A “silly” car everyone would love to see:
…Honest, real talk? Nah. That car had a time, place, and purpose, and that was in that famous skit. It would be a horrible car to put in this game…if it even still exists.
No (but maybe? but no), it was but a joke
Forza’s identity, for me, and the reason why I enjoyed the game more than Gran Turismo, was that you could race ANY car, in (almost) ANY class in SP and MP. If you were somewhat competitive with an obscure car, it made the game so much more enjoyable.
Its 2023, the world is obsessed with diversity and inclusion, so lets bring back the oddball cars to add variety to the grid!
I spent so much time in FM4 as the only person in a server with an AMC, and even if there was another AMC, it was almost always a Javelin. I was using Gremlins and Pacers almost exclusively.
Definitely more fun when you’re a weirdo. Haha.
Pacer was one of my mains in FM7! Such a unique car, I just love it!
give me a peel or a stupidly fast tractor or something and I will have some fun, but I will also have fun with normal cars so I am fine either way.
IMO the looming presence of Forza Horizon is what hurts Forza Motorsport.
Forza Horizon is a huge success and has relegated Forza Motorsport to being the secondary game in the franchise it created itself. This situation means T10 took the decision to set FM apart from FH when it comes to the experience.
T10 is forced to focus on the motorsport side of things to prevent their product from becoming redundant in Xbox’s lineup. Ironically, focusing on motorsport is what makes Forza Motorsport lose its historical identity.
I think open world arcade racer & track based simcade racer are different enough to where they didn’t need to make FM23’s car list boring to “distinguish” itself haha. Horizon competes more with The Crew & NFS, whereas MotorSport competes more with Gran Turismo & Project Cars
My logic is that Horizon being an easier, open-world Motorsport made it draw players away from Motorsport and into Horizon.
FM7 had a bad launch but a major part why it wasn’t successful was that people would rather stay in FH3 and wait for 4.
This is an off-topic post, but I don’t think FH3 is the cause of FM7’s failure.
The reason for FM7’s failure was that FM7 was simply a bad game.
There was a lack of debugging, and there were many fatal bugs that were unimaginable in the works up to FM6.
Headlights don’t work in night races, and crashes and freezes occur frequently due to trivial things.
The infamous homologation stunted the enjoyment of career mode and didn’t mesh well with the class-based online racing that many players enjoyed.
Most importantly, the homologation system wasn’t as good as real homologation.
The car list was also disappointing. There were very few new models available at launch, and many of the models added were dirt-oriented machines like trophy trucks and buggies borrowed from FH3. There’s no off-road racing in FM7.
The DLC added many many SUVs, which also disappointed many players.
And FM7’s worst mistake was that they had the worst car lock system in Forza history.
Many of the car listings at launch are set as exclusive cars, and there are fewer opportunities to obtain them than in FH5.
This was especially exacerbated by the ineffectiveness of specialty dealers who sold the same cars over and over again.
Would people want to play a racing game when many of the cars in the car list were models that were never even past the time gate and literally had no chance of being acquired?
In my opinion, FM7 was a Forza that was meant to fail.
Even if FH3 had never existed, the game’s commercial failure and player reviews would have remained the same.