Handling / physics problems with simulation steering

There doesnt appear to be a sensitivity setting on consoles, is there an equivalent setting like linearity?

Where it was for me was in the advanced settings for the wheel, it was the very bottom setting after all the force feedback stuff.

after playing the full game for longer here are my findings,

i have actually given up with sim steering in this game despite using it on every Forza it has been available on, it is just stupid on this game.

the issue for me is the steering is just slow to react and is not in sync with the game.
to compensate for this i turned the wheel rotation down to as low as 270 to keep up with the game,

then you run into issue number two when the car is above 20 mph if you go to full lock the car doesn’t actually turn to full lock,
if you put telemetry on you can see the car does not got to full lock when at any speed, there are other posts on here with video links showing the problem.

solution:

for me at least i have found a solution that seems to work,

at first i tried changing the wheels degrees to 270 to make it quicker and hopefully keep up with whats happening in game, this works however it is affected by the issue of not going to full lock over 20mph,

i have found that if you set the wheel below 390 degrees that the full lock issue is not a problem, anything under that it cannot go to full lock at speeds above 20 mph.
At 390 degrees i can keep up with what is happening in the game,

for wheel users with only 270 degrees of rotation you are screwed unless turn10 consider this a problem to be worth fixing (unlikely)

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Interesting, thanks for this. I’ll try it, but admit I had given up altogether and gone back to controller to play… Hope this does the trick.

reading another forum post,

they turned the inside dead zones to 0 and the outside dead zones to 20 and it fixed the issues,

might be worth a go too

Confirmed last night this worked… Or combo of this and the update… Not perfect but I could race and win again, so it’s much better. The patch called out wheel adjustments for PC but not XB1, but I wonder how separate they can be really…

Thanks for posting the findings!

I’m using a G920 and, while I don’t drift, I do a lot of dirt racing. Mostly, it has worked for me, and, with a few frustrating exceptions, seems to let me slide around with more control than I could in FH3. Maybe a Thrustmaster issue?

Turn of dampening and centering… Set sensitivity to 0… Vibrations to 0…min force to 100…understeer to 50…ffb to 70-100… And make sure you deadzones for the steering are on the minimum…
This will give you proper sim controls… Not really seeing much difference in sim mode and normal mode for steering tbh… But with these settings… And practice… you can drift…
They really need to steal asseto corsa force feedback tbh… But yeah… Hope this helps guys.

Everyone’s talking about wheels but I think this problem is present with controllers, too.

So many times does my car seemingly decide to do whatever it wants and the car is just gone, particularly noticeable in fast bump situations. The car becomes skittish then flicks back and forth until you inevitably spin out.

Didn’t really find this with FH3. Off road can be unbearable with this odd steering physics.

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I’ve noticed a lot of fwd cars even converted to 4wd seem to be very twitchy when modified even at 50 mph you turn and back end goes try to counter steer and that’s it inevitable spin it’s like there’s no correlation between input and what the cars are doing it seems only super cars can handle well with speed. Drifting doesn’t feel right either it’s actually harder to do in game than real life, I can do it but I have to counter far to early and sometimes there’s no delay and it screws you up. Sometimes steering input doesn’t work at all and continues forward when turning, I thought it was my controller being broke so bought a new one and this still happens from time to time. ( this also happens at low speeds for those thinking it’s understeer). All in all it seems visually stunning but gameplay has suffered a lot. I think they should’ve worked out the bugs before releasing but then I think we’d be moaning about that :rofl:

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Thrustmaster TMX user here and also having a lot of trouble. This has been my first Forza game since getting my wheel, but I have been playing Dirt 4 while waiting for FH4 to come out, and I have been having a blast with the FFB and no assist in that game. In this one I struggled to not finish last in the tutorial races and got extremely frustrated. I have been trying a lot of the recommended settings in these threads but so far nothing feels correct.

If on Xbox, I read in another thread you need to set your Graphics mode? to Performance. Otherwise there is lag between your wheel input and the car responding.

