Improve the Eliminator: Here's How

The Eliminator needs an overhaul, period.

As someone who spends 90% of my Forza gameplay time focused on the Eliminator, there’s nothing more I’d like to see than that this epic game mode continues to grow and flourish. However, after playing 2500+ games, its been quite obvious for a while that this game mode is in desperate need of something new, fresh, and exciting.

Below is a list of suggestions which could help do just that. I’ll also share some thoughts for some entirely new (and exciting) game modes built around the Eliminator which I’d like to see; things like “Hardcore Mode”, “Team Mode”, and “Rush Mode”. Let’s get started.

  1. New cars. This one is definitely the most obvious. I’d like to see a rolling roster of new cars added on a consistent basis ( monthly, quarterly, et ). Also, instead of replacing all the cars, maybe just replace around 60% of the current fleet for new ones. Then, for the next roster update, maybe replace the remaining 40% of old cars plus an additional 20% of the last update roster. This would create a nice balance between old and new cars.

  2. More cars per level. Have at least 7-8 per level; the more the merrier. Honestly 10 cars per level wouldn’t be too many.

  3. More vehicle type variety. Forza has 29 different vehicle types; bring more of that variety into the Eliminator.

  4. More car manufacturer variety. Currently, Ford is represented with 8 Eliminator cars ( 11 if you count the Hoonigan cars ). Meanwhile, Nissan has only a single car. No more than 2 cars per manufacturer should be allowed in the Eliminator at any one time.

  5. Daily “Super Eliminator”. This would be a 100+ player match, and the winner recieves an exclusive prize attainable only by winning this spicific gamemode. A multi-hour countdown would precede the start of this match so players know exactly when to expect it.

  6. Longer Final Showdowns. A current Showdown is around 7 km and the finish line is marked by a single checkpoint. Instead, make the Final Showdown 20 kms long and spread across 4 different 5 km checkpoints. Once you reach checkpoint 1, checkpoint 2 becomes visible ( but only to you, not to those who have yet to reach checkpoint 1 ). Same goes for checkpoint 3 and 4. The winner is the first player to reach the final checkpoint.

  7. An in-game leaderboard. This would display each driver’s gamertag, current car, number of eliminations, and current status ( racing, upgrading, or roaming ). The ranking is based on the car level ( level 10 being the highest ), with the number of eliminations being the next determining factor. Drivers that have been eliminated would have their column “greyed out”, but still visible. A horizontal line divides the current and eliminated players. The leaderboard could be tied to the regular big map, where the leaderboard would be on the left side while the map is positioned on the right ( making this the ultimate info-board ). A website with a global Eliminator leaderboard would also be nice.

  8. More players per match. It might mean slightly longer matchmaking times, but a 60 player lobby should be normal as opposed to being an absolute rarity. Maybe have an epic Eliminator highlights cutscene play during this longer load-in time.

  9. Eliminator finish podium. Other Forza races have a podium for the top 3 finishers; apply that to the Eliminator as well.

  10. No repeatable upgrade loop. Currently, if you upgrade to the Funco, your next upgrade choice will always be the Centenario ( and vice versa ). Have a different upgrade choice available after each win, even if you stayed in the same car all game.

  11. Add “mystery” car drops. In addition to the normal number and car name that we see on car drops, springled in some car drops that are marked only with a question mark. You don’t know what the car will be until you choose it. After you get the drop, you play like normal. Or, you could make the effects of a mystery car drop more permanent by not allowing the driver to switch to another car afterwards. In that case, maybe make the mystery car drop a level 7 or 8 car; this way it’s not the fastest nor the slowest car in the Eliminator.

  12. Have “flash” car drops. These would be level 7-10 cars that appear for 60 seconds and then disappear if not taken. A notification would pop up alerting players to the imminent arrival of a “flash” drop. Upon arrival, the location of this drop is marked by a yellow arrow on everyones minimap. This would bring players together and lead to an increased amount of head-to-heads. Have this happen a few times per match.

  13. Add a “legendary” car drop. This is a level 11 car which an airplane ( or Eliminator blimp ) would drop in via a parachute ( similar to the Corvette in the game intro ). This event would be rare and happen only once or twice every 24 hours. Everyone in-game would be alerted to its arrival with a gold banner stating “legendary car drop immenent”. Just like flash drops, the location would be highlighted for all to see ( again leading to more races ).

  14. Introduce “spectator” mode. I just got eliminated and want to see how the game ends. This ability allows me to watch each opponent’s POV aftter I’m out of the race. And even if you’re not playing the game, you could still join the Eliminator via spectator mode and watch each player’s progress via their POV. This would also be a great way to spot, and deter, cheaters.

