Map Size and Feature Suggestions

This post is to suggest advancements for the environment and map dynamics.

Horizon 5 has a great feel for world exploration. I think it could improve a lot still. If we observe games like “GTA5” and/or “The Crew”, we can observe some of their open-world features that create a diverse and dynamic player experience. I believe Horizon 5 captures some of these features on its own, but my post is to enlighten how to make the next Horizon title more advanced by noting similar game title’s open world concepts and bringing those concepts into the next Horizon title.

  • Map Size:

Yes, the map size increased from Horizon 4, and yes it is very fun. It can improve though. Looking at GTA5, they seem to be somewhat of a similar map-size feel. Of course it depends on the speed one travels to reach one side to the other, but overall they feel similar to each other. “The crew” seems like it might be a little bigger than these two, but the speeds one travels can make it seem smaller. There’s also less diversity and immersion in The Crew that makes the map size irrelevant to the overall experience.

How much bigger should it be? - In realistic terms for GB size and the newer console’s capabilities, the next title could get away with tripling the size. However, I think with sales, it should be a bit less than triple, so that GB size remains doable and realistic for sales. Roughly double or 2.5x larger seems a bit more realistic for keeping the title new and immersive, while increasing map size.

Now, this post is just raw opinion, layed out in bulletins. There’s a variety of other factors that go into making maps that I can’t get too in-depth with. One, being sheer difficulty of game development. And I understand that. These are just suggestions.

  • Map Variety:

Horizon 5 has great map variety, with the desert, jungle, plains, and city-like streets. I do think it could be way better though. I actually am pretty satisfied and appreciate the map diversity that exists already, but I know it could be much better in the future with more advanced consoles and technology. So, I’m going to give my suggestion on how that might look.

When thinking about an open-world environment, I think of variety potentials. There’s many different tire options to choose from, so there needs to be a full/whole map to accommodate for these kinds of tires. Horizon 5 captures this very well. In the future, think of this concept but basically doubled. More roads, more city streets, more mountains, more desert. It can just be more overall.

The biggest way to do this? I believe is making one, centralized city with metropolitan areas. Think GTA5, it captures this concept pretty well and I believe Horizon can do the same in the future. Why do we need a city like that? Well, the more streets, the better. I like the town in Horizon 5, but for the future, something like this doesn’t seem like it would be enough. People like to drift and use city streets for road races etc. The larger the city, the better.

With this central city area being so large, it could be a useful segue between areas. It could even be islands or something similar. People love to explore. And having one large city to explore could make the whole game by itself, for some people. Large overpasses, long tunnels, night-time JDM scene, the possibilities are endless and this would be a HUGE part of the game, imo.

What’s next? Bring back the desert. This openness is incredible for Creative Hub map-building and the dunes by themselves are a ton of fun to jump around on in a Baja Truck. This should be brought back, and even expanded on, possibly doubled in size for baja events etc. I would try to include realistic sand-terrain elements that really test out the suspension, like rapid sand waves jolting the cars/trucks around. Watching any Baja highlights video can explain the kinds of elements I’m referring to.

The jungle: was it fun? Yes the jungle is fun. There are some elements there that make the jungle less appealing to me, like the excess of trees. But hey, that’s realistic. I say it’s my least favorite area, but if it’s planned on being brought back, I’m all for it. (Just work on invisible barriers for PG jumps like in Ek Balam)

The plains: Here, it can really be expanded on. The openness here is kind of what fills in the size of the map with relevance and things to do along the way from point A to point B. Sure, it can be repetitive, but an experienced player knows that sometimes, we have to journey far to get what we want. And I think this should be included in the upcoming title. Make people work their way to rewards. Driving a long way is sometimes ok and should happen once in a while.

  • I know I’m leaving off some features, but this post is just to capture the overall point: There could be more. Again, Horizon 5 is great. It by itself is what gives me these ideas to expand upon. And I hope the comments can give even more feedback for possibly making the next Horizon title truly incredible.
1 Like

I personally think FH5’s map size is big enough, but I would love to see more diverse roads. With the Rally Expansion we saw what PGG is capable of when it comes to detailing, so I would really wish for a more diverse map when it comes to the roads specifically. Imagine one biome featuring only gravel roads like Sierra Nueva, another one only fast asphalt roads like FH5 dessert, then a biome with steep climbs and declines like some roads in the canyon and on the vulcano.
With the extra year of development they could not just increase the map size (my personal guess is 1.5 to 2.0 times bigger), but also increase the detail of the roads - banking, bumps, width - they could up the realism and make all kinds of racing more interesting.