Not an issue with the PC, if you have one with enough grunt.

This thing of setting Deadzone Outsides to 20 does not work for me either, maybe only on certain wheels or before the last update.
All it does for me is prevent me from going round tight bends as car will just not turn tight enough.

Ok phew…well at least I can stop being annoyed at my terrible Dirt and Off Road racing then - will have to keep an eye on this thread and game updates then… G920 has had me screwing in everything other than Road based races. Even using the clutch seems to be borked. Loving the game apart from this but it’s kinda killing a few of the race disciplines! Will try the outside to 20 thing

FWIW, my level of frustration with steering has utterly dissipated by setting my FFB to 80 (default is 50) and wheel rotation to 720 (from 900.) I just ran the Gauntlet four times, twice in a RWD 037, twice in the Subaru rally car. With the latter, I got 2nd place then 1st – so it can be done.

There has got to be something really weird going on, because if my G920 on an XB1S works perfectly, shouldn’t they all? Isn’t that kind of the point of a closed/console system? (I’m old & ignorant of these newfangled contraptions.)

There is problem that wheels don’t react correctly they need to fix them

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So today I jumped in most of the dlc drift cars and basically couldn’t drift any of them, simulation mode was even worse but not by much, just trying to initiate a drift was a problem, get on the gas car spins left or right, no chance to countersteer, this was all done on 900 dor with a Fanatec V2. Spent the next 3 hours fiddling with different settings and combinations of settings which left me thinking I suck at drifting even more than I thought or my wheel or the game is experiencing significant failure. As I sat there looking at the advanced controller settings for the 100+ time it dawned on me the only thing I hadn’t played with was the dor setting, at this point I was exhausted and my arms actually hurt from 3 hours of physical combat with my wheel. I already new 540 didn’t help because this is how I started the game and what I normally play on so I left the in-game dor at 900 and set my wheel at 270 and bam I’m now able to countersteer, I was basically in shock that 270 worked, got back in the viper, mustang, nissan’s and for the most part was able to countersteer. It was a little twitchy so I kept going up a little at a time and man when I got to 360 dor it was almost effortless drifting, simply incredible. Leaving the dor at 360 I Jumped into a couple A, S1 and S2 class races and was amazed at the level of control I now had with the car. I know a lot of players are turning some canned effects to 0, but I"m finding some level of feel/benefit to using them, such as center spring at 50, wheel damper 25-50, fb understeer 25-50, fb min 75-100. The vibration setting is the only setting I keep at 0 as this helps greatly when off road, not a fan of a shaking vibrating wheel. Hopefully tomorrow when I wake up and play this wasn’t just a dream.

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I have G920 and at the Demo wheel support was terrible I think. Much worse than FM7. Is it better now ?

Does someone have such an impression that it is practically impossible to play on the steering wheel?

Drifting cars will be better with 360 on your wheel as I doubt they have anymore in real life as they get some massive steering lock due to there setups, using a normal steering rack ratio they would not be able to change from one lock to the other fast enough.

Normal cars and most race cars will have at least 540 to 720 wheel rotation for full lock to lock steering, less and you could not steer precisely and the car would be very twitchy.

delete

I have a TX 458 Italia edition force feedback wheel and I’m experiencing the most frustrating racing I’ve ever had on forza and thrustmaster. It’s the whole countersteer issue. Even when I set the drivatars to inexperienced, they race around the track faster than I can go. The reason: countersteering. The minute I go SLIGHTLY fast around a corner, I can’t recover. I turn the wheel to counter the slip and I oscillate back the other way until I’m off track and in the weeds.

I’ve tried every setting I can imagine to fix the issue. I even upgraded the cars wheels completely to improve traction–no solution. I’ve given up on Horizon 4 and driving with a wheel until Thrustmaster tells us they have fixed the issue or Turn10 tells us they’ve solved the problem on their end.

Deeply disappointed with the support for wheels on Horizon 4. I drove the previous Forza last year and dropped it for the same reason.