  15. More transparent on-screen text. Text like “GO” and “Final Showdown” are too big, and not being able to see past them often leads to what could otherwise be an avoidable crash or race loss. Instead of using bold, filled-in text, maybe just show the outline of the text. Alternatively, make the text size smaller, or disappear quicker altogether. Just don’t block the screen with it. Also, skill scores text still show up in the Eliminator even though it’s turned off. “Off” should mean “off”.

  16. Better anti-cheat. If I have to travel on land to my destination while my opponent zips through the air at rocket speed, there’s a problem. Teleporting, traveling across water, high speed erratic movement, etc; it all needs to go. Having “specator” mode would also help gather evidence directly from a cheater’s POV and potentially reduce the number of cheaters we see in-game.

  17. Add skins, wraps, and liveries for Eliminator cars. Have an “Eliminator cars” section in your garage where you can modify the appearance of each Eliminator car. Add exlusive wraps available only to those who have completed various Eliminator accolades.

  18. More Eliminator accolades. Things like “win 2/3/4/5 consecutive Eliminator games” or “eliminate 7/8/9/10 players in a single game”. Another suggestion would be “eliminate someone in a car 5 levels higher than your own”, etc. For a really tough challenge, throw in a “eliminate someone in a car 9 levels higher than your own” (yes I would definitely go for it ). Rewards for these accomplishments would be exlusive car wraps, Eliminator apparel, Forza Link chats, etc.

  19. Start of the game announcer like in FH4. Maybe let players choose a few dialogues they’d like to hear (similar to the lines you choose for Forza Links )

  20. Fix the Time-Out bar. Experience has taught me how long I can stay outside the Arena without being eliminated, not the broken time-out bar that is specifically in-game to do that job for me. Please fix it so it shows accurate information.

  21. Fix the car horn bug. There’s nothing quite like honking at your opponent 5 times before the race will actually start. If I’m within range and a horn goes off, a race starts. It should be that simple.

  22. Fix the finish line. Properly show the finish line like in Flag Rush mode. Maybe have a circle on the ground that we need to drive over. Sometimes the only way I see it is by combining the distance indication and minimap. The head-to-head is hard enough; make the start and end of the race easy.

  23. Balance the cars. I’m specifically looking at you Audi RS6. This is a “sleeper” level 2 car with a higher top speed than many high-level cars, and it was a level 5 in FH4. Car levels should be tied to car performance. Or if the RS6 was deliberately brought in as a sleeper ( as opposed to an oversight ), there should be a sleeper car on each level ( but only if each level has 7-10 cars to choose from ).

  24. Add a “triple header”. Currently only 2 cars can race each other at the same time. Make it possible so that if a third car comes along, he could challenge either driver and instantly be added to the race. Instead of upgrading just 1 level, the winner would now have the option to upgrade to a car 2 levels higher than his own, or he could take his opponents car. Maybe this could be a separate mode in the Eliminator.

Now lets take a look at what some all-new Eliminator game modes like “Hardcore Mode”, "Team Mode, and “Rush Mode” could look like.

  1. Hardcore Mode
    -All assists are turned off for this mode.
    -Simulation damage is turned on. There would be a damage bar which would fill up if you hit obstacles like cars, trees, rocks, ( massive jumps would also affect it ). As it fills up, the car’s performance starts to slow down, and visually the car looks like a wreck. Once the bar fills completely, your car would be unable to move for a set amount of time ( or you could be simply eliminated as another option ). The damage would reset once you swap to another car.
    -Remove the map and ability to choose a starting position. Visual spotting and listening for cars become very important.
    -Reduce the starting Arena size so players don’t have long travel times with no other cars in sight.
    -Remove the car drops. The only way to upgrade is by racing others.
    -Everyone starts the game with a level 5 car of their choice so you already have a decent car.
    -Remove the Final Showdown. The game goes on until only 1 driver remains.

  2. Team Mode
    There are 2 modes for this; a “30 Vs 30” ( or 20 Vs 20 ) mode and a “Squad” mode. Let’s look at the “30 vs 30” mode first.

    (30 vs 30 Mode).

  • Everyone is divided into ether “Red Team” or “Blue Team”. You can only race opponents from the opposite team.

  • There is no Final Showdown; the first team to eliminate all of the other team’s drivers wins.

    (Squad Mode)

  • You have the ability to spawn in with another driver or friend ( maybe via Convoy mode or something similar ). If you don’t choose a teammate beforehand, the game will assign you one.

  • Your teammate is indicated with a green ( instead of pink ) dot. A green ( instead of the normal white ) triangle shows direction of travel.