2 Likes

This map suffered a lot because Playground made it their priority to make the map perfect for the Eliminator and nothing else. Almost everything of interest is off to the side rather than in the middle. With luck, since the popularity of the Eliminator doesn’t appear to be as strong as it was when it first debuted, I hope Horizon 6’s map will put more points of interest in the middle again. Also, I really want another winding road on the coast like the one Horizon 2 had in the next game.

7 Likes

I dont quite agree with your priorities but would’ve liked to have this in my suggestion on the hub. Here:

If theres something i wanted to say ive mostly said it. One thing id add is the map expansions to be considered being implemented into the main map.

Recently i came to realize having to jump through a loading screen that sometimes takes ages to load in is enough to stump on my desire to play. This will also help the main map feel much larger in size. The crew motorfest is about to do it. If horizon wants to innovative, that’s something worth considering.

As far as variety. Yes they could do better. A larger snow biom would be great. If they implement seasons again obviously this will also be any type of area depending on the season/conditions, not just a snow biom. Generally im hoping for a larger snow area than the current.

Also i when it comes to how the snow feels driving on, they should consider making it much harsher. Fh4 had it well balanced after first introducing it in Horizon 3’s blizzards mountain where it was even harsher.
And in H5 the snow is very thin layered and fake looking… Even on the Hot wheels expansion. It feels more like a prop rather than actual snow.

3 Likes

A winding coastline road is literally how i imagine forza horizon in its full glory.

6 Likes

Nice post! I’m always glad to see more suggestions on future Horizon maps.

I’ll add a few thoughts here starting with more happening with seasons. They could (should!) be so much more than a palette change. Hot/dry seasons could cause desert biomes to grow larger, melting snow from higher points could create new rivers and flood sections of the roads, the cold season could bring about more snow and ice (really miss the frozen lake of FH4, none of the DLC maps even had frozen lakes during winter!)

Dirt roads could become way more muddy during wetter seasons, some roads in the mountains could have landslides or become snowed over requiring off-roaders or detours to get through, random construction projects could provide some freeroam obstacles…

The roads themselves would absolutely benefit from having texture and this is one of the things I miss from GTA5 the most for driving. Potholes, worn ruts down major roads, cracks in the pavement, it all makes for a far more dynamic experience rather than everything being perfectly smooth and rollercoaster-like. At least Guanajuato has some good texture to it.

Road density, definitely need more. More intersections. More race starting locations!! And for sure, more winding coastline roads.

Do more with trains and railroad crossings! FH5’s train is a joke.

In FH5 the stadium had served as a useful visual marker for the center of the map. I agree that having a large city marking the center could be a great idea.

The sand dunes have always been a favorite for me. Adding in the physics and effects from the Rally Adventure DLC to the next map’s sandy areas would be a cool addition.

A huge yes to map expansions being added to the main map. Stop isolating them!

So many ideas…

4 Likes

I think I was sharing my idea already, but let’s do it one more time :upside_down_face:

gallery15
Island with volcano (or mountain peak) in the middle with smaller mountain ranges going in four directions. That would divide map into 4 separate “locations” and each part would have different season (including snow in one). Seasons would rotate every week, so snow would be in different region each week, but at the same time 3/4 of the map would be snow-free.
Parts could be connected by: mountain pass roads (yellow), tunnels (pink), coastline road that would turn into bridge near the mountains (red).
It doesn’t have to be island, FH5-like map (water on two sides, mountains on other two) would work too.
IMO it would require 2xFH5 map size.

Two cons that comes to my mind: a) mountains would need to be either very slope or there would be big unused space in the middle; b) I’m really trying hard to remind myself what was the 2nd one, but I’m leaving it in in case it would come back to me

Don’t know how to approach festival playlist with that kind of season system though.

As for roads: as mush as I like rally expansion roads → very often they are too narrow to host average players. So I guess we would need to stay with FH5-main-map-like roads for Trial/chapmionship tracks, but map could be filled with DLC-like roads which could be used for rivals tracks.

IMO it would be great if we would get some lower grip on grass/dirt/etc., because now there is almost no penalty for using offroad.
That would be also interesting change for dynamic of the Eliminator.

1 Like

My guess is the map for Horizon 6 is done already. The developers will just be adding buildings / trees, artwork etc between now and release date.

It will be interesting to see if they do a map geared towards playing Eliminator or if they do a map better suited to driving and racing?

Are you implying that map “better suited for Eliminator” is supposed to be flat and without obstacles?