Inside sim racing video tour

If any of you guys are interested you should check out darin gangis interview and studio
Tour of turn 10 pretty cool stuff.seems like a really cool place to work!

Part 1 - video tour of T10 studios, discussing laser scanning, Long Beach, the supercomputer they use for lighting, sound design, and the whole office layout

Part 2 - video interview with Dan Greenawalt and Alan Hartman, answering the following questions

How long was the planning process for FM5?
Who is Forza geared towards? Casual or hardcore sim racer?
How many tracks in FM5 are laser scanned?
Now will all tracks in the series be laser scanned?
Where do they get their technical car data? (IndyCar, F1, tires)
Do they specifically capture the sound for all the cars in the series, or use a library?
Will we ever see the Forza series come to PC? (DX12)
Will weather be implemented in FM5, or FM6?
Will there be any major updates to FM5 before FM6 comes out?
Is there data being output that could be used for other sim experience?
Why don’t Fanatec wheels work on the Xbox One?
Are you going to continue on the 2-year development cycle?


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Great job on this video. One interesting thing though, they mentioned that they go to extreme lengths to correctly measure the weight of car parts for Forza (ie the driveshafts) and yet in Forza 5 when you convert a car from all wheel drive to rear wheel drive, somehow this makes the car heavier! How can a car be made heavier by basically removing 2 driveshafts, front differential and a transfer case? Has anyone else noticed this?

Yeah I watched it to. I enjoy watching inside sim racing on You Tube. I thoroughly enjoyed watching the videos. The passion that Turn 10 has with Forza franchise is the same as mine for playing it. Honestly, I’m ready for Forza 6 next year.