I’m sure you have seen something like this before. You join a lobby and meet a player that’s going extremely fast with a really old car that no matter what you do…you will not able to pass him. He/She would be going really fast and slam into the wall every turn and zoom out of the corner in no time, and me (or many players) would try really hard to get even close to that certain player.
A B class modded Datsun 2000 should not be able to go a speed up to 210mph or accelerate from 0-60 in a short period of time. This is only one of many examples of cars that I can list to show how unbalanced the whole D-S2 class really is.
I know many people would comment that I’m just bad at Forza, but if you think of a realistic physics scenario and how a car in that certain age reacts with that much power without any suspension or even structuring support…the car would fall apart and ruin extremely fast.
This problem honestly has been in the game for a long time, even all the Forza Motorsport that I’ve played. The upgrade in the game should change and balance with much more information and how many points that certain part should be given.
Turn 10, If you are reading this. Please consider changing your engine, and really edit your physics and structure to the car. I know PC can handle it as well as Xbox one X. Hope all of you guys have a wonderful race.
Yea for sure. if you upgrade the car you can go 210 very easy, but have you realize how fast those player accelerate their car off the line? do you really think a v8-v12 Plymouth with no structured support suppose to go that fast? furthermore, players like that only use handbrake and slam to the wall every turn
I agree with you. Heck, I build and race with more of a mind towards realism, but again, the physics/mechanics of the game don’t quite strive for that. Should a Ferrari 250 TR be a match for a Ford Raptor off-road? No. Yet despite a player lawn-darting it on several big jumps, I took two Ls to him/her in a Yarra cross-country tour. Should AWD and an adjustable diff be all that it takes to temper an extreme power build on bias-ply tires? Anyone with any car aptitude knows that poor/obsolete tires hobble every aspect of a car’s performance and that the most effective and economical upgrade to any car’s performance is to upgrade them. But none of that matters in large part because FH3’s simplified physics and mechanics impart little to no consequence for many build decisions that contradict good sense and/or feasibility in the interests of PI management.
And speaking of PI management, the system is such that the more sensible options are often unviable unless you’re 2+ classes beneath your target. Even then, tires or engine fortification may not yield as much of a return as more outlandish options such as AWD or engine-swapping. That’s just the way it is. Adapt, stand-fast, or die.
I’d be careful of throwing out such an assumption. The speed/acceleration bias of extreme power-builds may make their players more likely to crash, but I know of several who can not only keep such cars relatively controlled, they win far more often than not. The ‘problem’ is that other players seek to ape their tactics yet lack the skill to do so. But can you really single them out when there are plenty who put balanced builds or even stock cars into the wall with similar regularity?
Its quite simple the PI system works for that class of vehicle only For exp take a Hot hatch in top of B class top speed is about 160mph race it againts a classis Mussel car tuned to top of B class top speed is over 210mph wont corner as well but will blow you away in speed and accleration. If racing on line do not use the free for all setting but set up class races only eg hot hatch or classic racers, super cars ect ect anything but the anything goes setting.
So in other words forget about the silly Play Ground races the Games like King ang infected or flag are ok but the actual races are a waste of time due to the fact it is a PI class race and not a vehicle class race.
All I can say is that the game doesn’t strive for that level of realism. You can switch damage on, but it’ll be to your disadvantage more often than not because between the AI’s meta abilities and other players choosing to switch theirs off, you’re the only competitor able to damage out of a race.
My opinion is the whole PI system is fundamentally flawed. It’s hard to represent a cars performance with a single number.
I’d rather they show power/weight ratio and a tire surface rating. It’d be up to the tuners and builders to realize to upgrade platform, brakes and driveline.
This game has been out so long now. Swap any V10 or V12 into any D Class or C Class car that will allow. If you can’t go over 210 at that point, then start using someone else’s tune.
PI ratings and such are sloppy at best. Adjust your style or race single player. We ALL deal with it, not just your console.
You have to consider that in every competitive game there’s the game proper and the “metagame”. The game proper consists of the things that exist in the game, while the metagame is the collection of unwritten balance rules that extend beyond the game since they’re the result of people fiddling around with the game (hence “meta”).
FH3 is not intended to be a simulation, so there are all sorts of stuff in the game you can do which IRL would not be feasible despite being theoretically possible. One such example is using a Lamborghini V12 in a Dodge Dart. It’s possible, but how are you gonna get an Aventador engine? Lamborghini doesn’t sell crate engines to my knowledge. Neither does Ferrari (another company you can buy engines from in the game).
That being said, the metagame is heavily biased towards speed. Don’t get me wrong, race tires give you a HUGE cornering advantage, worthy of their PI boost. However, most tracks in the game allow for powerful but unwieldy cars to ignore their drawbacks because the straights are long enough for them to catch up and overtake slower vehicles with good handling.
Best example I can give you is the last Midnight Battle you unlock. The AI will struggle in the first section, because the Murciélago can’t corner all that well. Nevertheless, near the end there’s a huge (and I mean HUGE) straight where the Lambo will catch up and overtake you if you’re slower. This sort of challenge makes me believe the current meta was actually intended by Turn10/PG to be like this, and the only way to turn it around is if enough people complain so they change it in time for the release of FH4. Otherwise, they’ll keep things as they are.