My early impression was that the whole game has been dumbed down in terms of challenge. In FH3 it could take me quite a lot of attempts to get 3 stars on some danger signs, and in some cases I had to try many different cars to find one that could do it. In FH4 I seemed to get 3 stars pretty much first time on every speed camera or danger sign, and drift zones only took a few attempts.
I also noted that skill chains are much easier to sustain, as you can hit almost anything at the sides of the roads and it only serves to continue the chain with a wreckage skill rather than ending it.
However, I then came across a drift zone where I was about 20k points short of 3 stars, even after quite a lot of attempts, so there are some decent challenges lurking in there.
i must be doing something wrong then, I still have trouble with the danger signs due to them being offroad, I think my problem is I don’t have a fast AWD car and I am not spending any money on cars this time around, so whatever I get through wheelspins is what I am going to use. lol
I perhaps got lucky, winning the #34 Volkswagen Andretti Rallycross Beetle in one of the free super wheelspins for my tier. I haven’t got all that far into the game yet, either. You should consider buying some cars, though, e.g. I tuned an Aventador beyond X999 for something like 500k for the car and upgrades and it was enough to beat Jonk and Super GT on one of the speed cameras.
I know it’s meant to be different, but why?
Are they appealing to a different kind of people?
People who don’t understand physics?
People who don’t want a challenge?
I really want to like this game it looks great and free Rome is fun.
However the unrealistic easyness of it, ruins it.
As Stigolas said, turn all of your easy assists off then try to go round bends flatout, not possible unless very gradual curve, even then if over 200mph it will drift out and off the road.
I am new to Forza and expected arcade. I am enjoying the change from sim racing. Though for me, the ability to take any car off road and charge through tree stumps, just kills any sense f fun at times. It would be nice if there was a basic sense of what some cars can and can not do.
And you do not understand that in the previous 3 parts everything was ok. In FH4 they changed a lot of things, in this they facilitated the way of driving cars, which is not what everyone likes. Overall, I have the impression that FH4 is made for a low age range
I have tried taking almost every corner flat out, i can tell you that there is indeed over and understeer, sometimes at the same time. And there is weight transfer unless you make the springs as stiff as possible. And the grip is really not that high, there is more than Motorsport 7 but its in the same ballpark as Horizon 3.
My mainstay is iRacing, that’s where I get my realistic driving kicks. FH4 is perfect though, big dumb fun for when I can’t be bothered with serious racing. Loving it!
People who want to drive around an open world with a huge variety of cars and do different types of races and challenges with them. It’s not a circuit racing sim. The market is flooded with those right now; Forza, Project Cars, Gran Turismo, Assetto Corsa etc and not many (if any) games like Horizon out there…so I’m not exactly sure why you’re upset about that. There’s tons of options if that’s what you’re into.
That being said, it’s a simcade. While the races and general concept may be more on the arcade side, there are plenty of sim elements as well, particularly in the tuning of your car. If you find your experience to be too easy, you can nerf your cars in the tuning settings and turn all assists off.
While your post is almost poetic in it’s nature I must disagree. If you would remove all the driving aids you would realize there sure is under- and oversteer, and even weight transfer. Weight transfer is noticeable especially when driving rear engined cars such as Porsche. Applying power you get understeer, and there is even lift off oversteer. Try it!