This goes for ALL the Horizon games. It may have an arcade like feeling to it as far as handling but it is not 100% arcade. If it was every car with every upgrade possible on it besides tire upgrades would be easy to drive. They are NOT and you will most likely not be able to control them. It is a MIXTURE of Arcade & Simulation racing. There is no debating this. Anyone who calls it just an arcade racer is incorrect.
Need for Speed=Arcade Racer
The Burnout Series=Arcade Racer
Sonic Racing=Arcade Racer
Split Second=Arcade Racer
H1=Not an Arcade racer
H2=Not an Arcade racer
H3=Not an Arcade racer
H4=Not an Arcade racer
Now that we have that all cleared up, can people stop using that as an excuse to drive poorly online?
What is there to be confused about? It’s a mixture of arcade and simulation and Motorsport is also but leans more toward simulation. In Horizon you can take turns at much faster speeds but braking is still needed. In Motorsport you really have to slow down or you will fly off the track giving you far less forgiveness for going to fast into a turn. Many arcade racers give you the ability to not brake or hardly brake at all as the tracks are designed to keep you on them like bumpers keeping a bowling ball on the lane. While some tracks in Horizon kinda do this the Street Race and Cross Country tracks usually don’t. There is no wall to save you to keep you on the track.
And further, I also believe that regardless of whether the Horizon series is or isn’t an Arcade Racer, there is still no excuse for the intentional ramming in online play (except for Playground games, obviously).
I think that each user can decide for himself or herself how to play the game in solo mode, but when playing online, then there is no place for the intentional ramming.
You’re right. It’s definitely simulating real world driving. Many is the time I’ve run off 400ft cliffs and kept driving with no issue. I like running through multiple rock walls while I drive too. Never seems to hurt my real life car at all so why should in a driving simulator like Horizon 4?
First time hearing that lol
But does make a bit more sense for fm7
Would still call fh4 simcade then
And NFS will always be garbagecade
What you consider The Crew lol
Be similar to NFS wouldnt it
The Crew 1 was extemely arcady - to the extent that it was very hard to keep the car going in a straight line on a highway because the arcady physics translated even the smallest steering input into a
Crew 2 is better, the cars actually feel like they are driving on the road, not floating like in Crew 1. It even provides some basic fine tuning. Still a lot more arcady than Horizon with nitro, tuning parts with skills and so on.
You can tell with every Horizon that it originated from the Motorsport physics engine. Toned down but of all the open-world racers it provides the best feeling because of that. To be fast in Horizon you need driving experience, racecraft and car building knowledge.
In titles like the Crew or NfS once you adapted yourself to the handling characteristics you are set.
PG should know this Advantage they have over all other open-world racers and make more use of it. By providing clear rules and restrictions for cleaner online racing. At times, even racing in GTA Online was cleaner and more competitive than here. I would even argue that GTA Online racing is the strongest contender Horizon has. Because being quick in GTA needs a truckload of knowledge and skill.
Of the games I’ve played, I’ve never felt there’s a huge difference between them in terms of car handling. FH4, to me, still has broadly similar handling to PCars2. The amount of grip is just a parameter, not the nature of the physics model. Fitting a car with supersoft tyres vs hard doesn’t make the physics less sim, you’re just simulating different tyres. Some of the cars in the rivals events in FH4 can be tricky to handle, just as much as cars in PCars2, for example the Jag for the Lakehurst Forest Sprint rivals. And in any case, many people complain that the cars in PCars2 are unrealistically difficult to drive, which obviously is non-sim. About the only way in which I’d say FH4 handling is “easier” is once you start to slide, you don’t tend to end up facing backwards as easily as you do in games like PCars2, F1 and GT Sport without traction control. But then people say it’s much easier to catch slides in Assetto Corsa, and people don’t cite that as a reason for it being non-sim, many people feel its more progressive loss of grip is more realistic than a more on/off grip model.