Handling in Forza Motorsport - anything I can do?

FM7 feels great for me and FM even better.

3 Likes

Sorry bud, its you not the game. The overall handling feel of this game has been the same for 20 years. Millions of people have played and enjoyed this series, especially on a controller. If theres one thing turn 10 nailed it was the controller implementation.

If you truly feel the way that you do, then go play something else because obviously this game isnt for you. But at this point i find your opinions disingenuous and it seems like youre just trying to rile people up.

9 Likes

This seems to be a perfect example of Dunning-Kruger effect. I do not cite this in a disparaging way.

You really are struggling to differentiate FM from FH aren’t you. GT7 is more sim than FM and it is also very different from FH. The handling in GT7 is far more similar to FM. There are cars in FH where they don’t handle to the responsive level that you are suggesting. The Civic in FH5 I was using today wasn’t exactly handling like a F1 car.

I’ve always followed the principle of slow in, fast out on corners. Your braking points are obviously too late because you are feeling the need to brake and it’s sending you off the track. Or your approach is too fast. The great thing about FM is that you get a rating for each corner or section. If you are getting between 8 & 10 out of 10 you know that you are on the right track. I’m assuming the top drivers hit 10 out of 10 frequently. If you watch their replays in Rivals you’ll notice their angle of approach, when they brake, when they re-engage acceleration and they always accurately hit the boards. If I nail a corner, I am always either able to accelerate through it or on a more acute angle, drift or have the correct speed without acceleration.

I have played alot of racing games in about 40 years of gaming and I really don’t know where you’re coming from. FM23 plays like it always has. Obviously I’m not a top driver but it’s because I’m not good enough and I don’t blame the game! Maybe just accept that FM isn’t for you or admit that you’re an undercover saboteur employed by a rival gaming company😁

4 Likes

A few things

If you think arcade games like Grid Legends or Need For Speed have the best handling in any racing game and then proceed to judge this game for being unrealistic, then you don’t strike me as someone who knows much about vehicle dynamics. There’s several things from this post that indicate that

Something else is that there are real cars that behave in ways that you described. There are cars that oversteer at low speeds when you depress the throttle - the Toyota MR2 comes to mind. However, most road cars are factory tuned to understeer, meaning that they’re a lot more stable due to not breaking rear traction like the Toyota MR2 when you depress the throttle, because average people don’t know how to drive

As for getting cars to behave in this game, it’s theoretically very simple - you get the understeer/oversteer balance how you prefer for each situation. You choose your balance for low speed, high speed, on-throttle, and off-throttle. Achieving this is what makes tuning and vehicle dynamics so difficult to understand

I’m not going to write a guide on how to tune because there’s already guides. However I will say that if the car’s oversteering off-throttle, the easiest way to stop it is by increasing the differential’s deceleration lock. This helps because the more locked the wheels are, the less eager they are to turn

2 Likes

Sorry if I’m not offering anything useful but how did you create this topic under the FM 2023 Discussion category?

It was created BEFORE the restrictions.

Are you still experiencing issues with the handling? Great suggestions in here. Also, don’t treat it like a GRID or NFS game.

The suggestions fell on deaf ears… Every game has a learning curve but if youre not willing to learn, then you cant really complain.

2 Likes

Yes that’s true. YOu know, it took me a while to dial in the control on pad with Assetto Corsa, but once I put in the time, it just feels incredible to play. Can’t believe you get full steering wheel movement in cockpit for each car and you can overdrive the cars as much as you want.

Anyhow, as for the OP, he really needs to put in the time to learn each car and track, tuning, different setups, etc.

1 Like

Theres a lot of games that give full wheel rotation animation. Im not sure why Forza and Gran Turismo always lagged behind with that. It does look freaky when you use a controller and the wheels moving so unnaturally fast, its possible thats why they dont have it. If you bring up the telemetry it shows the actual rotation.

I have a decent post about car tuning if you’d like to look it over like a cheat sheet. May help your tuning journey?

3 Likes

I know what I know about vehicle dynamics from decades of driving. Did I drive super sports cars? No. I think a Dodge Challenger I had for three days in 2021 while my car was in the body ship to fix hail damage was the fastest car I drove. And of course I had no chance to drive it at anywhere close to its speed limit, because of my city’s speed limits.

I like to drive as fast as possible, like everyone else, about 5 over the speed limit, and if it’s a highway to another city, ten over like everyone else around me. And I can tell you one thing for sure. If I’m taking a curve, no matter what the speed is, and I press the brake, my car doesn’t star going straight, which is what happens in this game.

