This has been happening to me too. I get stuck in a black screen when trying to enter practice just for it to crash after waiting 5 minutes. My lobbies disband everytime I back out to the menu. Ray tracing turns on every update when it’s the most pointless, frame draining thing when the game looks better without it.
Shall we remind them about how atrocious the penalty system still is? i.e. still existing?
People are racking up enough penalties to DQ just to see them again the next race for them to do the same thing, regardless if I’m S rank or C rank.
After playing racing games for 20 years, this FM has me feeling like 2017 alonso. Ready to just give up and sit on the sideline in a lawn chair watching it all fall apart.
I’ve been saying this from day 1. The safety adjustment seems to have slightly improved things as i tend to get at least a few drivers in races that are good. I assume because stricter safety matching slows down how quickly it fills the lobby, allowing matchmaking a chance. That being said, filling lobbies on the go is never going to work with a matchmaking system.
There are a number of things they could do. They could do matchmaking at the end of a practice session so at least in the race you would be matched properly. They could do sign ups before practice starts locking in the lobbies even if someone joins later in practice (no late sign ups). They could do pre-sign up to set the initial lobby (maybe cap at 15 racers) so the overall lobby rating is more accurate so people that join later get into a more accurate lobby.
They’ve got to do something, because the current system is not working. If the endurance event they mentioned requires pre sign up for matchmaking, it will probably be the only featured mp i do.
I think part of the problem is that the skill rating is completely skewed.
I’m currently safety A and skill of 4860, I’m guessing you’re 120-140 points higher out of 5000 possible points. The highest i ever shoot into VIP rivals is the top 30th percentile.
For skill rating at say 4995 you’d be in the 99.9th percentile.
My skill rating would be 97.2th percentile. The true 99.9th percentile vs a true 97.2th percentile will make for a great race, but instead you’ll probably finish 60 seconds ahead of me
My skill ceiling should be 3500-4000. to be honest I’m not sure how it’s calculated. Don’t make sense to me.
It is flawed. From my experience the position you finish versus the ratings of the players that you passed is taken into account. If those you pass are a lower rating than yours, you might lose points even if you gained 10+ positions with no penalties. Almost the same with safety rating.
It’s the only explanation I can find for being able to move up and down so rapidly. Also why the lobby safety is questionable every race you do, they’re still lumping too large of a group of mismatched ratings together for the sake of lobby size.
In Twitch you always race in the open lobby and pick meta/broken cars. Try testing other cars and challenging yourself while they don’t fix the game. Playing is also about having fun, not just winning.
I found myself alone in a lobby 3 times and the game crashed trying to get back to the Featured MP menu countless times so yeah, unfortunately, some issues hopped on the Update 8 wagon.
Chris (Esaki) mentionned the matchmaking system would pair us more with players of similar level instad of filling up the lobbies with just about anyone, so I guess that’s that.
Problems stemming from updates are nothing new, at least they’re trying. But month to month is tough when the frustrations rise.
I present 4860 skill vs 4999 skill. Granted i only ran about 10 laps in one go but still, i could shave off maybe a second or two if i sat and did it for an hour.
I think the main issue at this point is player count. When they introduced leagues in fm6, eventually the top tier was basically empty. People would purposely lose to drop down to actually be able to do a few races in a row.
The higher you get the less competition youll find on a consistent basis. Theres just not enough people playing nevermind playing at the same time. Truth is the system should have focused on skill/safety rather than lobby size from the start.
It would have set a better standard that would have likely led to retaining more players. Unfortunately this, along with pretty much every other decision they made basically sabotaged the games possibility of success.
If you enjoy playing, you kind of have to take the goods with the bads. For every one great race, youll have another ten that arent. Ive found the ratio of good/bad races to be pretty similiar to that of past games, i think this is just the way things are in forza.
It was kinda a amateurish tune i threw together really quick. The default i could barely hit 320kph after the straight. I’ll give it a try tomorrow and see how much i improve
By doing it at the end of practice/qualification, you have the whole pool from the entirety of practice, instead of it filling lobbies as people join. This could be the difference between matchmaking trying to split up 20 people within a minute and end up putting them mostly in the same lobby vs matchmaking splitting up 120-200 people.
Player count is not an issue of matchmaking is done ina proper way. You only need 100 or so players to get 5 nearly full splits. Trust me, that would rapidly sort out who is high ranked from who is low ranked. Guys 10 seconds off the pace would all be in the same lobby. If you join and leave an event, you will end up in many different lobbies. There are plenty of players to do it right.