I'm willing to pay extra money for skipping Car Points System

Don’t threaten me with a good time. :smile:

At this point, it might be funny to see what their PR chatbot tells them to say after they do that to themselves. :laughing:

rake

…and even more hilarious to watch the gold-medal mental gymnastics from apologists & “GaMe JoUrNaLiStS” when they defend it. :rofl:

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You Can have yeah, but honestly i don’t see any actually, I’m not saying you don’t have one because i don’t agree with you. I just don’t understand how you guys Can agree with that.

Imagine you pay a hôtel room for a night, they say to you they have put a dog on the room, but you don’t want a dog on your room, you haven’t asked for a dog on your room, but it’s here and they don’t remove it. So you agree to pay for remove that dog, yeah of course money solve a lot of problems, but because you are that type of guys who are ok for spend money for that, next Times you will already have a dog on your room, and some hôtel or over business are going to look more at such practices, because you have first allowed them to do that.

That’s the non sense i don’t understand

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Man there is people who likes this tedious mechanic and there is people who spent hours to get the achievement and you are harassing me because i would like to pay to skip this?

If i harassing you, so better to stop here i think , we have shared our opinions, now that’s how is it

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They already adjusted the car part unlock levels in the 1.0 update, proving that they have the capability to quickly make the grind as short or as lengthy as they want.

…The hint of the thought of the possibility of paying more to shorten it is, uh, truly something.

I honestly like the idea of the car points, can it be improved 100%, should it be removed? It doesn’t matter what we moan about they won’t remove a mechanic they have clearly built the game around. I prefer CP mechanic to players who have 100 million credits and can just buy everything, that in my opinion is also not perfect. We should be playing the game, finding out which cars we like and how every part added changes the mechanics of the car, rather than buying a car and maxing out everything, which is what a lot of players would do.

I don’t want to start WW3 here, but I have no problem if there are choices in the game, you have the choice to play or not, you should be able to have the choice to pay for something you don’t want as long as there is no pay to win.

We forget that T10 and I see highlighted now is Microsoft Studios when I start up the game, make money. People forget that’s their job first and foremost, nothing else, if they don’t make money there is no Forza motorsport going forward. So if micro transactions give them that money and someone is willing to pay it, let them. It doesn’t affect me or you and I’m happy to play the game and level up my cars.

You all have the choice to not play the game and if you paid money for this game I’m truely sorry and you should get a full refund and buy the game in about a years time for a massive discount which is about as long as they will take to fix it

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How about they try and make more money by making a good game at launch? It’s really hard to overemphasise how you are making things worse for everyone in the long term, T10 included.

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Well the issue is that for anybody that wants to build a car for class racing, they will have to spend a long time “driving”. I put that in quotations due to the fact it could be more accurately described as “filler driving”.

Say you wanted to level up a Toyota Corolla SR5 and you wanted to build it to C class, but you need to accrue enough car XP to do so. It will have to be up to around level 25-30 to have enough points to get it up to C class, and another 5-10 to be able to “play around” with different combinations of upgrades in order to optimize your upgrade setup. So let’s say the goal is level 35. I’d reckon it takes about 15 minutes to get 5 levels, more or less. That would equate to roughly an hour and a half of driving around in an E/D class Toyota Corolla.

So, what kind of driving could you do for those roughly 1 and a half hours? Online is an option if there happens to be an E class Open Class hopper available, but you’ll be driving a mostly stock Corolla SR5 near the bottom of E class, so you’ll just be hot lapping and not really racing. At least up until you get enough upgrades to get it up to the top of E class.

Free play is an option too, but at least for me it doesn’t feel rewarding at all. My idea of a thrilling race is not in E class against drivatars. You could lap your E/D class Corolla in Rivals at any time, but if you’re just looking for levels then there’s not much of a drive to try and set good times. Often I would just let the AI drive for me and rack up car XP that way.

