How do you play Forza Motorsport? (not Horizon)
- as a Simulation
- as a game (Min-maxxing stats, setups that are not based in reality that excel in the game)
- Somewhere in-between
Purpose: After playing regularly for years now over the various games in the franchise, and being exposed to various different types of play and what people expect out of the game, I wanted to try and see how those of us on the forums stack up in what you expect from FM23.
I’m thinking that you really can’t have it all, in the sense that no matter what the developer provides to us, there are going to be different ways people treat the product and that affects everyone involved, either increasing or reducing their enjoyment of multiplayer.
A. There are those that want to play in a simulation fashion, expecting the game to mirror their idea of real-world racing. That usually entails accurate handling, adherance to a set of rules, and treating the cars and tracks themselves as if they have “value”. That is, you wouldn’t want to smash it up because it costs a ton of money. You might also die. So you know, consequences. The risk involved is where the thrill is, in my opinion with this type of player.
B. There are those that want to play it as a video game. That means doing whatever is necessary to exploit the game’s mechanics to their advantage. This player has no concern over whether their actions are realistic or even possible in real life. They just want to go fast and have fun to the full extent that the game allows them to.
C. For all those that find themselves somewhere in-between. For instance, you want to race realistically but find yourself unable to compete with those who don’t. So you start edging your setups further away from what you would consider “realistic”. I’m sure there are other examples that are eluding me at the moment, feel free to chime in if you have a good one and I’ll edit this.
Thanks everyone for your input. I’m really interested to see where everyone falls. My hypothesis is that the disparity between the way people play while interacting in the same lobbies directly influences the enjoyment of those involved on both sides.
