Folks, there is a reason the team does not recreate tracks on a 1:1 basis because it’s a game that’s accessible to all rather than those who prefer 100% simulation and maybe want to use Forza as a tool to improve real world driving.
As much as I love hardcore realism in driving games , Forza is still very much a game and not an industry-grade simulator. The game needs to be fun to play, especially in MP, and all things considered, I’m sure there is logic behind the tracks not being 100% to scale. Also the fact that Forza uses a narrow FOV (fish eye effect) to enhance sense of speed does not help. If you put a regular cam (not a GoPro one) on the hood or bumper of your car and record a lap on any one of the actual tracks represented in the game, you’ll notice that the objects are much bigger in real life.
It may be due to these differences in scale that the track limits do not appear accurate in the game. But I’m no expert on the subject as I;ve never been to these circuits IRL. Just my two. Try to enjoy the game for what it is - it truly is the most complete racing game you could buy on the Xbox despite its flaws.
FM7 is for hardcore fans and it always has been. To step on us was the biggest mistake that they could ever make. If you are a casual then fine, but understand that this game was made to rival GT which is also for hardcore racing fans.
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Here’s a bigger reason. Do you know how long it would take to accurately lay down each and every specific track limit for every ribbon in the game? I’ll give a hint. A hell of a long time. Especially considering every track is different. Some tracks like COTA are extremely lenient on their track limits. Same with Sebring where as others aren’t. Not only would it take a lot of time, recourses and man power, but it also opens a can of worms for the main fact that there would be a lot of inconsistencies. New drivers might question, why can’t I cut Eau Rouge but at COTA I can go right over the white lines? And that is a genuine concern considering FM is supposed to be an accessible, plug in and play SIM. Using a universal system works much better. I agree it’s not 100% realistic, but then again neither is FM in general nor any racing game out there. Maybe they can change it later on, but for now, it is much, much better than what we had.
So the time spent making the game wasn’t enough time? The year they’ve had changing the limits (many of which were already okay) wasn’t enough time? I have to disagree, many limits are too restrictive. When the limits don’t allow you to use the road in front of you that’s a serious issue.
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