Now forget that wall of text you’ve just read above… You are playing any other Forza game, from FM1 to FM7 or from FH1 to FH5. I want to build a Toyota Corolla from E class to C class. Do I have enough credits to buy the upgrades? Most likely, yes. I’ll throw however many upgrades I need onto it to get to C class, tune the car a little bit, then I can go racing within 30 minutes. The credits I make while racing, I can use to build other cars in the future.

There’s so many things that the car XP system throws a wrench into, from organized leagues to just throwing something together to race in a particular class. Most people will probably already know what they need in terms of upgrades. A classic muscle car will probably need better tires, brakes, and suspension, Miata will probably be better with more horsepower, etc. Car XP just gets in the way of the whole process by locking upgrades behind a time barrier.

I would say it would affect everybody. It isn’t hard to find criticism of the caRPG system on other platforms, and that’s not just because we’re on a hate bandwagon. There’s been a bunch of organized racing leagues that either shut down or moved on to other games, and the player count is at least a partial indicatior of how people feel about caRPG. Adding microtransactions (and people paying up) would just reinforce their ideas to keep it in the game.

There is no Forza Motorsport if nobody is willing to buy it based on poor game design decisions.

Buy it in a years time when we’ve already been waiting four to six years since the last installment…


I don’t want to come off as rude in this post, I just kinda want to lay out precisely how I see the whole situation. I guess when it comes to FM23, I’d rather type away in this forum over just playing the game :saluting_face: Definitely feels more rewarding than the 70th free play race

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By that line of “thinking,” why not just put a million-dollar price tag on the game?
Boom. Instant million dollars in their pocket upon every purchase. Winning!

:man_facepalming:

Nobody “forgot” that companies want to make money.
Adding microtransactions to a dying/dead game won’t make the game better or profitable.
Dumping hot new sewage on top of a steaming dung heap won’t make it smell better.

Player counts have been dropping like a stone since launch, so microtransactions might sell just barely enough to get pizza delivered at the studio’s going-out-of-business lunch.

“There is no Forza Motorsport going forward” when they release a half-baked game like this and take so long to fix it (if they ever fix it).

The company hasn’t established & maintained anywhere near enough goodwill with anywhere near enough players to make enough players want to open their wallets again for a game that is still in such bad condition.

“Offering players the choice” to spend more money after selling them a dud would just be another nail in this game’s coffin.

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As usual you make a comment that makes no sense rather than giving an attempt at a solution? We have more than enough people on this forum who just want to hate and attack people, you don’t do anything to make the community better or help improve the game with posts like this. Just more hate

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“Attack people?”
“Hate?”
No.
I satirized the proposal of adding microtransactions to make more money for a highly problematic game that has a rapidly shrinking player population.

“Rather than giving an attempt at a solution?”
No.
They created this problem by design.
They already demonstrated that they’re sitting on the solution when they adjusted the car part unlock levels in the 1.0 update.

“You don’t do anything to make the community better or help improve the game with posts” that promote such disgraceful monetization.

If you & others have the right to come here & support/promote anti-consumer practices, then other consumers have the same right to come here & advocate otherwise.

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If they need money, they’re already micro transaction on the game it’s called car pass, New cars will come for free, like some will need to buy a car pass for buy them.

They have already make some car pass on FH isn’t available for free for peoples who have buy the premium édition, they probably will do it on the future on FM too.

Some will buy car pass because they’re interested by those cars, others don’t because they’re not interested, or don’t want to put money. But in fact, it doesn’t really affect your gameplay, except if they are your mostly favorite car you want to run 80% of the time

But micro transaction for carrpg, it’s just no.

Imagine a solo game with a story, this story is divised on 30 chapters, but since you start the game, you can progress in the story about only 1 chapter per day for don’t be able to rush it and make artificial longetivity < it’s stupid and that’s how that carrpg look actually, it even more stupid if peoples start to Say “but i Can pay for be able to do more than 1 chapter per day”

It won’t affect your gameplay

OP should also encourage devs to go one step further and have a pricing tier. $1 for every level upgrade and $50 billion to upgrade from Lvl 49 to Lvl 50 because you get 6000 CP and Oh! My! God! those Car Points received by getting to Lvl 50 are so so useful. I have also noticed that on reaching Lvl 50, my car is so elegant… so beautiful… just looking like a wow !!

