So i have been playing this game since launch with a controller and never had any issues sliding around corners or recovering unintended slides. I recently bought a FFB wheel and I jujst cant seem to cope with slides, the car always seems to snap straight back and slide the opposite way and i cant save it.
So what i want to know is this…is this just how it is with a wheel vs a controller or do i need to tweak my wheel settings further?
Not to be rude or condescending but when I read your post I had to laugh. Here we have a situation where we have a console player making the switch to a steering wheel and now your complaining, looking for a fix or a setting to make it all better. The answer is, “Welcome to the real world”. There is no fix and yes this is the way it is. You have to actually drive… So enough of the joking around and please I meant no offence.
It will explain a few things for you, maybe even answer a question or 2, But I can tell you, driving with a wheel will give the best of what this simulation, “yes underneath this game and all the icons on the map lies a great simulation with Microsoft holding all the keys to all the cars” has to offer.
Spinning out, loosing control in a “snap spin” is difficult at the best of times but it’s a real world fact and it will happen. I don’t like either and controlling it takes some work, I’ve found snapping the wheel down to get the front end to respond a little quicker in the throws of a pendulum snap spin can often catch it before it gets to the point of no return. I’ve actually pulled and torn muscles in my for arm and shoulder trying to catch a pendulum snap spin. This seems easy for a console players as the wheels can turn full left, full right, faster than a guppy can swing it tail in my fish tank. Therefore a console controller can do things no human can do and for those looking for more realism from this simulation would certainly question it’s use from a simulation stand point.
I hope this information finds you and finds you well.
As a side note: I have all driving aids off. Pure sim. Don’t forget to check out my response with the link I provided above.
Nonsense. Go play any other sim and tell me you are having the troubles handling the car that you do in forza! The ffb is terrible (still) and until its fixed the driving is going to be harder and more unintuitive than it needs to be. Yes settings can help him but for the most part its a problem with forza. With that said, most other games dont allow you to properly set up a car for drifting (i assume this is what you mean when you say holding a slide) so holding a slide is much more difficult in other games as the cars just dont allow you to set them up for it. Good luck finding something that works for you.
Interesting, I’m sitting here with a T500 Wheel, Fanatec V3 Pedals, Sparco Handbrake, Thrustermaster Shifter (Mod’d), 3 x Buttkicker Gamer 2’s, ACER X35 1000nit HDR. 100fps maxed out. and I’ve been gaming since the dawn of time. If what I’m telling the original poster is nonsense, then I must have some GOOD nonsense. Thank you for your comment.
I’m glad that you think that all of your expensive equipment and time spent gaming suddenly makes you the absolute authority on this. Because you know there couldn’t possibly be a ton of variables at play here.
The steering wheel handling is unfortunately just horrible and unrealistic in Forza Horizon, takes a lot of practice getting used to it. If you want to experience something somewhat realistic, you’ll need to check Assetto Corsa or Project Cars 2.
Don’t listen to Paco572. His juvenile tantrums and name dropping all his loot indicate a mind so undeveloped that if he was gaming more than 10 years ago it was literally from inside his mothers uterus. “dawn of time” my donkey.
In the Forza series, the Horizon titles are optimised for a fun, rather than simulation experience. As such, many reviewers have concluded that the Horizon games have been tuned to have the best experience with controllers, and while wheels are not by any means an afterthought, they are not a route to better performance in this game.
i.e. play with a wheel if you want a more authentic motor racing experience. But expect to be worse than an otherwise equivalently skilled player with a controller.
Very childish and only served you. I mentioned what I have because I’m getting all I can out of this game. be it a console port with ho-hum FFB. This is not a racing simulation. At least I took the time and effort to tell the org poster that things can be better because they definitely can be. I also offered up some advice on the span spin as I see it. Then you guys showed up trolling and now you have turned this post it into bashing post. Like I sad, very childish and immature.
No you told the original poster get better but didnt offer any advice how to do so. The link you posted you basically just said get better gear like i have humblebrag. Then you continually contradict yourself. You basically said in reply to me that i have good equipment so ffb is fine. Later to say that the force feedback is “ho-hum”. You said in your reply to op that forza is a sim, then in your latest reply you say its not a sim.
OP. Another thing i forgot to mention is it might be worth looking for tuners that specifically tune drifting on a wheel. A wheel allows you to do a lot more turning than a controller due to speed sensitivity which is why its easier to go too far, and than its also easier to overcorrect which is likely the cause of your snap oversteer.
I did offer the OP some advice. “I’ve found snapping the wheel down to get the front end to respond a little quicker in the throws of a pendulum snap spin can often catch it before it gets to the point of no return.” Perhaps had you read my post you might have read that. As far as posting what gear I have, I never said to get better gear, you did, only to suggest you can get more out of this simulation if you want. Furthermore, the links to the information I provided can make it possible for those who know nothing about audio transducers, the UPD Telemetry output which this game directly supports, to perhaps get their feet wet, so to speak. As far as contradicting myself, not at all. I never, said FFB was fine, you did. I’m certainly not going to discuss FFB here as this is not the forum to do so. Twisting my words then claiming I’m contradicting myself is only self serving to you and you alone. I said FH4 is not a racing simulation. Perhaps I should have put “RACING” in quotes to better define it.
I’m not the absolute authority on this game. I have never claimed to be. Every person who has responded to this forum post has done nothing but troll, insult and flame with the exception of
Hieronymus1967.
All of you have missed the boat here, the sole purpose of this was to share what information I have because I’m having a lot of fun and I wanted to share that.
For example, Take the ho-mum sound quality of some of the cars, especially in car sound which can often be muffled or lack Rumble so to speak. With the audio transducers you can feel engine RMP in your seat but also, what was once a crappy sounding engine in, now has that low end edge that makes sound so much better, so much so that turning the sound volume up, not the volume on the audio transducers, can make the audio transducers effects seem louder when in fact you haven’t increased the volume to them at all. This goes very well with headphones too as the volume in the headphones goes up so does the effect of the audio transducers. It’s a unique effect.
This is all about humor, helping and having fun, and given the string of condescending insults that has followed, I’m not sure you even know what fun is. So go look it up because it’s obviously not here.