tthose dinky little upgraded E class cars with amazing setups are what made forza motorsport fun. you had the freedom to upgrade your car and actually race it online.
now you are restricted to what you can do and yes i admit the multiplayer lobbies in FM7 are fun but what made this game amazing for me is what FM2 was like as mentioned above.
One of the problems in the last game was if someone was kicked or banned they could quit the game , startup a new GT and be back in the game with the same car in 10 minutes. The new way means that if someone wants to troll a lobby with a fake GT they have to spend a bit of time working towards getting the car and if they get caught and banned then they will have wasted the time they spent and will have to re-earn the car giving the lobby a well deserved break from their nonsense . It may not be great but it should hopefully help.
PS for the record I like the new system and hopefully with a bit of time to prove itself (more than a week) it will lead to better lobbies and racing.
They already tried dividing the hoppers with leagues (division based) and normal hoppers. Leagues died eventually after a brief shot at stardom. Sometones ppl need that little push to embrace change. Like o previously stated division based hoppers were heavily requested t10 listened embrace what they have attempted here. I say attempted bease in its current form the homologation system isn’t much better
For me introducing something new should be next to the old.
That way we have the option of choice.
Now we buy and expect a product, and it turns out not to be what expected.
Sometimes expectations are unreasonable, but in this case i doubt that.
FM7 should be a mix from FM4 + FM6.
Then the only thing we where complaining about, are crashers and unfair LB cars
Well sounds good to me. (Beacuse it can be (easaly) fixed/patched)
The biggest kick in the nuts for me is the new system is restricted in both car variety and setup. I think the scope of car choice is just too narrow with the new system.
In order to keep the 2017 1LE Camaro in it’s class about the only thing you can do is put sport tires, sway bars, and a diff on it. To me, that car belongs in the supercar class.
Put the old MP hoppers and new MP hoppers side by side and let the online community statistics speak for themselves…and share the numbers with us.
Tyski, the same exact problem is present with the new system. Except instead of having one best at a certain PI among hundreds of cars, you have one best at a certain PI at a certain horsepower output with certain tires among a dozen (or so) cars.
I’m not saying it’s better I’m saying it’s the right direction. But it certainly isn’t more restrictive. 30 plus divisions prob 2 op cars per division that 60 cars to play with. But that is worse case senario. I prob drove 10 cars over the life time of fm6 competively.
FM6 had class rivals, and you could filter the leaderboards by division. So, even in FM6 you had a kind of homologation, although you technically had many homologation types. For instance, my car of choice was an Open Wheel Legend car (60’s F1). You could race this in the class S rivals on any ribbon. Additionally, you could filter the leaderboard by division (which is what I did). So, in FM6 you actually had (Ribbon x Class x Division) number of leaderboards. FM7 has far far fewer leaderboards and that’s not even mentioning that FM7 doesn’t have class/track rivals or even division/track rivals. It’s ridiculously content deprived. Don’t try to pretend otherwise.
I’m not pretending, when you play the game the way I do there are only a hand full of cars that will cut it. Posting times in division is impossible on fm6 if u have already driven the fastest car.
Don’t get me wrong the lack of online hoppers and leaderboards is diabolical. I’d like to see a full set of class and homologated leaderboards but I think it’s about time that the race anything against anything crew were banished to private lobbies just as we have been for the past 10 years.
It’s time to get serious. Esports is huge and os only going to grow. Fm should reflect this in its game. This isn’t horizon it motorsport and you don’t race 1000 bhp 6.5 handling cars against 7.2 handling 600 bhp gt cars. It’s wrong, unfair and a hazard to anyone that wants to race tight and close
Forza 6 leagues showed years ago that there was no way this would work. Before the end of the first day everyone knew which car was the one to run if you wanted to win.
All I’m saying is that there’s room for the people who want serious competition and the people who just want to goof around popping wheelies in their VW van in an A class hopper.
It’s the same problem you see in any form of real life racing at every single level from SCCA street class autocross to professional sports car racing. Unless you’re adding ballast to slow certain cars down, there is no system that will provide perfect parity between multiple different cars.
Just for reference, plenty of players are capable of driving that 1000 bhp 6.5 handling car around the track without incident. Also, the new restriction also preven many, many of the 7.2 handling 600 bhp cars from being used as well. Also, this in no way is improving public hoppers in terms of racing quality. New drivers are still going to be new drivers. Restricting them to one car won’t change that.