I want to like this game, because I bought it, and because it has some nice cars and tracks. So two days ago, I opened it again, grabbed the McLaren P1 (or PT1, I can’t remember), and I chose the Silverstone track because I play F1 25 a lot, so I’m more or less familiar with the F1 tracks.

And from the moment I started, it was a joke. Like someone suggested here, I disabled every single assist. And that works only when you have a full car gaming setup with the pedals, wheel, gear stick or paddles, etc. Because on a regular Xbox style controller you don’t have the range of movement in the triggers that you have with the pedals. I can try to go soft on it, but the faster the car is in this game, the harder it is to do that. So basically the car was spinning as soon as I accelerated a bit.

So I went back to enable some assists, but I left ABS off, which someone here also suggested. It’s amazing how bad it, because I will be taking a curve even at 100 Kph and as soon as I press the brake trigger, the car starts going straight. Now, in most car games, when you press the brake, it causes the car to not turn as sharp as it would without braking. But it doesn’t make it go straight. That’s ridiculous. Unless you’re driving at 300 Kph, and you hit the brakes hard, that’s more understandable, it’s just physics. But this happens ONLY in this game, and it happens even going at 60 Kph. So if someone knows the fix to that, I’d be happy to try it. Contrary to what many of you believe, I’m not here to annoy people, but hoping that someone will post something that will make me enjoy this game as much as the other racing games I have.

Hell, Forza Horizon 5 is far from the handling that I like. However, I enjoy the hell out of that game and also FH4. The handling is too skiddish for me, it doesn’t take much to drift like crazy, but I still feel like I can learn its tricks and I have, after playing it for months. I have like 8 million CRs, I have just completed all the chapters, and it’s by far my favorite game ever. I think the graphics beat any other game in existence.

And I keep reading the same thing from most of you. That FH5 and the other games are ā€œarcadeā€ and FM is ā€œsimā€. Simulation games attempt to replicate real life, correct? In the case of racing games, in theory the vehicle would abide to real world physics and behaviors.

Well, let me ask you this. In real life, do you drive a car that is a few feet ahead of you and below while you’re hovering in the air? Or if you don’t have supernatural powers to hover by yourself, you would have some sort of setup like those guys on YouTube that fly around rural areas. But the fact is, unless you’re filthy rich, and you can afford a car that can be driven by remote control, and by remote control, I mean an XBox controller, most of us don’t do that. So from the moment that you’re driving a car in FM like that, the ā€œsimā€ is not much of a sim at all.

Now, if you tell me that when you drive it with that cam position, the car goes in a straight line when you press the brakes, but if you drive in the most ā€œsimā€ like POV inside the car, that behavior changes completely and it reacts like a real car, I’ll be happy to try that.

And speaking of sim, I barely play GRID or NFS. The game I play the most besides FH5 is F1 25, and F1 24 before that. And the F1 games are also considered sim, and while I have a few gripes about them, the handling in them is perfect. When I turn, it turns. Sure, if I’m driving really fast and I press the brakes while turning, it turns less sharp than if I don’t. Not a lot, it still turns.

The handling in the other games varies from game to game. The Crew Motorfest is not terrible, but I don’t like it too much, besides, it has a gimmick that many racing games have and I hate, which is that the moment to let go off the accelerator, the camera suddenly gets closer to the car, and when you press the gas again, it gets farther. I think this happens in GRID Legends and NFS Unbound. I just got an RTX 5080 card so I played most of my games yesterday.

But no matter what the game is, when I press the brake, if I’m turning, the car still turns. In Forza Motorsport, it just goes in a straight line. This is the least enjoyable game I’ve ever played, but I wish there were some options to configure it to at least handle closer to FH5.

So don’t tell me, it’s me, not the game, when I have several other racing games that I have no major complaints about the handling. And don’t tell me stupid crap like ā€œOh, you little kid, you prefer racing games like Mario Kart, you can’t play FM because it’s a SIM game for the real racers!!!ā€ It is not. If cars reacted in real life like in Forza Motorsport, there would a lot more accidents.

1 Like

Easy fix—this is a brake bias issue.

Take any car that offers modifiable brake bias. If unavailable, install sport or race brakes.

Every car defaults to a 50/50 F/R split, and the front tires are usually the first to lock up, so the car straightens out as a result. Yes, it’s exaggerated in this game.

To fix it, you want to set your bias towards the rear, usually in the range of 49-46% for the majority of builds.

Two easy ways to dial this quickly:

Option #1 - find a long and level (emphasis on level) straightaway, have the telemetry pulled up and set it to the friction circles overlay. Smash the brakes and see when the front and rear tires lock up. You’ll see how early the front tires lock up with the default 50% bias. Dial back the split until the fronts lock up just a split second before the rears (or at the same time). This will give you the neutral braking you’re looking for.

