One of the ways that I enjoy this game is to do endurance style races. You know 1 hr/25+ laps type of races with either single class opponents or multi-class. There however at times is an issue with this style of play and it is that fuel loads of vehicles within a division can vary wildly, in some classes the difference between the best and worst is 100%. Obviously this variance has major implications on the winnability of the event and is only a frustration because it isn’t a lack of skill or an in race error that can cause a loss.
I know not everybody does this type of racing but if you wouldn’t mind voting this issue up so that we can get fuel loads for each division of cars to be equal that would be mighty kind of you:
I think one way to work around that is to simply increase tyre wear multiplier. I usually set it to 4x, and I’ve never really had the case where fuel is the limiting factor.
Since I like to do races without division restrictions I can say this wouldn’t change much for me anyways, unless every car gets the same fuel cell but that doesn’t seem very wise.
Perhaps it would be preferable to be able to set a minimum/maximum fuel load, like you can set min/max horsepower, PI, etc. But to be fair, this would require the game to acknowledge fuel load per mass/volume, rather than per percentage.
I had fuel load problems back in FM7, and not even in hour-long races but regular career races. Off the top of my head, one was thirteen laps of Maple Valley. My car needed to pit for fuel near the end. Every AI car was able to finish without refueling. This cost me the race.
The problem for me isn’t cars having different fuel loads or mileage. That’s just reality. I don’t agree with making all cars in a class have the same fuel load and/or same mileage because in reality they’re different and that’s part of race strategy. What I’d like is a better indication of fuel capacity and anticipated mileage before I’ve comitted to a car. If I knew a car was good for twelve laps in a thirteen-lap race I’d pick something else.
I don’t want the game to become more game-y by giving cars matching fuel tanks and fuel economy. Just list this data among the car stats.
I partially agree. Anything outside of a racing division cars having different fuel milage is ok but in a racing division like Hypercar or GTD Pro they should all have the same since the racing series mandates that they do.
I had tried this but even then you can run into issues. For example in the “Modern Sport GT” class things are really messed up in that for Le Mans Full Circuit the 2023 Corvette Z06 gets 3 laps of full which half that of the best car in the Division the 2020 Corvette Stingray Coupe which gets 7 Laps. That much of a difference really can’t be worked around using tire wear.
Another example is the Forza Prot-H division which has this for Le Mans full circuit:
2020 Acura #6 ARX-05 DPi = 7 Laps
2021 Cadillac #31 DPi-V.R = 7 Laps
2023 Cadillac #31 Whelen V-Series.R = 9 Laps
2024 #5 Porsche 963 = 11 Laps
Both the 2023 Cadillac and 2024 Porsche run in the WEC which mandates that the fuel cells are sized so that all the cars get the same max distance per tank.
Usually I try for mandatory pitstops which for the most part works fine until you do a 25 lap Road America set the mandatory to 1 stop and have a car that can only make 8 laps while all the others can do at least 13. Of course unless you have this type of info memorized you have no way of being able to set this stuff before hand.