Having homologation will change none of what you’re concerned about except you won’t see cars that look “funny” to you. (of course you could prevent this in every previous forza with private lobbies) Homologation only makes the leaderboards care issue worse for each division. Now, for each division, you’ll have (and take a look at the leaderboards already) only one car at the top of the heap instead of the three or four you sued to have. Sure that car will look basically like all the others, but competitiveness isn’t better. That’s not even counting the stupendously stupid complete lack of class based rivals ore even division rivals, that admittedly, you also think is a problem.
Now as far as banishing players go, that seems pretty ridiculous. having class based hopper and rivals back would impair they way you like to play Forza not one iota. Forza has always (since FM1) been about flexibility. Now it isn’t. If you think this is somehow going to improve your game, I have to say that you’re mistaken. many players will leave. many players have left. many players will not buy. This means less money for Turn10 and that means even more stripped down FM titles in the future. If you think FH is the way to go, by all means, continue to pursue punishment on your fellow players.
Class based hoppers should exist and be public.
Homologated hoppers should exist and be public.
Class based rivals should exist for every ribbon.
Homologated rivals should exist for every ribbon.
There’s really no excuse on Turn10’s part for what we have currently.
FYI a quick search of the forza 6 ffum pulls up over 20 pages of the word balanced pi and unfair. I rest my case. It was heavily requested and talked about. Op cars abd the pi system has let fm down for far to long. It’s about time they at least identified the issue abd tried to fix it all be it a complete cluster bomb
Class based rivals/lobbies have been in the game since the start and the freedom to do what you want and experiment with builds is what made Forza different/challenging/appealing…there was nothing wrong with any of it whatsoever. Small things can be done to make them all better ofcourse.
You’re always gonna get crashers in lobbies, if Turn 10 added a proper kick system and a penalty system, then they would be much better. If a slow guy wins because of a dominant car, then so what, the freedom to build as you want allows that and it gives them a chance, with the current system a slow guy will stay slow as everyone will pretty much run the same build near enough…if a fast guy dominates a lobby with a dominant car, then so be it, everyone else should use the same car and get better. Point is you had the freedom to do what you want.
Youre always gonna get a dominant car, unless serious work is done to even them out. This game still has dominant cars per division even with the homologation, so nothing different.
Homologation is great and the additional divisions are great, as a whole they should go right alongside the class based rivals/lobbies and the freedom to build a car as you want…not have one or the other. Esspecially since such core features are in question.
If class based stuff is added back in and only a tiny portion of people do the homologated/division stuff, then that says it all.
Not everyone plays the game in the same way. You had a problem with how the game was before and now its been sorted…why dont you put yourself in other peoples shoes who played the game a different way before and now its been ruined. Just cause youre happy doesn’t mean everyone else is, so dont try pretending to everyone that the game is great because it suits you, when it doesn’t suit many more people as we can see from these forums. Either be open minded to everyones needs or just go and enjoy what suits you now and let everyone else who is unhappy make themselves be known (Note, theres a lot!!).
I dont get the people on here who seem happy with the game, yet they spend more time complaining about others complaining instead of actually playing the game. Clearly the game isn’t that great if the forums are more appealing than the game itself.
FM7 is so far from getting serious and far from reflects ESports. Loot boxes and driver gear LOL…yeh Forza is definetly getting serious. If anything its reflecting Horizon more than ever…the last proper Motorsport was FM4.
No, total rubbish. Its not wrong, its called the freedom to upgrade as you want, its been like it since FM1. The 1000bhp 6.5 handling car wont compete with the 7.2 handling 600bhp GT car…so anyone with half a brain wouldn’t try to do that. If thats what they want to do, then so be it…whether its fair or not is irrelevant. If you want to race tight and close, then the public lobbies are not the place for it, in private lobbies you can certainly achieve tight and close racing.
Forza 6 leagues showed just how succesfull division based hoppers would be. The only thing that killed them was a catalogue of blunders from t10. Night races in f1 cars, 1 quick stop on catalunya, 1 quick stop on a 2 lap race and so on. I do agree some leagues had 1 op car in fact prob most of them. But never the less racing gt cars, touring cars and v8 supercars together was a much better racing experince.
I have every confidence that if t10 had only just spent a little bit more time planning homologation it would have been a blazing success. But like sticking a Band aid over a deep wound it’s not working. The pi system is that wound and something needed to be done.