Horizons 2 = Death of Forza 5 updates

Just my two cents, but the last go around of the first Horizon announcement brought about the last set of content and updates for the Forza 4 series. I understand that there is another developer working on Horizon 2 however, Turn 10 is involved and heavily vested in pushing this new license. Unfortunately, I believe this is the answer to the question myself and many others have been asking which is; Are you (Turn 10) done with Forza 5 or still interested in fixing it. I think that this push for Horizon 2 is ultimately leading to the downfall of console sim racing maybe not now, but in the very near future. I think Forza 5’s dumbing down is a prime example of that.

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You must be somewhat confused. Even with the announcement of Forza Horizon, Forza Motorsport 4 received six additional content releases (Meguiar’s Car Pack, SRT Viper GTS Bonus Pack, July Car Pack, Forza Horizon Pre-Order Challenger 392 Pack, August Playseat Car Pack, and the September Pennzoil Car Pack) - all after the season pass had expired, might I add. Furthermore, this was in addition to the massive Porsche pack that was released only a couple of weeks before Horizon’s announcement, coupled with numerous events Turn 10 hosted leading up to Horizon’s release in October 2012.

So, care to recant?

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Well, we already know July will have DLC for FM5, as July is confirmed to be covered by the Car Pass, so… I’m not sure I am understanding you here?

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This myth needs to stop. Someone is posting about it in another thread too.

The history is as Shadow describes it. DLC continued up to the release of Horizon. On the Xbox One and Forza 5 the way dlc is working is it gives them opportunities to patch the game too.

At this stage we have nothing confirmed for FM5 after July but I would not assume based on an incorrect recollection of history that anything will stop.

Having said that I think we all realise that Turn 10 have a lot of work to do on Forza 6 to make sure it delivers what is expected from the franchise so at some stage their focus will turn to that.

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My simple point was that I believe Forza 5 has issues that have not been addressed by Turn 10. Not DLC or missing cars but multiplayer features, glitches, stability that have yet to even be responded to by Turn 10 for acknowledgement even if to say we are not going to fix that. With Horizon 2 I fear, as was the case with Horizon 1, the support/content patches/fixes will dwindle/disappear as they did with Forza 4. I am not specifically referring to DLC. DLC is an easy cash win for developers hence why the will continue to remove content to sell later as long as people buy it (voting with their wallets).

Merely an opinion. And to your point SatNite, thats what I am referring to. Horizon 2 may mean the end for Forza 5 (direct support wise) until Forza 6 is eventually released.

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At some stage it will happen and we will be left with Forza 5 in whatever state it gets to by the time of the final update. We just don’t know when that final update will be.

I definitely want FM6 to be better received by the community and have more of a community than FM5 though so I will welcome the time when they focus more on that.

I can totally understand the concerns for those who will stick with FM5 and not touch Horizon 2 though.

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I kinda get the feeling that Horizons is going to be the community based, social franchise and FM is going to be more focused on hardcore circuit racers. Divide and conquer right?

100% agree with you. I am a car guy, as are most, so i don’t want to discount Horizon 2 until I see what it has to offer. I am extremely hesitant to support it tho because I did not like the driving mechanics in the first one and again I have started voting with my wallet and don’t want Turn 10 to see this new franchise as more profitable than the sim series. :slight_smile:

I don’t remember T10 putting much of any effort into any FM title beyond the first year after release. There have even been some issues that have remained through multiple versions. (Paint glitches and model issue spring to mind.) Going by past trends, the fact that Horizon came out at about the time that the first year was up on FM4 was mere coincidence, and I don’t see that the two will be interconnected this time around either.

If anything causes a drop in FM5 updates/fixes, FM6 will be “at fault” more than anything else. The majority of T10 is not going to be spending any great amount of time on another dev’s project. They have their own projects to be working on.

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actually the trend seems to be swinging back toward the sim side. grid announced today gird 3 will be out on the 27th and that it is getting back to its toca roots. while not a true sim it will be the closest to sim of any of the grid or dirt titles. i think all the intrest that project cars generated it showed publishers what players really want. car clubs, and if i read it right, gifting will be back in horizons. they better be useing fm5 as a test bed for fm6 and get all the bugs out while they can. and the losing games saves definantly better get fixed.

