How to get 1 million drift points when track is too short

At least for all those struggling we shouldn’t see anything like this for a considerable time, regardless of our differing opinions on it surely PG has noticed all the mostly negative noise this has generated.

Ironically I think this was intended. I suspect due to all the complaints recently over the past few weeks that PGG anticipated a drop in players and thus tweaked challenges to temporarily negate this effect. It sounds like it worked too with many people claiming to spend hours doing the same challenge.

PGG doesn’t even concern themselves with this. The forum has put 10x the amount of thought into this than the studio has. Its just a checkbox item and onto the next thing.

The fact that enough people are complaining about it vs. all the other events and past even should tell you the bar is set too high on this one. For those saying “But, I did it”. It doesn’t matter. Too many others are struggling more than typical for every other event in the game. It’s outside the model.

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I was going to say, this isn’t the first time they have “trolled” us. There have been a number of PR stunts over the last couple of months that have pushed the limits of what’s “doable”. Many of them have been in excess of the 3 star requirements.

True but any excessive speed zone/trap + danger sign requirement can usually be worked around with choice of car + unorthodox routes with the run-ups, neither of those are much help to anyone with this one if they simply struggle with drifting full stop.

Think somebody said it further up in this or in another thread it’s kind of silly when PR Stunts are more difficult than the Trial, PG are contradicting themselves by nerfing the Trial like they did ages ago yet then proceeding to throw these kind of PR Stunt requirements in.

If they want to throw something difficult in then I think they should just put the Trial back to how it used to be, I mean I thought that the difficulty is supposed to be the whole idea behind the mode’s existence.

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Balancing challenge difficulties, proper rewards scaling, solid drivatar AI, engagement through fresh and creative new content, these are all non-trivial tasks for sure. But PGG has had YEARS to get these things done right yet continues to underdeliver by huge margins.

It always feels as if management doesn’t care, hires underqualified talent and rubberstamps any mess they create.

I think setting the gear setting to manual makes drifting much, much easier. Changing into 2nd, 3rd or 4th, or whatever feels best for the car, and staying in the that gear for the whole run, or only changing occassionally once getting used to doing some sections fast and others slow, gives much more control. Any who haven’t tried manual will, i think, find the car much more predictable, stable, and able to maintain long drifts.

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I like this PR stunt. If anything I found it a touch easy, speaking as an intermediate drifter.

If people are at sea with this, I prefer people processed that and took a philosophical view about not taking the two points and the developers kept up giving us one or tough challenges in whatever area each week.

Most people here I’m sure will be going away for a week or so in the lifetime of FH5 and will miss points/accolades.

Why not embrace that reality and let the devs keep the tough challenges coming forward - knowing that you may not be able to bag those points. But not caring too much if you don’t get them.

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Why is it necessary to tailor challenges for players of your skill level only? Why not tailor challenges to cater for all skill levels by setting multiple point thresholds which each award more points the higher you reach. Have you glossed over everything in this thread?

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Recognize that line of questioning from another thread :slight_smile:

MS and PGG want this game to capture the entire market from kids to adults and at all skill levels.
The reward system should be tailored for that and it simply is not.

Whether you or I consider a specific challenge easy or hard is irrelevant in that context.

The drifting challenge should have a goal/reward logic that allows anyone, from a kid that doesn’t know what drifting is to a top-drifter, to complete the task and get an appropriate reward for their effort and skill level.

This specific challenge has an unscaled goal of 1 million drift points, not even the clunky 3-level star system that is used in their story challenges. Ideally, it should pay out points on a sliding scale. The kid is happy with 1 point for a score of 200,000 and the top-drifter is happy with 7 points for a score of 1.5 million. Everyone feels challenged, everyone wins, more skill earns more points.

The kicker is that they already have the data to reliably estimate the percentage of players that could be expected to achieve the 1 million skill points with the desired effort. It is trivial to design such a statistical analysis model based on historic player achievements on specific drift zones. In my estimate, that model would have told them 1 million will frustrate too many of your customers. But they are likely too cheap or lazy to make that model and instead just have the intern throw a number out.

