My mistake. I thought I’d originally read that they could be purchased with money, which is why I thought they would fall under the “microtransaction” banner.
“First, Mods are game modifiers, similar to perks in Forza Horizon 2 … Mod packs can be won as part of the Prize spinner (described above) or purchased for in-game credits.”
Can FH2 Perks be bought with “microtransactions”? Can you buy Credits in FH2 (or any Forza game thus far) with “microtransactions”?
And as far as it “cheapening the game” goes… New features for Solo / Career play, that might make it more enjoyable for people - less of a “grind” that so many like to complain about. How in the world does that “cheapen the game” ???
Really looking forward to using some of these mods Ian, a couple I can see which I would use most of the time, one being ‘Back of the Pack’. It’s always nice having a challenge
how much time and other resources were spent on this? i dont like it. dont use it? ture. but we also wont be useing an extra track that those same resources could have been spent on. are they going to charge us less for the game if we dont use it? then they charged us for it. dont use it, but pay for it anyway. great logic. forza got its rep for being a sim and dan seems determined to make it as casual as possible. there is a reason microsoft quit making pgr. return on investment. pgr was a better arcade racer than forza. trying to be a lesser version of a cancled series is not a wise move. playground probably works cheaper then turn ten, ms would get out of all the taxes, obamacare, etc…they have to pay american workers…microsoft may desolve turn ten and just let playground make the games cheaper = more profit.
dont like a bad idea fine but pay dan’s bonus anyway. if i wanted horizon i would have bought horizon. i did not buy it for a reason. make this version of the game more like the inferior version that sells half as much seems liek a good idea? fm6 needs to sell double, not half of fm5. i have owned every xbox and every forza motorsport. i helped buy dans house for him. evidently he didn’t like my money. makeing a racing sim more attractive to short attention span kids not even old enough to get a job or drivers license. yeah…that going to end great right? there were not enough bumper car drivers already. and yes fm5 single player training people to bang their way thru traffic from last to 1st in two laps proved single player trains multiplayer driving.
what about drivitars? your drivitar is going to be trained with a high grip mod then raced without it? its going to try to beat you into the corner expecting more grip and braking and hit you. even if you dont use the mods the mods are going to affect your game. it wont affect even those that dont use it? are they stripping drivatars out? then how will it not affect them?
forza is a game that wants to be what ever the player wants it to be? it does not or it would be free. what gamer doesn’t like free games? and pretending to be is exactly the problem. you know what gammers want? guns, lots of guns. halo, fallout, and call of duty are are going to sell better than froza. heck their dlc will probably out sell forza. should forza put guns in the game? moariocart out sells forza. i dont buy mario cart. i bought forza. looks like they quit making forza and want to sell me mariocart with a forza lable. and probably put guns in fm7. dans might see my post and think its a good idea not catching the sarcasm. maybe its a good thing turn ten ignores their own community.
no offense here… but every article now that introduces anything new or has the slightest even mention to horizon is like the devil to some now. I’m starting to think people would rather pay 10 million credits per car, have no new features at all, just have everything stripped off just as long they have lobbies and a auction. It’s getting pretty sad seeing every little bit of news sent in a uproar because it’s not “pure.” No wonder they don’t give much info…
Having said all that it looks like a neat addition. Wonder what all the mods there might be in the game.
Yes and no. For one, there’s always going to be haters, and the beauty of anonymous posting is that there’s very little recourse for flaming. Also, this tends to be a thing of extremes: only those that really love, or really hate something are going to take the time to post about it.
Having said that, I’ve been super supportive of everything they’ve announced so far, and I’m not in the minority. I spend a lot of time on these boards, and I can’t remember them being as positive as they have been lately. Until this weird announcement, that is, and I couldn’t care less about lobbies and/or the AH. I just find this so needless, and there are other things I would like for them to have spent their time on.
cvg no offense taken and you would be correct. i would love forza to get back to its roots, to what made the game great. to me fm1 is still the best fm. and it was more than just auction house, lobbies and expensive cars. you used to have to earn even the right to buy cars with credits. if you seen certian cars you knew the driver had to earn them with skill. assists? the assists were turotials that taught you how to properly drive race for yourself. the average player in fm1 was far better than today. there were zero kiddies who just hold the gas to the floor in r class, you didn’t have to worry about them. damage was always on and came out of your winnings/level. there was no bashing your way thru. you have to race, really race. if you didn’t your bumper car tactics were never going to get you on the track with the racers. yes i want that back. i want the sim back in the sim otherwise its not a sim, its an arcade racer. you are 100% correct thats what i want. if you are just now starting to think that i’m sorry for not being clearer from the begining. i have no problem with horizon, its the kiddie game i can skip where all the arcade players can go and leave pure forza for us purists. and if you look at the sales decline in the forza series you will see that most feel that way. we’ve felt that way since fm3. the sales should tell you that louder than anyone else.
