It's official: the AI is cheating AGAIN

Lol only in Forza!

The problem comes when you’re confident enough in your abilities to remain in first, but not enough to effectively block the AI without getting passed yourself. I’ve found myself in that situation before, and at that point I figure I’m better off banking the 650 points and hoping the rest of my team can squeeze out enough than failing at blocking them and causing a several-hundred-point swing toward the AI.

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I never blocked any AI. I just race as clean as possible. If we win we win, if we loose we loose and i do the Trail again until my team wins.

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This.

At the risk of sounding like an expletive if 5 other people can’t get the team enough points to win with 650pts head start well they don’t deserve it.

If someone can finish 1st the rest of a standard team only has to average 240pts a player to win, anything from 2 of the remaining 5 getting 300pts + the other 3 getting 200pts is enough.

I find it admirable that some people in 1st here are still willing to do even more but you shouldn’t have to, my idea of a team is everyone doing their bit, not bailing out the ones that aren’t.

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The best thing would be if they changed it back to how it was in fh4. Blue team humans, red team humans. Yes it would still be a reckfest but it would be red vs blue not blue vs blue.

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I had something similar in my trial races, got to the front, held up the AI so that “teammates” could get past. They blow past blaring their horns and ram you off the road before driving off the next bridge :rage:

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What Teagan pulled of in the third race in the trial here seems rather impossible.

Especially if you consider that he wasn’t able to pull away like that in the first race.

Besides that in the trial with the BMW M5 with the stock PI not that long ago the two drivatars that made it on to the podium with me clearly had lowered cars which is an indication that the AI is using altered setups.

I’m convinced that the AI is cheating in one way or the other from what I saw over time.

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Take a video of it, report the AI for unsportsmanlike behavior, and get the AI banned from the game.

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IDK man. IMO more of a tune issue. Slick tires build?
Tried 5 builds of Clio (all FWD + racing weight) against Unbeatable AI at Duna Blancas.

compound extra spec info my time fastest AI time 1st place overtake
rally 262hp/1044kg/no aero 2:49,7 2:52,0 90%
drag 325hp/1042kg/full aero 2:47,3 2:55,0 35%
stock 313hp/1038kg/full aero 2:47,2 2:52,6 50%
street 294hp/1036kg/no aero 2:49,6 2:53,8 85%
slick 223hp/1055kg/no aero 2:51,2 2:53,2 90%

In your video AI did around 2:55, so looks OKish to me. You lost bunch of time on uphill section near Baja Outpost. I was around 20km/h faster in that place in non-Slick builds, but that is more of “changing to 6th gear” issue.

Thanks for the testing but you can’t compare it like that as the AI isn’t comparable in a trial or tour versus a set up race. There are multiple “versions” of AI existing. Just as an example the AI in an SP Goliath will behave/perform completely different than the one in the Goliath “replica” I made using the same difficulty level.

Besides that I’d say that the AI in events like the trial for example is at least partially “scripted”. Meaning there can be a race were it doesn’t performs and in the next one it’ll be totally of the hook. This was noticable in some of the last trials where it seemed like the devs wanted us to do all three races instead of just two. They achieved this by making the AI in the first or second race “unbeatable”.

When it comes to Teagan in my videos of the current trial. In the first race you can clearly see that I’m closing in on the longer straight after the righthander where we reach the river until a certain point where he starts to pull away slightly. The pull away happens when we’re reaching about 200 km/h but is basically irrelevant. Compare this to the third race. Where should he have gotten the extra power from to achieve what he did? The uphill part should also have influenced him like any other AI or player but it didn’t. If he would have used a solely straight line power/topspeed tune he shouldn’t have performed like he did through the corners.

When it comes to slicks they’re basically always a disadvantage until A800 and even there it’s a mixed bag depending on what car and track you drive. The same goes for aero. It’s only a hindrance below A800 as it just costs topspeed and you don’t need the extra grip/downforce for cornering because you simply aren’t fast enough at a lower level. They simply cost way too much PI down there which is better invested in other upgrades.

That’s all in my opnion/to my experience mind you.

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Just to be sure. We are talking about 1:28-2:00 part from first video?
If so: a) unnecessary change to 6th, b) corner at 1:24 can be taken 10-20km/h in grip build Clio.
These two “mistakes” gave AI enough room to jump forward.
Don’t get me wrong. I also think that AI is using different physics. Sometimes it looks fast in straight line, sometimes it looks like they are on rails in corners.
I’m just not really convinced that is that much issue in this particular case. I probably could record video from Volcano sprint where full aero Fiesta is outaccelerating me as evdience of AI cheating. And without context of me using grip build it will look like one.

