let's talk about PI/handling

Locking up made you skid in FH4 too. But not like here where the car becomes completely wild so easily.

The cars in FH5 do not like to brake hard at all, they get very upset very easily. The only way to drive consistently clean is to brake relatively gingerly / tentatively.

If people can do it consistently maximally they are either driving gods or are using trigger limiters is my guess.

You can tune that… it is under Brake Power/strength or something. I turn mine low. You need to use tuneable brakes first on the car.

I don’t tune, I use other people’s tunes. You cannot tune cars in FH5 to make them brake like they do in FH4.

S2 is the worst, the cars get dramatically out of shape very easily under hard braking.

Well use my tunes, I mostly lower the power on all of the brakes. The braking is better than FH4.

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lol. When I saw you had replied to the thread again I knew you’d be telling me I was wrong.

Unfortunately it is apparent you have no idea what you’re talking about.

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I used to tune my brakes up to 132% pressure in H4. I tried that for my first few tunes in H5 and if I even thought about braking I would lock up and arrive at the scene of the accident.

I think he’s trying to say the brakes are “better” as in the pressure is higher by default. The lock ups that came with harder braking in H4 happen much easier in H5. You even lock up on landing a jump if you apply the brakes. Another example of the super updated physics.

Would reducing the pressure allow you to brake as hard as you can in FH4, with the same stability that FH4 offers? Or does it just mean you are able to press the trigger harder before locking up, but actual braking performance and stability is not improved? It just moves the goalpost a bit?

I’m not saying I can’t brake as hard as the car allows, I’m saying that even when you do that, it isn’t as hard as cars in FH4 can brake, and it is incredibly easy to get out of shape doing so. The cars are on a razor edge.

You can see it in online races, people losing control on corners and overshooting turns is routine in S2 class.

Yes. It moves the goalposts. The aim of the game is to brake as hard as you can without causing a lockup. By reducing the pressure, you can brake faster or move the pedal/trigger further. The general performance is not improved and is largely personal preference to help you get as close to lock up without locking up.

Moving the brake bias to the rear introduces oversteer and moving forward introduces understeer. If the car kicks out at the back, move it forward to say 54%. If it just brakes in a straight line even when not locking up, move it rearward to say 46%.

Every racing game I’ve ever played, I’ve had an “on the nose” set up. I like a car that grabs the apex and doesn’t let go. Understeer has been and always will be my enemy, or so I thought.

I love the new steering. It feels much more…right?
Sure a game where you are chucking a Jesko 1000M off a ramp at the end of a runway isn’t exactly “realistic” but the steering feels much more “real”.

I’m changing my driving style and feel like I’m enjoying driving more which is what Horizon is all about. I feel the class bands are wider too. There’s more variety class to class and honestly, I think they’ve absolutely nailed it. If they did anything right, it’s definitely the new physics model.

FH5 feels good, I like the physics. I just don’t like the Ai, and Drafting is broken, because the Ai accelerate with your draft so it gets cancelled out.

It feel like they expanded pi scale in FH5.
On S1 every car can use racing slicks so it feel more grip.

But the problem is on S2 class.

In the new PI lots of track toy got way more grip.
And lots of hypercars get less grip compare to FH4.

Veneno for example in S2 are floating and suddenly lost grip very easily. (In S1 also not very good compare to SV or centenraio)

Both types of cars running very different pace. It create lots of crashes in corner.
People basically fully dive into you in corner with track toy and they could easily side push hyper cars off track. There are no way to defense and people don’t respect you are running defense lines.

Many hypercar are basically not competitive(or useless) in mp compare to FH4.
In FH4 hypercars have little bit benefit on rain and higher top speed. But in FH5 track toy + 4wd are fast enough on almost every track and they are more ram proof with more “ram power”.

I think pgg should put Track cars into R class.
Or give hyper cars more grip + lightweight options.

So none of that negates my original point then which is that braking performance is inferior and instability is more severe in FH5. The people saying cars stop and grip better must not be trying to find the limits, like you do when trying to set competitive rivals times, or race against skilled players.

I mean yeah if you just want to toddle around a track and not hit things, you can do that easily enough. I can do that. Nailing laps where each corner is extracting maximal braking performance every time, reliably, no I can’t do that. People doing that are probably using trigger limiters is my guess. Or perhaps relying on trigger vibration feedback but I always turn that off anyway as I don’t like it, didn’t need it in FH4.

If you are having a go at people about tuning brakes, it would help if you ever tuned a brake. Like I said there’s a brake limiter built into tuning, and you keep saying that people are using brake limiters. What’s competitive about you not tuning your cars?

Eh?

Do I really have to remind you of your own quote? …

So … What’s competitive about you not tuning your cars? You aren’t being competitive.

Non sequitur.

You don’t tune your cars, you complain about braking which is in the car tuning, and you say that you can’t compete competitively with bad brakes.

Then you say… Non sequitur

That’s just weird.

No, it’s because it doesn’t follow. It’s would be like saying you can’t be a good actor unless you make your own costumes, it’s a stupid thing to say.

I just fired up FH4 again and the braking is incredible, you can stop cars from crazy speeds on a dime, every time. Even if you lock up a tiny bit occasionally, it has minimal negative effect.

Now I’m sure it may not be REALISTIC but this isn’t Assetto Corsa or iRacing here, it’s a game with dancing avatars and dress up, it’s a semi-casual racer, cars don’t need to throw a fit because you braked 1% too hard or late.

The first time I tried braking in FH4 again just now, I braked way too early for the corner because I was still using muscle memory from FH5 where you need to brake earlier and more gently.

Or if you tune the brakes, you won’t have to lose that muscle memory. What’s more, the pressure bite point doesn’t change too dramatically car to car so once you’ve cracked it, that’s it.

Did you give it a try? How did you do?

Imho the point changes greatly depending on tire compound, tire width and aero.
In Horizon 4 I set everything to 200%, 55-60% rear bias and every car could handle it easily without ABS and with a mechanical trigger lock. You could even hammer downshifts to induce brutal engine braking reducing braking distance by a lot.
When driving against comparable drivers I always got them on the brakes because the cars could take it.

In Horizon 5 I have to manually adjust the brakes on every car, constantly feeling towards the edge of locking up.
200% with trigger lock can only take the high-aero S2 cars like a full aero 918 Spyder.
Depending on the car the common range is between 115 and 175.

Hammering downshifts is also no longer possible without unsettilng the car.

Another downside is that I have to be careful to where set the brake pressure on shared tunes because my tested setting is way too much for controller without a mechanical trigger lock - regardless of ABS or not.

Brakes are also affected by terrain - meaning braking over little bumps or downhill drastically alter the brake feeling.

It is more realistic but I don’t know if Horizon is the right place for it. On FM I would love it.

As a result I keep Sports brakes on many cars because they work with the trigger lock and don’t turn my tunes useless for all other users.