  • Each squad has a captain, and only he can inititate races. Once he challenges a driver, the race is on. Both teams need to get to the same finish line. The first team to get both cars across the finish line win, while the other team gets eliminated. Or, instead of eliminating both drivers from the losing team, only the last placed driver would get eliminated but his teammate is allowed to continue. This remaining player would have the option to “buy back” his teammate instead of upgrading his car the next time he wins a head-to-head. However, if he loses his next race, that team is eliminated. Since this is mode is all about teamwork, both team drivers need to be present in order to compete in the Final Showdown. If a teammate reaches the Final Showdown but his partner is eliminated, the remaining driver will also be eliminated near the start of the Showdown. This will put pressure on the remaining driver to win a head-to-head so that he might bring back his eliminated teammate. The first team to get both drivers across the finish line in the Final Showdown are crowned the Eliminators.

  1. Rush Mode.
    This is for players who don’t have a lot of time to play, or are simply looking for a quick match. Everything is accelerated, so the starting Arena is smaller than normal and car drops are very plentiful. The Final Showdown starts 5 minutes after the game starts.

This.
You put more effort in this than all of the devs did in the fh5 game. Brilliant ideas and ideas 15 and 16 should have already been in the game. If the devs listen to people like you the forza horizon series would be untouchable :blush:. But they don’t unfortunately so we have to deal with terrible monthly updates like the donut media one. :confused::neutral_face:

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Thanks for the kind words; I appreciate it! I’m not really too interested in any of the updates… unless it’s Eliminator related. Hopefully we see some positive changes coming there soon :slight_smile:

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Usually, I don’t write comments, but these ideas are so impressive and interesting. I hope that we will see their implementation one day. Also, the eliminator has some annoying bugs (cannot start the one-to-race that causes a game crash or invisible opponents) that should be fixed immediately. I love the Forza series so much, think that devs should sometimes take ideas from the community because players with nice ideas like you like a fresh breath of water for the game. Well done!

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I too spend most of my time on eliminator. Great ideas I would like the ability to have a choice between #1 cars at the start not just one VW like the VW mini so many

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Great suggestions. Great work organizing all of them.

I would suggest a completely unpredictable FS end destination. Maybe, the arena could always shrink to the center of the map and, then, a completely aleatory FS mark would appear. It would avoid the predictable place to start racing even before the FS end mark appears on the screen.

Cheers. Best regards.

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He did put a lot of effort on this suggestion. But forza devs put a lot more effort. Plus i dont see anything bad and boring at the new donut media update and and the upcoming seasons. Theres a lot of rare cars that are going to be here for the next season and i believe many players dont have them, and they probably will need them to master they re cars collections.

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Thanks for the kind words! Yah it would be nice if we saw some of these changes; the single biggest difference maker would be a new roster of cars - that’s been sorely needed for a while now imo

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I’m sure many players enjoyed the Donut experience and the new rare cars, but it didn’t really captivate me as a predominant Eliminator player. It’s nice to new cars in the game, but it would be even better if we got new cars in the Eliminator as well along with some of these other suggestions…

Thank you for the kind words! Yah I agree, the predictability aspect for the Final Showdown is all but gone. I actually made YouTube video showing players the best exit routs so it’s not something that really catches players by surprise anymore.

That would be awesome! Imagine being able to choose between 4-5 options for a level 1 car; I’d really like to see that as well!

@StriderZ6503
Your ideas are brilliant!
This game mode will be much more interesting with those additions…

I was also thinking about some features. Don’t want to create another topic, so let me please add some thoughts to your mastermind:

  1. It would be interesting to have some kind of perks, which will be permanent.
    The perks may be rewarded for performing correspond actions:
  • Increase the time of being out of the arena boundaries (so players will have additional tine of 0…1 seconds for being out of bounds before the start of the final showdown);
  • Ability to choose the starting car (maybe, from some other level 1 or 2 cars);
  • Ability to see the car drops (maybe, add some kind of radar, which will make a sound, once you get closer to the car drop);
    Those perks may be not the best, and this should be a point of discussion. But generally, I think, the perk system may add some variety to the gameplay.
  1. You are totally hit the point on the car list refreshing.
    Maybe, it would be also interesting to add the current playlist reward cars to the roster, or add the DLC-cars, so you could have a test-drive before buying it (for example, in FH4 Eliminator there was an Urus, which is Fortune Island exclusive car).
    In general, each car list update will be highly appreciated! Even a Tsuru adding was a breath of fresh air…

  2. Car upgrade option.
    When winning a 1 on 1 race, there could be another option: to upgrade the performance of your existing car. For example, cars of level 1 through 5 could be upgraded twice, to the “epic” and then to “legendary” class. Where Epic will have a slight upgrade of car performance, while the “legendary” will use an AWD drivetrain conversion, turbo, off-road tires, etc… And cars of level 5-9 could be updated straight to “legendary” class.

  3. Multiple colors of appeared cars.
    Not much to say. Just let the cars be of any color (same colors, which could be chosen during the buying of car through the autoshow).
    Just to add some variety to the game.