Option #2 - drive on some grass and keep dialing the brake pressure rearward until the car stops straightening out when you hit the brakes.

Not only will this get rid of the exaggerated brake-induced understeer, it’ll maximize braking efficiency across all four tires, even if it’s just a marginal advantage at best.

The majority of cars tend to be comfortably neutral right around 47%, if not 48. It’s not a hard rule; some don’t need rearward bias, and some might go as low as 44-45. Further, a lot of Fuji-specific builds go down as low as 42% for added rotation in the switchbacks.

1 Like

Start reading something, this is one, but the libraries are full.

1 Like

Take the P1 challenge:

Ok, so I just have to jump in on this conversation. I have to say, Silverstone is not my favorite track. And R class cars are not my favorite cars. Not to mention, I’ve never been a big McLaren fan either. So that makes me the perfect person to put @SebeeAlvee 's handling complaint to the test.

I took the P1 out (in Rivals) for some laps just to see how bad it handles. Well, for me, it was a bit of a handful. But no where near the trouble as @SebeeAlvee complained it was. The only issues I can honestly say I had with the car were due to my own level of competency with the track and the speed of the R class of cars. And this was with a stock tuned car. Assists were set to my own typical levels of abs on with traction and stability set to sport.

So the only thing I can add further to the conversation is @SebeeAlvee , any problems you are having with the handling within FM rest opon your own abilities. Sorry dude but that’s how I see it from all I’ve read and from trying out your own personal test track and car.

I would suggest for you to take a car such as the Ginetta G40 Junior (probably the best and easiest handling car in the game) and drive it until you get a fell for the handling characteristics of the game.

Best of luck to you.

2 Likes

Oh yeah, I forgot to mention, in the process of testing the P1, set a new PB for myself at Silverstone.

There’s no fix for this as the behaviour is hard coded into the game. It’s the most ridiculous thing I’ve ever experienced in my 30+ years of racing games.
it’s essentially the same physics model they’ve had since FM3. You brake and the car automatically turns the wheels less and starts understeering for no reason at all. Braking lighly mid corner is actually good practice to get your car to hit the apex a little deeper. They really need to do away with this invisible wheel lock connected with how much you compress the brakes. If the angle and speed is just right and you brake hard, your car should oversteer slightly and not go in a straight line.

1 Like

More I read more you guys talk nonsense, seriously.
You are on a controller and I guarantee you that if they don’t implement controller assist, you guys instead of limiting the stick travel, you will just keep crying.
The controller assist is done to keep as much grip as possible, the Tires have a limited amount of grip and you can also brake it very easily under stress.
So if you enter a corner, you will have a certain angle to avoid understeer, a certain speed of turn because going from 0° to 10° can cause loss of grip if done to fast, Now if you brake like mostly BIKERS now this phenomenon, that you have no weight on the front and a peak of braking power can lock up the front wheel. So you get in the corner, apply brakes, the system has no control on the brakes, so to gain optimal grip it will reduce wheel turning angle.
And this was from FM1 and on any game that implements a controller.
A wheel has 900° (NO DEAD ZONE) and maybe in a chicane you use 100° for a 90° corner. Now you come with your stick and pretend to be precice on a stick travel of 90° + DEAD ZONE, let’s say 80° and stay arount the 3, 5% usage where going 5,1% will cause understeer… Come on!!
You have always been assisted and thought it was your skill.
You guys don’t know what to complin about.
You want a SIM then you criticize the game to be and Arcade and now you want Arcade physics in the game!!

3 Likes

Please someone correct my incredibly basic brain but if you have ABS turned off your brakes might lock and therefore send you straight. I only say this because I have recently started to play with assists off, except for automatic gears and I have found that if I brake too late or press the brake for too long, I go off track in a straight line. Presumably because my brakes have locked. This is a ME issue however. Not a FM issue. You say that you like to drive fast. It seems like you are driving too fast into corners. With ABS off, the brakes are much more fierce but it seems to lessen the braking time required if you get it right but if you get it wrong the outcome is much worse than when ABS is turned on. Smoother is faster. The main difference I have noticed between ABS on and off on a controller is that it’s much more difficult to perform gradual braking with the left trigger when the ABS is off because it’s much more sensitive. You can tell this because of the sound effects! It’s much more fun however.

As you know from your real life driving you describe, one of the things you are taught is to not brake as you go around corners, unless you absolutely have to of course. I’ve been driving for 29 years on winding rural English roads, including narrow country lanes with high hedges, so hopefully I have a reasonable insight into this.

Have you tried Dirt Rally 2 with the assists off (or on!). I would love to hear your opinions of handling in that game :grinning_face_with_smiling_eyes: