Gameplay - AI struggles with making passes (1734971)

Here I am with yet another example of broken AI in the Endurance update… Though this one is pretty simple to explain. In Multi-class races, the AI struggles incredibly to pass itself despite a LARGE pace advantage. The screenshot below is from the last race of the Endurance Tour, featuring classic cars from S class all the way down to D class.

Notice the winning margin. 3 minutes and 35 seconds. On Difficulty 6. Now, I’m not a bad driver, but I ain’t that good to win by 215 seconds in a 25 lap race. It’s simply because the AI can’t deviate from the racing line to pass another AI… so it gets stuck for a looooong time. Same thing happens on other Multi-class Endurance Tour races.

This “rebuilt AI” behaves as badly as it did in previous iterations of Forza Motorsport… so let’s actually fix it for once. The AI was so broken here they didn’t even rubberband…

(NOTE: The reason there are white boxes is because I’m currently dealing with a game-breaking bug that causes most of the track map and menu graphics to unload after 25-ish minutes of racing. A bug that has been present since Update 2. See Environment - Disappearing / invisible tarmac on PC (1615983) for that particular discussion. I raced the last 11 laps of this race with full driving line assist so I could still make laps on the invisible track)

General Info:
Bug Info: Multi-class AI Unable to Pass
Platform: Steam
Edition: Premium
Account: Solo account
PC GPU: Nvidia 3080Ti
Settings: Difficulty 6
Attempted fixes: None
Content Update: Update 9