Handling / physics problems with simulation steering

I have only played the Demo and use a Thrustmaster TMX wheel,

I have played Forza since Motorsports number 2 and as expected each game version has slightly different handling characteristics and obviously Motorsports vs Horizon is more of a difference,
but this is the only time I really cannot get on with the way the cars handle,

is there an issue with the Dodge Charger in the Demo??

if i press the handbrake with any sort of steering lock the car instantly goes to max angle and is unrecoverable no matter what i do,
if the car is in a slide and goes to any sort of angle which is more than 50% angle the car is unrecoverable no matter what i do like lift off brake or play with steering angle.

has anyone noticed anything like this or is this just me,
admittedly i have not played a racing game in ages, but went on Forza 7 to see if its just me being bad and had no problem.

Trying to drift a big old American boat, What where you expecting?

Plus I have seen a lot of people posting about it being very difficult to drift in Forza using a wheel. So drifting a car that is not well suited for drifting, and using a wheel can be troublesome.

never been an issue in any other Forza before,

my drifting leaderboard cars in the past have been big heavy american cars.

this feels so bad compared to any forza to date,

going from Forza Motorsports 7 to horizon 4 demo a near bone stock charger in horizon 4 feels like a high handling s class car in Forza 7.

and someone said this would be the end of the v12 engine swaps to win. I dont think so…

They did tweak the physics a bit. It does feel different for me also, but if you can’t drive then you can’t. Try the Focus.

The cars are not stock, if you go to the horizon hub and upgrade the car you will see that it is fitted with FAT vintage racing tyre compound

I didn’t have a problem with it. The handling felt like it had been tweaked a bit for the better - surface differences were more pronounced and cars had a better sense of weight - but I never ended up in a spin while drifting or e-drifting.

maybe i should clarify some points,

you can say i cant drive, but thats not true being playing since Forza 2, go check leaderbords lol

i am using a wheel with 900 degrees steering (though have played around with the settings to no success)

i am using Simulation steering with all assists off.

i am aware the car is not completely stock but it is only A class, and handles like a high S class car in Forza 7. if you play the two games back to back.

and as i mention one tap of the handbrake brings the car full angle and cannot be saved… this cant just be me.

is anyone running a setup close to mine.

TMX pro wheel and pedals i use either full 900 degrees or 540, i have even tried 270 to see if that is quick enough to keep up with the angle the handbrake applies and its not.

and as i mentioned if the car goes anywhere close to max angle the car cannot be saved.

Nah, you are absolutely right. Something is way off on the physics and it is driving me crazy. With a fair bit of racing in multiple games and even more with real life, there is absolutely no recovery possible with the steering settings on my thrustmaster150. If a vehicle starts to drift at all, I have yet, no matter how light or minor, been able to recover it. Slightly sliding, it stays sliding.

But… you can eventually get it to correct. So steering is responsive with traction, so only minor steering adjustments needed. But once it starts to slide, the only way to correct is to turn the wheel to full lock.

On asphalt it isn’t so bad, but I am trying to do a “cross country” and it is impossible. You jump and if you don’t land perfectly, it puts you into a permanent drift that is impossible to countersteer out of.

I run my G920 in NORMAL mode as I had same issue with SIMULATION on FM7
Also run 270 angle

Same problem with Thrustmaster Ferrari 458 Spider Racing Wheel. I just can’t drift. No problems in horizon 3.

I just got the Thrustmaster TMX a few days ago. Just so I could use it on Horizon 4. I first tried it on Forza 7 and was completely blown away on how accurate it felt and how easy it was to come in first in almost any race. Then I tried the Horizon 4 Demo, it is completely undrivable with this wheel. I come in dead last in every event. I switched to a regular controller and easily came in first almost every time. The price on Amazon finally came down to somewhat reasonable for an entry level wheel. This one is every bit as good as the Microsoft one for the 360. I’m so disappointed in the way it works in all of the Horizon games that I am going to see if I can get my $100 back from Amazon. Forza 7 is just a joy to drive with a wheel. I had almost stopped playing racing games because I wasn’t going to pay $500 plus for a wheel. This wheel has brought all the fun back into it for me. Having an open world like Horizon was kind of fun but I hate using a hand held controller for racing games. I can do ok with it but its just not fun. At 65 years of age and a retired electronic/software engineer I may have higher standards than some. But if they can get it to work so well in Forza 7 why cant they do the same in the Horizon series. I’m waiting for my brother in-law to get his copy to see if it is playable enough online with him to make it worthwhile. But I really suspect its not going to be worth the effort. We have always had a great time racing each other in almost every version of Forza that ever came out starting with the Xbox 360 once I switched to the Xbox One I lost my wheel so it has not been near as much fun unless I’m playing a shooter with my grandson who can play with one hand and one eye closed better than I ever could. But we have a blast going on missions where he can help me get through the hard parts and still make it fun for me at least. I’m sure he is just humoring his old grandad. He doesn’t play driving games that much. He is just to good at FP shooters. I never play online except with friends and family the grandson plays on ranked boards all the time. He cant drive in Horizon with this wheel either. The settings I have tried to play with don’t seem to have any affect at all except to make it worse. In Forza 7 it just works with no tweaks needed. Its a shame because this does seem like a really cool open world based in England. I’m still not fond of the driving on the wrong side of the road. I wish they had done one based in the US we sure have the varied spots that would be great. How great would a race down Route 66 be.

