard issues unless your particular issue is that you don’t like to see low class cars tuned up to higher classes. The “one car to rule them all” issue is actually worse. IMHO, it was fine in Forza 6 where you could simply sort the leaderboard by division and then not have those “offending” cars in your list. What I would like to see, is rivals for divisions and tracks (which currently don’t exist) plus rivals for class and track (which also don’t exist) that way, you could race in whichever way you prefer. It doesn’t seem like that should be difficult, relatively speaking.

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I personally like the new lobbies. It makes the racing a bit more fair. It used to infuriate me to no end when I would go to an A Class lobby just to have some hopped up E Class car come in and dominate the field with an insane setup. All because it was A Class. Those who tuned within class had little to no chance. The real issue I have had with MP has always been rammers and trolls. If they would go away, MP would be a great place.

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I stated before, the community is divided about this.

Solution, make 2 different type lobbies: Homologated and normal.
Within there, classes from F to X and all divisions.

Loads of lobbies then to choose from, that way.
And the ones that stay empty, well says enough then i guess.

everybody happy…

IMHO dominant cars will always be a factor.
Some like them, some not.
For me, most LB cars i dont like and dont even own them
.
I see it as a challenge to beat them with a underpowerd car.
If you take the one that suit your skills, then you are faster with that one, then choosing the fasted one from your garage :wink:
But i drive for fun, winning is just a bonus.

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