It’s best for me to use myself as an example. I’m a good driver at best; I try to race cleanly and uphold sportsmanship and decency. That said, I deserve a safety rating of “S”, but there is no way for me to deserve to be rated at 4857 DR. In a lot of races, there will be one or two guys that completely destroy the whole grid, including me, being 2-3-4 seconds a lap quicker. They should be rated 10,000 at that level.
Is the Driver Rating system broken, or is there simply too low a number of players? Or is the DR made to give players more desire to play the game by actually inflating DR?
It’s the combination of a bad ELO system and a low player count.
After only 3 races with the Civic the game rated me 49xx. On what foundation? Won races? Lap times?
I mean, normally my opponents weren’t rated as well (don’t think any rated player would replay the introduction series over and over again).
A more refined system needs more data input and wouldn’t instantly rate any newcomer near the top.
Depending on how this ELO works it seems to inflate the ranking due to low player count and thus bad matchmaking.
Constantly winning seems to increase the rating regardless of the opponents. Thus, the top guys are stuck at 4999 while the rest is catching up.
Happened in Horizon 4 as well.
1 Like
Horizon 4 had its problems but the FFA rankings were fairly well spread. The issue there was more that there weren’t enough people ranked at the very top, so once you got to that level you rarely raced anyone with a similar rating, leading to the prospect of losing ranking points despite winning events. You knew though that if someone was 4000+ then they were going to be good.
1 Like
I thought it only worked after PG cut the rating. Afterwards it had the issues with negative points while winning against low rated players.
But maybe I remember it wrongly.
1 Like
its mainly just a low player count, when you have a pool of maybe 5000 people playing at once across both xbox and pc itll be hard to fill lobbies with only high level players.
1 Like
Originally it was nearly impossible to get highly ranked from memory, so the very top players were topping out in League 5/6 but there was still a wide range - just everyone lower. Once they bumped everyone up it was relatively sensible but disincentivised anyone highly ranked from playing because it was so easy to lose points (especially when the game became more unstable and disconnects were common).
Team Adventure had lots of people at the top rankings but that was due to the “quit to win” issue.
2 Likes