You need MAX rear, MIN front for it to have an effect
. Raising both will change nothing. I tested it with a C class gullwing Merc, and it worked for me.
Will send it, when I get home from work.
Apologies, I mistook your problem to be car related rather than an assisted steering issue.
The ride height changes that I proposed do help some cars drive straight, avoiding continuous swaying after steering corrections are applied…
Hi.
The subject is very self-explanatory, if someone could tell me what I need to do to fix cars going from side to side I would be very grateful.
I use auto upgrade to keep cars in the same class, but this happens with quite a lot of the cars for example the 64 Impala and a 2016 ATSV.
Also, could someone please tell me if there is a way to make cars reach top speeds without messing with the gears?
Sometimes when certain cars I drive reach the last or second to last gear I can’t go faster, and sometimes the deceleration is so great that the car drops to the previous gear.
I say that I don’t want to mess with gears because I don’t want to decrease the overall top speed of the car because that would defeat the object of optimising it in the first place.
Many thanks
You’re too used to FH 4 physics. Get out of that mindset and you’ll be fine. Car handling is realistic this time around, thankfully.
Hi.
The subject is very self-explanatory, if someone could tell me what I need to do to fix cars going from side to side I would be very grateful.
I use auto upgrade to keep cars in the same class, but this happens with quite a lot of the cars for example the 64 Impala and a 2016 ATSV.
Also, could someone please tell me if there is a way to make cars reach top speeds without messing with the gears?
Sometimes when certain cars I drive reach the last or second to last gear I can’t go faster, and sometimes the deceleration is so great that the car drops to the previous gear.
I say that I don’t want to mess with gears because I don’t want to decrease the overall top speed of the car because that would defeat the object of optimising it in the first place.
Many thanksYou’re too used to FH 4 physics. Get out of that mindset and you’ll be fine. Car handling is realistic this time around, thankfully.
What makes you think that car handling is realistic? The car handling is OK, but not realistic.
Hi.
The subject is very self-explanatory, if someone could tell me what I need to do to fix cars going from side to side I would be very grateful.
I use auto upgrade to keep cars in the same class, but this happens with quite a lot of the cars for example the 64 Impala and a 2016 ATSV.
Also, could someone please tell me if there is a way to make cars reach top speeds without messing with the gears?
Sometimes when certain cars I drive reach the last or second to last gear I can’t go faster, and sometimes the deceleration is so great that the car drops to the previous gear.
I say that I don’t want to mess with gears because I don’t want to decrease the overall top speed of the car because that would defeat the object of optimising it in the first place.
Many thanksYou’re too used to FH 4 physics. Get out of that mindset and you’ll be fine. Car handling is realistic this time around, thankfully.
What makes you think that car handling is realistic? The car handling is OK, but not realistic.
Realistic by FH standards ![]()
This problem exists with a few Cars in Forza Motorsport too. One example is the VW Beetle.
The solution that worked there was to raise the rear ride height until the swaying disappeared, or became manageable. This should work in FH games too, since the physics model is very similar.
Let us know if this helps.
Are you talking about the issue with some of the FM games where the front end starts swaying and lifts up when turning at high speeds? Only happens to cars with mid or rear engines. I can dial in the issue with some tuning though.
No, I’m talking about cars that are unable to be driven in a straight line on straights, requiring continuous correction.
Sounds like a bizarre issue. Does it happen only to wheel users?
Hi.
The subject is very self-explanatory, if someone could tell me what I need to do to fix cars going from side to side I would be very grateful.
I use auto upgrade to keep cars in the same class, but this happens with quite a lot of the cars for example the 64 Impala and a 2016 ATSV.
Also, could someone please tell me if there is a way to make cars reach top speeds without messing with the gears?
Sometimes when certain cars I drive reach the last or second to last gear I can’t go faster, and sometimes the deceleration is so great that the car drops to the previous gear.
I say that I don’t want to mess with gears because I don’t want to decrease the overall top speed of the car because that would defeat the object of optimising it in the first place.
Many thanksYou’re too used to FH 4 physics. Get out of that mindset and you’ll be fine. Car handling is realistic this time around, thankfully.
What makes you think that car handling is realistic? The car handling is OK, but not realistic.
Realistic by FH standards
This problem exists with a few Cars in Forza Motorsport too. One example is the VW Beetle.
The solution that worked there was to raise the rear ride height until the swaying disappeared, or became manageable. This should work in FH games too, since the physics model is very similar.
Let us know if this helps.
Are you talking about the issue with some of the FM games where the front end starts swaying and lifts up when turning at high speeds? Only happens to cars with mid or rear engines. I can dial in the issue with some tuning though.
No, I’m talking about cars that are unable to be driven in a straight line on straights, requiring continuous correction.
Sounds like a bizarre issue. Does it happen only to wheel users?
No, it is an issue with the car. Raising the rear ride height can stop it.
Hi.
The subject is very self-explanatory, if someone could tell me what I need to do to fix cars going from side to side I would be very grateful.
I use auto upgrade to keep cars in the same class, but this happens with quite a lot of the cars for example the 64 Impala and a 2016 ATSV.
Also, could someone please tell me if there is a way to make cars reach top speeds without messing with the gears?
Sometimes when certain cars I drive reach the last or second to last gear I can’t go faster, and sometimes the deceleration is so great that the car drops to the previous gear.
I say that I don’t want to mess with gears because I don’t want to decrease the overall top speed of the car because that would defeat the object of optimising it in the first place.
Many thanksYou’re too used to FH 4 physics. Get out of that mindset and you’ll be fine. Car handling is realistic this time around, thankfully.
What makes you think that car handling is realistic? The car handling is OK, but not realistic.
Realistic by FH standards
This problem exists with a few Cars in Forza Motorsport too. One example is the VW Beetle.
The solution that worked there was to raise the rear ride height until the swaying disappeared, or became manageable. This should work in FH games too, since the physics model is very similar.
Let us know if this helps.
Are you talking about the issue with some of the FM games where the front end starts swaying and lifts up when turning at high speeds? Only happens to cars with mid or rear engines. I can dial in the issue with some tuning though.
No, I’m talking about cars that are unable to be driven in a straight line on straights, requiring continuous correction.
Sounds like a bizarre issue. Does it happen only to wheel users?
No, it is an issue with the car. Raising the rear ride height can stop it.
It hasn’t happened to any of the cars I drive, no matter what the speed. I’m on a pad and play with assists off, sim steering and 0/100 deadzones.
What am I missing?
My Mustang #88 goes from side to side. I think it’s something to do with it being a Drift car.
My Mustang #88 goes from side to side. I think it’s something to do with it being a Drift car.
Very funny, but totally irrelevant.
My Mustang #88 goes from side to side. I think it’s something to do with it being a Drift car.
Very funny, but totally irrelevant.
I wasn’t joking.. try it! Use the Tune Godlike Drifting, and then try to drive in a straight line.
My Mustang #88 goes from side to side. I think it’s something to do with it being a Drift car.
Very funny, but totally irrelevant.
I wasn’t joking.. try it! Use the Tune Godlike Drifting, and then try to drive in a straight line.
I know how drift cars handle. We are NOT talking about cars that aren’t designed to run in straight lines ![]()
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@Blind Saiyan855
Got a response, that feedback was noted to the team.
Hope something is also done, not just noted and you can enjoy the game.
Take care. bb