PS. Did two runs with Golf with Hlundh’s tune. Was able to do 2:45,2 and not go down below 140km/h in that corner from 1:24, despite no aero and stock tires.

When I say first race I mean the one that has “Race 1” in the title. When I’m talking about the uphill part I mean the one at the time you mention in “Race 3”, yes.
I know that shifting into 6th was a mistake there but as you can see he doesn’t gains much if anything from it. That’s not an explaination for him being so fast. Besides that I’m sure there are many corners that could be taken faster. That doesn’t means the AI takes or should take them all perfectly.

Compare his performance in “Race 2”.

He’s nowhere to be seen and finishes 9th or so. He doesn’t performs like in “Race 3” even if the whole race basically goes uphill. There is absolutely no consistency that’s why I think the AI can get “artifically boosted” and is simply scripted to perform like is does and not running on a standard “always the same” physics.

Besides that you also don’t have to forget that I’m a relatively good player already. Not exeptionally good but better than quite a lot of other players around. Imagine how something like that looks for rather mediocre players and what chance they have under such conditions. In the example of this trial they weren’t able to overtake Teagan in the first race and were totally lost in the second. This is simply bad balancing in my book.

We also know that even good players will meet runaway AI that is simply impossible to catch. I mean how often do you see one or two AI going totally against what’s possible and finishing sometimes seconds before the (first) player? This can only be attributed to the AI cheating because the discrepancy within one class with the same PI normally isn’t that huge.

And just to mention it. My Clio in the vids has sport tires in standard width.

I long for the way the Trials were when the game launched. It felt like a challenging and intense experience.

I had hoped that this week’s Trial would be more challenging since the AI were matching the players PI, but it didn’t seem any more challenging than when the AI showed up in stock cars.

I don’t know, maybe it’s because the community is more familiar with the tracks and capabilities of their cars but it’s hard not to feel like the AI has been fundamentally nerfed.
Rarely having S2 Trials might be a factor, as well.

There’s just no incentive to replay these Trials anymore if you aren’t going to get exciting races.

I am almost always able to take 1st pretty early on assuming there isn’t any homicidal AI behavior, but my teammates can never pull their weight. Usually no tune on their car (or a bad tune), and when they can get close to me they make some silly mistake and lose us the race.

That’s why I have to slow the AI down or we’ll lose every time. I know there are good drivers in Forza, I just never manage to get any.

Sometimes just winning the race isn’t enough. In my second Trial attempt yesterday (FH4), I won the first race by miles but everybody else was at 100pts. Back of the grid.

I wish I could explain it, but I can’t. Maybe was pushed into the wall and later wasn’t able to pass? I really can’t.

True.
Do you think “qualification lap” before the Trial or maybe using one of the “monthly rivals” as qualification would solve team/AI balancing? Like it would match people on similiar (time) level and also AI would be scaled to there capabilities.

Yeah. Still remember one of chapmionships where AI was doing lap times good for top100 rivals.

I would argue with that.
If car A is faster over car B by 4seconds on 3minute track. Is it big difference? For me it is. Ok, maybe not big, but noticeable. And that is a difference you can get even within one car just by using more appropriate build. Not to mention that you will always find better/worse car even within small group.

I agree, but… Those many times I’ve been in a losing team with some solo 650 points “head start” were not because my team mates sucked or weren’t trying, but because the “winner” rammed everyone and anyone, AI and human alike, to get to first place. So yeah, I like leaders who race well and if that includes protecting their line in 1st against aggressive AI passes then bravo. And when I’ve come up to second behind them then I slot in to block and let them have their place and they are free to race.

I was thinking the same thing last night, wondering if it would change anything, but it wouldn’t.

Yeah, I’ve had that too, there’s always going to be idiots it seems, more often than not. So glad I’ve quit caring about completions and can ignore the whole trial drama. It’s nice when it’s good but that is so rare and the rest of the time it’s either boring or rage inducing stupid.

:slight_smile: Tried… and failed :

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I can tell you exactly why they’re shying away from anything above A800. It would be a wreckfest with how the AI is swerving and simply isn’t able to control S1 or god beware S2 cars. It would simply be to embarrassing for them and highlight their incompetence when it comes to programming a proper AI.

Look at this A800 tour race for example where Rami is even missing a checkpoint and gets placed last.

Imagine what it would look like with S1 or S2.

At least not until I overtook him but he stays 5th for about half the race which tells me he at least drove without getting rammed by a player until then.

I doubt the devs are able to cobble something like that up. They simply seem to be unable to get the AI under control.

That’s cheating.

Maybe it’s too much of a generalisation but you know in which direction I’m going. Of course wrongly setup cars can’t keep up but that’s not what I mean. I’m talking about competitive tunes.