Control issues

I played the demo with my Thrustmaster wheel and it seemed to me that the cars didn’t control well at all, compared to past FH games. The seemed very loose, like they were on ice or something. I played a little FH3 to make sure the wheel was calibrated properly (it was), but FH4 still disappointed. Anyone else see this??

On a controller, the handling seemed a bit better to me than past Horizon games. And there was a better sense of weight, too.

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You’ll have to calibrate it with horizon 4 because horizon 4 has a different physics engine. Every game is different and won’t have to same calibration settings. For instance if you went on any of the dirt games you’d have to re-calibrate to work with that game

I too tried the demo out using a T300RS wheel, TH8A shifter,my modded T3PA PRO pedals and TSS Shifter / Handbrake.
While i’m very impressed to say that the ingame settings recognised each device correctly ( for once } the experience of trying to actually control the vehicles was without doubt the worst that I’ve ever experienced.

The TM control panel settings should renain the same regardless of which title you choose so the fault has to lie with the in game settings.
Despite spending a good few hours trying everything from minimum settings I have been unable to create anything that feels like I am connected to the road surface, as the op above stated it is like trying to drive on ice with no steering input.

FH3 was bad at times but imho this new handling model is nothing to write home about sorry…

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Sorry my apologies I didn’t realise that I had signed in under an old account, however my above sentiments remain the same, very disappointed

Well I play with a controller. To me it felt sluggish first, causing too much input, and because of that the car suddenly oversteers, and when I correct with opposite steer then the car reacts at once causing snap oversteer to the other side. So there is a delay first, and then it is suddenly pointy. I did a lot of zigzagging.

It did go better after some time, I guess I will get used to it.

I posted another thread about sluggish steering.

https://forums.forza.net/turn10_postst132170_Countersteering-into-a-drift-feels-too-sluggish--and-it-often-ends-up-crashing-my-car.aspx

In my opinion the only issue is the steering velocity. It takes a full second for the wheels to turn from one side to the other, contributing to uncontrollable countersteers and a very sluggish feeling.

In my opinion it can be easily fixed by either making it a tweakable option, or by binding steering velocity to how sideways you’re going. When you’re correcting a drift, the wheels should respond almost instantaneously, Horizon 4’s second is far too slow.

I hope a developer sees this and weighs in. A single setting really shouldn’t be hard to add, but it would massively improve the handling.

Nollie37, that’s exactly the issue I am having. I ended up zigzagging all over the road in most races. Guess I’ll get used to it, though. Thanks to all for the responses.

I think it’s unreasonable to expect we should just get used to it, though.

1 second is a really long time to anticipate while driving a car. It’s far too long a reaction time in such fast paced environments.

It shouldn’t be a lot of effort at all to just make the steering velocity a variable that can be adjusted, like many other analog input settings.

Some people said there are pretty big lag between your moves and wheel animation on XO and XOX with 4k/30fps mode, but on PC and XOX with 60fps mode everything is good.
I saw it my own eyes on comparison video.
Don’t know whats now, after the patch for demo was released, but very curious because i wanted to buy a wheel for FH4.

YES, i play on a TMX and have posted a similar thread yesteday about lack of feel and how the car is un controllable past a certain angle which is not even that big of an angle,

also the handbrake seems very aggressive, to the point of one tap of it with any sort of steering lock on sends the car to wild angles that are not savable.

i am using SIM steering too.

to also note, i have played with all the steering settings.

and have tried varying degrees of wheel rotation all the way down to 270 and it is still too slow to react

I have my wheel set to 1080 degrees. I first set it to 360 but it made it way too sensitive and I had to have the sensitivity set at 5.

With the wheel set at max degrees of rotation I had 1-1 steering ratio between game wheel and my wheel. The issue for me with the steering is that the in game wheel only has 180 degrees of rotation and this is why I believe most people are feeling like the car is too sensitive (if you have lower degrees of rotation on your wheel)

When I went to max degrees it felt a lot smoother but again the problem with the low in game degrees of rotation causes massive understeer in slow speed corners. For a racing game really we should have a minimum of 540 degrees. I really hope this is added so that wheel users can enjoy the driving.