Don’t get me wrong, I love the track, but the grass is insane there. I’ve been running rivals trying to better my time, so I’m pushing the limits on every lap. It seems that every stinking time I am ahead of pace, the grass gets me. What’s so annoying about it is that its totally unrealistic. If you touch the grass with just a millimeter of your tire in certain spots, it just grabs that tire and stops it almost completely, which causes your car to slide out of control because the other three are still going full speed. Completely ruins your lap every time. Its not like you’re off course really either, you can get one or two tires off the track in countless other places and on other tracks with no penalty. Why is it so penalizing with this one track? Its so darn annoying, its happened to me about ten times today alone. Mostly, its been the second turn and the last turn. The one tire just barely, and I do mean barely, touches the grass and its all over. I was .5 ahead at the last split and that grass got me for at least the tenth time today. Just infuriated me…
Why did Turn 10 allow the most ridiculous corner cutting ever on Yas Marina, but have the grass be such a killer on Road America? I’ve driven through lots and lots of grass in my life and never have I seen a patch of grass completely stop a tire when it touches it.
If it were all like that, I wouldn’t be complaining in a thread like this. At least it would be consistent. I wouldn’t mind that at all. I get so used to putting a tire out of bounds in order to make a turn better on all the other tracks, that it becomes almost automatic. There are some places on Road America where that kills you though. The whole track isn’t like that, just some key areas. The second turn has gotten me so many times its crazy. Its always the rear left tire too.
on Rd Atlanta if you catch the grass, same thing happens. The only time you get away running wide to gain time is places like Eau Rouge, Copse and Club, where there are run-offs as oppose to grass. Kind of reflective to real life - you see F1 cars running way wide on corners like Buda on the Hungaroring, and the Sudkurve at Hockenheim. You will never see them running wide where grass it, because it will ruin the lap.
Little douchy of an answer but I agree. Keep the tires on the track and this isn’t an issue. I wish all the tracks were so harsh to those who run off the track all the time to cheat.
i love sticky grass.
but at times i HATE it. argghhhh
i like the sticky grass much more now getting use to it threw playing every froza game. you think corner cutting is bad on yas?(which it is) it was much worse to be able to do it on most tracks back in the day of FM2
I completely understand the frustration of spoiling a great lap and spending waaaay to much time trying to get it just right. I do agree with Claret tho and the problem is consistency.
If you’re doing a lot of hot lapping you get used to driving on edge. Right or wrong putting a tire on the grass here and there becomes second nature. This would not be an issue if the off track terrain was the exact same from track to track. It seems odd that they can laser scan in a track and get all the minor details but can’t keep a consistent line of what’s clean vs dirty.
It is frustrating that you can take the same line on two different tracks its clean on one and dirty on the other. Some tracks you can go completely off road without having any effect on you while others you put an inch in the grass and your stopped dead.
I really hadn’t seen a problem with this, and never paid attention to how problematic this particular track’s grass is. That could be because I mostly tend to stay on the track when I race. Go off track, and anything can happen. Just saying. Stay on track and you’ll be fine.
If this continues to be a problem for you, just back off a little, and you won’t get as upset about it. It’s a game, and you’re supposed to have fun in a game.
Try this mantra: “Track is for racing, grass is for picnics”.
It is kind of angering on Indy when you go from 220 to 20 and have everyone pass you because you drop 1/2 a tire on the grass on the inside of a turn. There should be a option to turn it on or off in a mode and just not count it as a leaderboard time
We have Yas, which I consider a joke. It’s a parking lot with barriers you have to steer around. Other than that, you can seemingly drive wherever you want. I don’t take Yas seriously at all, and I no longer get mad at “cheaters.” I don’t think you can cheat at Yas. The nature of it has shaped how people race on it.
Then we have the sticky grass mentioned on Road America.
We could bring up examples from each track, each example falling between Sticky-as-You-Know-What and Yas-Sticky (in other words: Very sticky to no resistance at all).
I wonder if the designers are paying attention to how we react to each track, looking for the medium that’s going to satisfy the majority of players. It’s no accident that Yas is the way it is, nor is it an accident that some grass makes your car drive as though all its tires have just blown out.
Some people love Yas (I mean no offense to those people, but they’re nuts), and some people love tracks with the craziest stickiest grass there is.