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Err Codemasters announced a while ago Grid Autosport … This is not Grid 3, and its not going back to its TOCA roots, they have taken on board what the community has said and are changing the handling to be closer to the original GRID, its a last gen title title anyway so its a moot point as it isnt going to be competition as such to Forza 5

The funny thing I took from Forza Horizon is the Last Gen versions are using the Forza Horizon 1 engine and the Next Gen versions are using the Forza 5 engine … leaving the big question, if a “Small Time Developer” can add Weather into their game using the same engine … Why is it not in Forza 5 …

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ever driven in the weather? it makes it harder. played forza 5? its made so casuals dont need skill, it made easier. why waste all that effort to make the game easier only to make it harder again? why double the work to get to where you started in the 1st place? and if they make hte rain cosmetic only the physics are going to get bashed. the pgr series had rain years ago, but it was arcade not sim where they could get away with cheating on the physics. fm5 couldn’t have rain because they didn’t want the game anymore difficult than it is. you can basically rubber band the trigger and go with all assists on. on a wet road you would have to include another entire assists physics set. the brakeing espically. in a sim rain has to be more than cosmetic.

So why not just have it set that at the casual skill levels, weather never becomes a factor? Seems like an easy enough thing to do.

Funny enough yes I drive for a living so encounter all types of weather, You cant say FM5 is a Sim, its not, its as sim as Burnout 3 Takedown was …

Your right they have made the game too easy for the masses and taken away actually needing skill, Climax had this down with the Moto GP Games, you thought you were the Bees Knees then went online and found out you actually knew nothing then the community helped you get fast … Forza used to have this back in Forza 1 and 2, now its become too commercial …

Every other game that had weather (Race Pro and F1 being the ones that jumps to mind) had separate leader boards, Dry and Wet so there are ways to actually use it, Project Cars is going to be the game to bring Sim back to Consoles

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Forza 5 is more towards the realistic end of the spectrum than most other console racing games. It is far from Burnout 3. Sure compare it to PC sims and there are big gaps. I don’t view it as an absolute term though.

FM games have some sim type aspects but sure it is not an out and out sim.

Project cars will be full sim. Head to official Twitter page. You can do alignment for each tire =awesome. I’m sure tire pressure as well!

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There are two possible answers I believe;

  1. = Time. I heard Dan Greenawalt say in an interview that they are already using the xbox one to its full potential without dynamic day/night and weather. But he then said that adding day/night transitions is not impossible but would take time that they just didn’t have for this launch title. The memory and system resources have to come from somewhere to add these features so the Dev teams simply need time to figure out where to take these resouces from. (Maybe they can implement a similar technology that GT6 claims to reduce polygon counts as objects move further away. Or maybe they will not implement Kinect features and will be able to use the extra processing power that used to be reserved for the Kinect???)

  2. = Framerate. Forza 4 was locked in at 60 frames per sec like every Forza since FM2. Horizon was lowered to 30 fps - likely to allow for this dynamic lighting. If Horizon 2 is using the FM5 engine, Playgrounds might simply be pulling the extra system HP by dropping the framerate again. Although if we are lucky, Playground will figure out another way to grab the requird system resources and keep 60 FPS and Turn 10 can build off this with FM6.

Forza Horizon 2 is 1080p 30fps

Which is likely exactly why they are able to implement said cycles. FH1 had day/night as well, and had made similar sacrifices - along with the smaller car list etc.

My assumption is that, with the added time and experience on the new console - in addition to the fact that FH2 will be establishing a working system as a precedent on the XO, we will see them find a way to implement at least day/night cycles or weather (if not both) at 60fps in FM6.

When you stop and think about it, they have never had a successful and working system for weather or day/night cycles to work with for future Forza titles before. The first Horizon was the last Forza title on the old console, and supposedly they scrapped much of what they had been using in FM4 to rebuild on the new system so really they never had a chance to play with it. I’m curious to see where they are able to take the features placed in FH2 in future FM titles.

Just curious, do you have a source for the 1080p aspect? I have not, yet, seen a confirmation on resolution for either the Xbox 360 nor Xbox One versions - only a confirmation that both will be 30 frames per second.