Same issue with my thrustmaster TMX Pro… No issues in FH3 or FM7, but now with FH4 , any loss of traction and the race is over. Can’t stop the slides, can’t counter steer out of them. I can deal with the asphalt, but the dirt races are terrible.

Yea pretty much the same on Fanatec wheel, I basically never run anything over 540 but to drift anything I’m up to 720 which helps the oversteer a little bit, unfortunately once you get 90 you’re done no chance to save, something is definitely different.

Adding myself to the list: T150, and no problems with prevoius Forza or other driving games.

The wheel feels unresponsive; the changes in direction goes between mild turn to 180 or side slide; which would never happen on other games.
I thought it was an issue with the demo, but I have the full version and it is doing the same.

I can control most of the cars in Forza 6 Apex with the same wheel; and with no aids; but can’t get a TT to go where I want; because no matter on what surface you are; feels like you have minimal friction once you start sliding.
If this is a problem, please tweak the settings so at least it match previous forza games; and then start to make it less “simulation” from there. As is now it is like playing Need for Speed to be honest, which is not really a compliment. Even FH3 handling was better than this; enough said :frowning:

Hi All, so an update on my settings with testing. It isnt a physics problem. Using keyboard, I can control better on the dirt, ice and snow than a wheel. response is immediate and always blips itself out of a slide without any issue.

I open with that just to point out that it isn’t the physics side. Cars can respond and do quite readily.

So with the physics and game out, that means it is the wheels if the wheel is the only variable. So I did some testing last night and thought I found two issues. One is the force feedback with mine. It really needs to have a couple settings, such as the understeer and centering just to be able to pull out and quickly get into the countersteer. The bigger issue is a potential bug I think I found in observation. I do not know how to report bugs or what not yet as new to the forum and PC Forza versus console.

Bug? What it was is I wanted to visually see the countersteering. So I tried different settings and observed both the in car wheel, but also the wheel angles outside the car. In car, adjusting deadzone seems to have an affect on steering response and how the in car model turns the steering wheel. But go outside. I had my max deadzone set to near as tight of steering as I could get, but I go outside car view, and the only way the outer wheels turned all the way was to crank my T150 all the way to lock.

And as I write this now, I also am in game to verify it. At a complete stop, I am in a modded Astra VXR I have deadzone Outside setting at 33 on a wheel with a 1080 total rotation. So effectively half turn both ways, visually matching the in car driver’s 1/4 turn. Outside is 3/4 turn to lock wheel so am confused. My initial test was with the stock landrover given for my first cross country race. I just couldn’t do it until I really turned down the force feedbacks. I reset default but now is fine?

Darn, now I am confused. But it is also winter now. Could it be a physics problem with fall offroad for grass? But that wouldn’t cause my play issue. My fall races with the Lancia were near impossible. But just fine in fields on snow and ice with even a little throttle control. I am ripping around in it in a snow covered field. Still stock like the point I selected it so now I am all confuzzled???

I opened a support ticket on the site last night… There is a thread in here on how support is handled. Based on other issues we see in here it may not get top billing, but I’m SURE they have to be aware of this based on the number of us taking the time in here to confirm it.

I tried messing with the settings more last night and could adjust the FFB feel just fine but no matter what I do, any slight loss of traction and my races are over. Frustrating at start of race when I can’t rewind! Right now the dirt experience is just terrible. I may fire up FH3 again…

They’ve messed up the wheel-integration.
Using a wheel, you will go into an unrecoverable lock if you start drifting. It’s unplayable at this point, wether you’re using a G29, Thrustmaster or whatever. Using a controller works fine and eliminates the issues.
They really need to look into this.

I would totally ignore the in car wheel, it bares no relation to what your wheel or the car wheels are doing (it moves a max of 180 degrees). Use the dash view.

With wheels set Centering and Damper to 0, they are totally artificial and have no bearing on actual FFB from the car.

Minimum FFB should be set to 100 (it is actually works in reverse).

Set FFB Scale to what strength you need, 100 may be to much, have mine at 80 to 85, depends on what you have your wheel strength set to in its setting outside game.

My G25 works fine and can drift ok round the roundabouts etc ok in the muscle cars, pedals and a wheel offer far more precise control.

Not into Drifting as a sport IRL or in game so those races will remain unraced in any case.

I completely agree,
Centering and Damper at 0 and min ffb at 100 are VERY important to have good ffb.

Hey guys, this may seem obvious now that I tried it…

I just cranked steering sensitivity up to 100… wow… try it for yourself, crowd source feedback is best