^ i get that you are spamming and trying to grow your site. I went the only race in private leagues route before but there is a major problem to private leagues is schedule. People shouldn’t have to race at only with the league at the 1 available time per day. The developers should come up with a method to better seperate the skilled from the unskilled and the wreckers from those who race.
Example: Iracing has licenses Rookie-d-c-b-a-Pro, these are determined by your safety rating, this is constantly fluctuating to reflect your current level better. Safety rating is determined by # of corners without incident. The lower the license level the easier the cars are to drive similar to what forza already has in place. Incidents are on a point system so not all incidents are valued the same, off track (what would dirty a lap in forza) 1X, hitting a wall 2X, spinning 2X, Car contact 0X (very light contact where noone has further issues) and car contact 4X. There is also an incident limit of 17X per race before you are disqualified. This system is not without its own faults but for the most part it seperates wreckers and overly aggressive drivers from the rest by keeping their Safety Rating lower not allowing them to drive in the faster cars. On top of this, their are also cut track penalties fairly strategically put throughout the track on the corners with the worst offenders. This is not implemented like project cars where it is automatic but from when it happens it determines how much time it believes you gained using the always there split timer and makes you slow down that amount of time. It basically starts a clock from when it happens and gives you say 30 seconds to serve your penalty which allows you to choose a safe place to do it as to not disrupt traffic.
This works in conjuction with Irating. After your safety rating determines your license level when you join a lobby if the lobby has more than 1 full lobby the lobby splits depending on Irating. irating is very similar to the trueskill ranking in which the leagues in forza currently use. The major difference being between the way forzas system works and the way iracing works is iracing’s races are set on a schedule similar to private leagues however they are much more frequent than a private league could run. Usually the furthest races apart are 2 hours. So the system is able to determine what lobby you belong in once you sign up for the race (at any time within 30 min of the race) Whereas forza tries to run rolling lobbies. This means that if someone of a lesser skill joins a lobby with 14 much more skilled drivers and then later another 10 equally skilled drivers joined the lobby, 1 of these people that actually belong in this lobby will be relegated to the lobby with lesser skill, or starting their own new higher skilled lobby. This process could repeat until the end of leagues is open due to the way the system works.
Also as i said before in another thread. Forza aims to be the content kings, they wont the most content and they want to allow freedom. This coupled with the short races on ever changing tracks discourages skill. This is another way that forza differs from many of the other racers. The way the league system works using iracing again as an example as they have the best system for this imo, is that they predetermine the leagues similar to forza, for instance thier is a GT3 league, a prototype league, an f1 league. The car is run at 1 track per week with the league running for 12 weeks, and the schedule decided ahead of time by the community. You are never obligated to race in any certain car or all 12 weeks of a league. It can be used similar to hoppers in forza, pick the car/track combo you want to run and join the races. However it is encouraged to run as much of the season as possible by having season standings as well as participation credits. They offer in game credits towards additional content for racing 8 weeks of a season in and car classed above rookie. It also is encouraged that you focus a season on 1 car because (at least mine) pace will suffer if you didnt put in ample practice. Practice sessions can be done with others. with no worry of safety rating or irating changing as they are not counted. These practice sessions are always available. The other thing worth noting is the shortest available official iracing races are 25min long.
And if all of this doesnt work to encourage clean racing, they have a protest system attached to every race. When the race results come up after the race, you simply click the protest button, send them the dvr’d clips or replay snipits and they will determine the punishment, from anything as minor as coaching them as to what they are doing as wrong if they are unaware to permanent bans. They are messaged to let them know that they are under protest so when they ban someone there is no confusion as to why and they also ban them from their forums so there arent 100000 threads of “why waz I baned”. Sure for some of the casual players it may not be a big deal to be banned, they can just sign up again for $5 under a different name. But once you own content (that isnt cheap) you dont want to be banned. Would be similar to here, if you own vip and season pass, you are fairly invested into the game and wouldnt want to be banned not allowing you to use any of the content except on an even larger scale as the members with 100% of the content have spent around $700.00 for all of the content over the years.
Despite what people think, there are things the developer can do without policing every lobby, you basically set up a system where the lobby polices itself. Then instead of having the public lobbies run by the crazies you now have pushed them into a corner to race with eachother or to go into their own private lobbies.