putting in more of what made people stop buying forza is not going to increase sales, putting in more of what the game was when it sold 3X more will. fm2 out sold fm5 and fh2 combined. and fm2 cost less to make than either of them. microsoft is spending twice as much to sell half as much. better to spend half as much to make twice as much. people who dont buy the game are not going to buy the dlc for what they dont own. dlc is not going to be able to replace the money just releasing a quality game will much longer. the reason dan has to do so much price gouging dlc is because he “fixed” a game that wasn’t broken until it is. if fm6 sells less than 2 million copies expect dan to join j allard who almost ruined xbox with “fixes” in the same manner. j allard now has a service to help find stolen bicycles in seattle. i guess he couldn’t even get asking if i want fries with that right.
What does that have to do with Mods? They aren’t forcing you to use them. Don’t like assists don’t use them either. In fact none of this with add on help or what have you is forced from what i’ve seen.
If you want the forza of old play 1 and 2. No, i’m not a old school forza player so I can’t say I understand that time nor the worry over these features trying to ruin the purity of motorsport. I started with horizon, LOVED it then got into Motorsport, LOVED it. That also doesn’t mean I crash for fun like a kiddie or play bumper cars and scream in your ear. I’m 32 and enjoy both sides of forza pretty much evenly.
There’s nothing here that screams this is not a sim, but a arcade racer to me. But your also not gonna get the forza of old either. But that goes with every game that lasts for more than a decade, things change, times change, people change.
It goes a little like this. Word matter and are important, and they should be chosen carefully.
Forza 5 may be the fastest selling racing game which means it has sold the most amount of copies for a given period. Let’s break that down, Forza 5 came out with the Xbox One and most people who bought Xbox Ones at launch also got Forza 5. This means that of the 2 million copies sold globally, the first million or so sold within the first few days of launch making it the fastest selling game of all time.
If you look at your quote it also tells you this. More than a third of Xbox One owners bought the game which launched beside the console. This means that if there are 2 million global sales of the game, there are 6 million Xbox ones floating around. That’s not a lot and for a title that sold with the console for a good portion of time sales should be much, much higher. At least, judging by past Forza Sales.
In case you’re wondering: (all sales numbers are in the millions)
That said, Forza Motorsport 5 has sold only around 2 million copies globally. This makes it one of the worst selling Forza titles in history. When compared to Forza Horizon 1 and 2, it also shows that about half to a third of those purchases were simply due to it being bundled with the console.
The person you quoted is correct. DLC does not replace game sales. DLC generates revenue but the requirement is you have the game. People who don’t have the game or got rid f it don’t buy DLC.
You must first release a quality game with a good number of tracks and features so players don’t get bored. Once you have players hooked for at least 6 months, you focus on DLC. When people don’t hold onto the game for more than a month DLC is a waste of resources and potential revenue. Quick turnaround or resale times for the game mean you need to invest more time in a better game and less in DLC because you aren’t capturing the gaming market enough to have the DLC be of any benefit.
Throw numbers around all you want - they can be twisted and made to say pretty much whatever you want.
PPiDrive’s number quoting claims to support his position that FM5 was a failure compared to earlier versions.
Change those numbers to be Forza Sales in terms of Percent of Consoles and Percent of Overall Games sold (since the previously posted numbers are from vgchartz, I’ll quote from there as well):
Xbox 360 - 84.9 million consoles, 958.12 million Games sold
Xbox One - 13.07 million consoles, 61.74 million Games sold
That means…
FM3 sold to 6.45% of consoles and 0.57% of overall games
FM4 sold to 5.28% of consoles and 0.47% of overall games
FM5 sold to 15.3% of consoles and 3.24% of overall games
Looks pretty clear to me: FM5 is far-and-away the MOST successful Forza title!!!
The only thing we REALLY know is that Forza sells well enough that MS considers it to be a commercially viable product.
You are correct Don. While FM5 was, imo, not as successful as other titles it is still a much better game than others (non forza titles).
I was attempting to demonstrate the decline of sales in general in response to a remark that studios can do what they want and don’t need to listen to their target audience. While this may be the case, there are consequences - good and bad - that come of this.
As far as sales per console, FM5 is very successful. There are to date however far less games to choose from and far less adopters of the new gen in favour of the old still.
You can always find some data and spin it to match your case if you wrote it well.