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An alternate suggestion would be that VIP users get a permanent XP boost when driving.

VIP already gets double CR rewards, why not double XP too?

Getting a car to Level 25 already takes over an hour (closer to two), but doubling the rate would bring that under an hour and be achievable within a single session.

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Or don’t link it to VIP and just apply a 5x multiplier to the current levelling system for everyone. Should be an easy way to substantially fix the problem without needing to completely rebuild the game.

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This way you ruin the experience to people who likes this system, and maybe there are some also who bought the vip…
I would suggest a dlc that unlock car levels for people who have no time for this leveling system…
A dlc that you can also get with rewards so anyone who has gamepass don’t have to spend money.

The obvious problem here is you can find a car that handles like trash stock and immediately discard it. Then you don’t know if you would actually like the car with a bunch of handling upgrades, because why would you spend hours on a car that handles like trash to find out if maybe it changes?

Car Points to me only make sense if they’re tied to a specific event, not if they’re tied to a specific car. What kind of sense does it make that you can pick a level 50 car and enter it into a career series? None, if we’re to believe the whole “built not bought” ethos.

The thing is we all already paid money. Either upfront or through a Game Pass subscription. I’d consider paying money for additional content (provided the game substantially improves, I’m not going to pay for DLC for this game in this state), but if they start asking money to unlock content we should have access to through the initial purchase, I’m cutting my losses there and then.

Monetising the CP system would also contradict everything this system is supposed to stand for. Because then you could literally buy your build. Not that I believe this system actually represents the “built not bought” philosophy in any meaningful way, but it would be an obvious sign that it was also bolognese all along.

Not me.
Pay to win mentality. Totally wrong.

It’s up to them to make a complete game for 70 bucks and give us decent features to enjoy it. Not grinding like on a free mobile game.

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I think Turn10 faces a crucial decision regarding the current CarXP system – a topic of evident discontent among the player base. While complete removal might be unlikely, acknowledging and addressing the concerns is imperative. Considerable improvements or an accelerated system would not only pacify frustrated players but also contribute to a more positive gaming experience.

Striking a balance that respects players’ time investments and maintains a sense of achievement is essential to retain player engagement and satisfaction. Turn10 should be Introducing additional ways to earn CarXP that would enhance the overall gameplay experience and diversifying the CarXP earning system.

A few suggestions while the game plays itself:

  • Drafting Bonus: Award players with CarXP for maintaining a longer draft, encouraging strategic positioning during races.

  • Buff the Clean Overtake Multiplier: Implement a multiplier for when players execute clean overtakes, promoting skillful and fair racing.

  • Cornering Buff: Enhance the CarXP rewards for cornering skills, especially within the score range of 9.0 to 9.9. Achieving a perfect score of 10 could unlock an extra bonus, motivating players to refine their cornering techniques.

  • Split Time Bonus: Provide a bonus for achieving faster split times in practice and quali, rewarding players for improving different sections of the track and optimising their overall performance.

  • Career Milestones: Provide CarXP rewards for reaching significant milestones in a player’s career, such as reaching a certain number of wins, pole positions, completing a set number of races, or achieving specific objectives. (Of course they’ll need to bring back stats)

  • Night Racing Bonuses: Introduce bonuses for races held during nighttime, emphasising visibility challenges and providing additional CarXP for successful navigation under low-light conditions.

  • Dynamic Weather Challenges: Introduce dynamic weather challenges where players earn extra CarXP for successfully adapting to changing weather conditions during a race.

  • Damage Control: Award CarXP bonus for completing races with minimal damage to the vehicle, encouraging players to drive cleanly and avoid collisions.

  • Clean Lap Streaks: Award bonus CarXP for completing a series of laps without any collisions or off-track incidents, emphasising precision and clean racing.

Not only would the aforementioned offer more opportunities for players to earn CarXP but also create incentives for improving specific aspects of their racing skills. This can promote cleaner online racing and contribute to a more engaging and rewarding experience for players at various skill levels.

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