How dumb do you have to be to develop a game/Sim with excellent night racing but no main beam headlights? This is such a basic mistake!
Agreed! I even left a suggestion in one of the threads in Car Issues or Suggestions Hub I think that cars with additional bumper lights and hood lights like the 80s/90s supercars or rally cars should be usable and cast beams on the tarmac and environment accordingly.
Similarly it’s 2024 and we are on new hardware and a new Forza game. There’s absolutely no excuse now not to have things like hi beam headlights or headlight on/off and wipers on/off in the game.
The headlights also don’t project beams on the track convincingly. It looks very canned and scripted. They need to better light up the track and surroundings. It looks like they are barely projecting beams just 7-8 feet in front of the car even though in foggy and hazy weather you do see the beams reflecting off in the haze in front of the car. This is a shortcoming of the engine perhaps or a lack of insight on their part but yeah, the game 100% needs improved headlight beam effects and the ability to toggle hi beam.
The headlights only illuminate about 50 ft down the track. At night in an unlit braking zone, you’ll only ever see two brake markers lit up at once. IRL they are reflective like street signs and you can see them 500m away.
It’s almost like they gave the player vehicle the headlight fx that the other players cars are supposed to have to increase fps performance.
Its my single biggest gripe with the game after only the bright vignette effect for night races, which absolutely destroys contrast ratios when driving at night ( especially for tvs with local dimming.)
Why dim the headlight when they could increase headlights and reduce all the track lighting. Seriously, you can see the entire track at many tracks with associated lighting. That has to a be ton of processing that could be reerved for the actual car headlights.
While we’re all here, can we have a toggle for the lights or, barring such a technical marvel, just program them to turn on like 30 in-world minutes earlier and stay on for an equal length past the current shut-off points? The transition always feels 0.5-1 lap too late at sunset and 0.5-1 lap early at dawn.
I feel ya man. I leave markers on fully instead of proximity just so i can see the track in those conditions and heavy shadows.
Yeah I know, it’s kind of silly. A headlight toggle can mitigate such problems. I hate how stubborn T10 can be with certain aspects of the game!