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Thanks for sharing that feedback; I appreciate it! Yes there are a lot of options available to improve the Eliminator; simply having a rotating roster of new cars would already be a BIG step forward. It’s been 2 years, and the only new car we’ve seen so far has been the Nissan Tsuru. Hopefully we will see some of these ideas implemented in this coming year…

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Absolutely agree :+1: . There is so much they can do to the eliminator to make it great yet theyve kinda ignored it. I also think maybe dont have any #9, or #10 car drops instead race for them only upgrade to them. Also the cars are soo not numbered correctly to many high number cars are slow trash while lower ones are better , ( ie . trackhawk) . But lately the cheating is truly a disappointment.

You put 20 points to be added updated or what ever.
They are not capable to remove blinding notification all over the screen, DRIVE.
Hey, is there anyone sane, IS THERE ANYONE SANE, to remove that issue. I loose a lot of times because im blind 4-5 seconds.
I don’t wonna talk about cheaters. Its like you want to put ocean in one jar.

One year into the future i’m sadenned that nothing i’ve read in this suggestion has been added. Not even sorting out basic bugs like the honking other players not starting a race. And i mean the one where both cars are standing still and both hink at each other, where nobody can even claim it’s a desync in the server and one car fled the range of the other car in the second of deplay between competitors.
Please, We need Eliminator to get more attention from developers, because is one of the entertaining modes.
I won’t repeat things suggested but will improve on some of them because I consider them normal as i present them.

TOP PRIORITY: Manual reset button. For the whole game.
It is appalling this game lacks the manual reset button. How many times you get stuck in a weird position or the car dances like crazy and doesn’t reset already, unfairly losing races because the car does break dance moves and you are just a spectator for the show.

  1. Adding ALL cars to the playing pool (including DLC cars not owned by the player) , out of which each session a 50 cars lineup is randomly selected for that particular session.
  • Adding all the DLC vehicles will entice players to buy the DLC seeing and feeling the vehicle for themselves.
  • all vehicles should be in their STOCK form, not partially upgraded as we have them right now in eliminator. This will remove the effort of trying to upgrade each of the 700+ cars and try to balance it in the 10 levels. Keeping them stock will make easier work of figuring the class 1-10
  1. Finish lines to be randomized completely, because right now many players can manipulate races as they know the finish line locations. Means the game is poorly thought out from the start if players figured out the exact finish lines for all races. (this includes the regular h2h and the FS as well) The finish line to be between 100m and 2500m in regular h2h, no need for more but adding very short races variable even in the early stages will hamper those that will try to manipulate races to get a win like that.
  2. replay option where players can see the entire race from any other player’s perspective
  3. reporting of hackers option that leads to an instant ban (have a dedicated form and an active support team that engages with the submitted requests)
    Having the replay option anyone can record a hacker’s activity and provide the evidence to the developers.
  4. give certain rewards for players that do interesting things like scoring a (to be determined) number of “10 eliminations” or more matches within a 24 hour period.
    Even a “red star” icon near the username, or a new horn for these monster players.
  5. give a certain reward to other players that eliminate these monster eliminators during the h2h races with a similar level car (if the “monster eliminator” has a level 4 and you take them out with a level 7, yeah, sorry bud, no bueno.

Maybe some others but i forgot now, if these sugestions I presented will get included, is sufficient to make the game so much more fun, because as it stands now, is boring. You know all the cars and all the map. Is a boring chore.

Let me tell ya what I believe what they should do.

  • Pick a Faction Americas , Europe , Asia
    Start with a 32 Ford, Vw Beetle , and a Nissan Tsuru.
  • On the map they have boards you can break to get upgrades for your car.
    They very from bronze , silver , and gold.
    Bronze parts could be from street engine drivetrain and suspension.
    Silver parts Sport-Race parts.
    Gold parts could be a Engine ,Drivetrain swaps,or Widebody parts (depending on car)
    These boards are scattered around the map and the gold ones are in hard to reach places.
  • Since you can choose which region to start When you find your next car it could be one level better than your current but gives you a option of offroad or road car. For example for Americas faction when you strart from the 32 Coupe (lvl 1) next would be either Ford Escort RS1600 or a 1969 Camaro SS (lvl 2), next would be a Chevy Colorado or a Ford SVT Cobra (lvl 3), to the max later on a Hoonicorn or a Mosler MT900S (lvl10).
  • Those who are eliminated are sent to the festival site for a 1v1 figure 8 race in a reliant nomad to try to get back in the eliminator.
  • a special drop in the eliminator is the monstertruck, it is seen on the map from the start and if you are hit by the truck you are eliminated but the truck has a time limit and it kicks you back to a level 1 car.