Who knows. Maybe T10 is collecting this feedback and will try to find that reasonable middle ground - sets of “standardized” grass that fall within an acceptable range of stickiness according to the environment, but never (or at least rarely) falling into the extremes it does now. They could replace the existing grass with this new sane grass.
Later on, we could see such changes released as updates or incorporated into Forza 6.
Whatever happens, though, it’s important to remember: T10 knows about Yas and grass and whatnot. This was all by design for some reason or another.
Interesting thought. I hope you’re right and they are being so inconsistent to see what people people like. All I want is it to be the same across the whole game.
I’m sorry, before but i still don’t understand the issue with the grass, after playing the game since the beginning of FM4.
whether the grass is stick or slippery is (i believe) dependant on its location. Imagine the fury if the grass in Indy was the same as Rd Atlanta or America. It would send the cars that try to drive on it spinning out across the racing line, ruining other peoples race - not just the offender.
the other option would be that the grass has very little effect. Queue the new threads on here about people cutting the long corners on indy - because we all know that is what would happen.
i believe the grass is sticky to deter people from driving on it.
heres how i look at it - there used to be lots of people complain about the sticky grass on the chicane at Sedona. However, not a single complaint about how tight the opening chicanes were on Positano. Because there is a wall present, you are more inclined not to try cut a corner. Maybe people should use the same train of thought where sticky/slippery grass is. Stay on the track and it wont hurt your lap.
the sticky/slippy grass has been around since i started Forza, and i have managed to figure out how to avoid it. I’m surprised more haven’t.
I do get what you are saying, and basically agree with you. However, I think there is a big difference between going off course by literally a millimeter and putting two tires completely off track. The issue I have with Road America is how when making the second turn, while your car is completely on the track, the rear left tire can just barely touch the grass and it throws you into a spin. I don’t know, but I don’t really consider that to be driving off course. In order to make that turn as fast as possible, you need to go wide in order to keep your speed. 99.99% of your car is exactly where it should be, but you get severely penalized for the .01%. Maybe I’m not explaining myself correctly, but with all the blatant things that are allowed in this game, I just see it as wrong. Fix all of the other things and then get the slide rule out for Road America. The penalty is far too severe for the most minor of infractions, IMO. Its not like it costs you a few tenths, it completely kills your entire lap.
To those who say stay on course and you don’t have a problem… Well, thank you Captain Obvious, but you clearly missed my point. My intention is not to go off course, ever. Its just the nature of a few of those turns, when you’re trying to squeeze an extra tenth out of your lap time, are a little insane. If you’ve never done it, then I suspect you’re not trying to push your car to the limit then, because its very common. I look at everyone of the replays from the top times on the leaderboards and the difference between them making those turns and sliding out is literally a few millimeters.
T10 are telling you to stay on the track through the tricky bits. There’s always been an enhanced penalty for overcooking make/break turns in the game. It’s about gaming, not racing. If you haven’t figured that out by now, you haven’t been playing the same game as everyone else.
As for Yas, Eau Rouge and Turn 1 at Indy … I think T10 decided that 90% of players couldn’t make Indy 1 or Eau Rouge clean and I think they were probably right, so they just left them wide open . Yas was an oversight. If you follow the track you stand plenty of chances of copping a decert, but they left a bolt hole to run through by mistake. I’d call the trackside penalty system pretty consistent, in fact.
Having the penalties differ from track to track favors the player who can remember the specifics of each track and understand where and where not to drive on a particular track. The tracks are the same for everyone so it’s up to the individual to figure out what areas to avoid, what section can be taken aggressively, what sections must be taken conservatively, etc…
Lou - You already know exactly what turns at Road America are causing you problems. Stop pushing so hard in that turn if going off track is too risky. It’s not the game’s fault that you’ve failed to make a slight adjustment for this specific track/turn? Stop doing the same thing over and over and make a change that avoids the problems you’re having. I understand the need to vent but I think you need to consider whether your frustration should be directed at the game or at yourself?
turn ten should put clear markers on the boundaries. they aren’t there in real life? neither is the racing line or auto braking. physics in real life dont change from track to track, the laws of gravity, momentum, etc…are all constant. come to think of it i’ve never seen sticky grass in real life. i have seen gravel and sand traps. and if they ever do put cycles in forza can you imagine the results of sticky grass then?