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While I think the sliding scale would be a great solution, I would bet the kids are knocking it out of the park and it’s primarily adults complaining about the difficulty level. Personally I just wish I knew I didn’t have to uptune a drift car to S2. My PB is a mid A class sc300.

I agree, not enough information about being able to slide down a class or 2 was available. And when you look at the challenge, it clearly states S2. Beat it with a “stock” FD #777 Corvette, if I had known that I wouldn’t have had to spend as much time on it.

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  1. I never said they should tailor challenges for players of my skill level only. Ideally they should also make challenges that are beyond my capacity too amidst the easier challenges. All in all I would like some challenges sent my way rather than just everything being easy.

  2. I would support the sliding scale thing. But lets be realistic. Odds of them doing the sliding scale thing for this title anyway - virtually zero.

In the here and now they are either going to make it harder or easier. And I’d rather one or two tougher challenges sent my way, than none. I think that’s not unreasonable.

What if I told you that for every person like you there’s a person not like you. In other words a person who would like challenges to be easier. Now imagine PGG listened to them opposed to you. How would you feel having no challenge at all?

Point being why settle for such poorly thought through content. Why not speak up if you think something is bad. Realistically all they need to do is adopt their existing 3 point model and assign points to this. If they are incapable of doing this then what exactly are they capable of?

Sadly despite what I’ve just said I have to agree with you here. PGG appear to be incapable of doing anything outside of their major development cycles which take place well before the game is released. And this is the core issue IMO. They lack the resources to make the necessary improvements post release. Until they change this I forsee the same types of issues happening indefinitely. In fact I bet their dev team are crying out for additional resources to work on bugs, optimizations etc,. Let alone new features or player requests… Heck I would volunteer and help PGG solve some problems. For example I could clean up the leaderboards properly. All they would need to do is expose APIs to me.

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Yeah, agree with this completely. Each week should have one or two events which are as tough as this one. That’s much more enjoyable than having all events which can be done without any effort or thought. So long as nothing important is locked behind those harder events there is no downside. This weeks drift target should be applauded not criticised.

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Depends on who you are @Jezza14 . You’re a highly skilled and experienced player. Many others are not and struggle not only on difficult challenges like this but also on normal challenges which you wouldn’t think otherwise.

As previously mentioned there’s a way to cater for everyone by making the same challenge both challenging and rewarding for highly skilled players, while also achievable for newer lesser skilled players. And that way is to NOT set a single difficulty for all players.

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Which is a nice aspirational change but not one which will happen instantly (and probably not at all in fh5). Currently, we have to make do with the playlist in its current format.

The racing elements of the playlist have been substantially dumbed down (the trial is now virtually a participation trophy most weeks) and the main reward requires about 30% of the weekly points available. People are complaining that one tiny element of this week’s playlist, which they do not need to complete for any reason whatsoever other than a sense of personal achievement, is too hard. Whilst I’m as ready to criticise PGG as the next person, I can’t see a problem here.

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I’m not sure how this is connected to what I’m saying. I just want one or two tougher challenges thrown my way. It’s an injustice if a decision was made to take challenges from one part of the community to appease another section of the community when all sections of the community can pick & choose what they want to some degree - even under the present flawed system.

People can speak up how they like. Long range suggestions are indeed important conservations to have. And I hope we can reign in the inference that I’m trying to censor conversations here please. Not-true.

What is true is that long range solutions are on a different track to living conversations the developers are having in their offices at the moment as they try to settle on levels of difficulties for each series under the existing system. It’s a well founded assumption of mine that the existing system is here to stay for the duration of this title. And I think my stance expressed in this thread within that context is well founded.

Tuning and car are important here obviously. I know nothing about tuning manually cars via settings, I just took a Hoonigan RS200 S2 class (985) which I’m pretty sure is the maxed speed tune and managed to get about 870k. Attempting this over and over is a great way to farm skill score and skill points.