I like to set up multi class races with level 8 AI difficulty, and I’ve noticed that I can very easily stay ahead of an AI car that may be hundreds of PI points higher than me (I’ve raced E class cars and fought off A class cars) without even trying to defend against them.
Reason being is that the AI prioritizes keeping its line so much, that if you simply keep racing on the racing line, the AI will just apply the brakes to not hit you and then stay behind you rather than break out of the racing line to shoot past you. Unless it’s a long straight in which case they just accelerate and rear end you, rather than break the racing line.
I actively have to move to the other side of a track for the AI to blast past me, and even then they’ll often brake to avoid hitting me if I make a slight move closer to them. Hopefully this gets fixed, because it’s pretty immersion breaking to see a 911 GT3 stuck behind me driving a 300SL making no efforts to pass for lap after lap before just ramming me off the road.
The AI seems to need a lot of improvements. The only thing the AI is good at right now is to be fast when they are alone on the track. As soon as they need to interact with the player or other AI opponents, they start struggling and are a lot slower than before. I really hope competitive racing with AI will at some point be possible…
Once you make a pass on AI in freeplay & career mode they completely give up. I really don’t care about career mode though. Just playing it to get the car rewards at the end of the series.
Why does the AI lose their mind and drive off track when you pass them? I’ve seen this many, maaaany, times already in Forza Motorsport, and I don’t understand why getting passed automatically makes them brainfart.
Circuit Race, difficulty 6, sport rules.
Adding a video for reference:
Yes, the AI still makes the same mistakes. I did the latest part of the featured tour yesterday and on Maple Valley the AI still flew off a bunch of times and crashed into tire walls. The AI seems to not have learned anything in the past Updates, at least I haven’t seen any improvement.
Also on the Nordschleife the AI is crashing a lot.
Maybe AI struggles with making passes but it surely knows how to ram you, especially right after the start. This problem occurs from the beginning and it’s still not fixed. On narrow tracks it’s very frustrating because you have no room to avoid this.
AI still slams on the brakes at the most minor of turns. Turns you can either cut at speed or lay off the throttle. Any time the racing line goes yellow to suggest a “slow down” the AI comes to almost complete stop, blocks the apex and I get the penalty for “unavoidable collision” when it’s clearly not my fault.
I’m quite happy that the AI won’t aggressively dive bomb you or so, but the extreme cautiousness of the FM Drivatars is at a level where it is causing accidents. !The Irony!
I had moments at parts of circuits where you are supposed to go full throttle, but the AI brakes when they are on the inside of a turn an nobody is in front of them. It is really hard to use the slipstream when AI brakes for no reason.
One of the things that make AI seem realistic is predictability, we need that!
As of Update 8, the AI still struggles to pass. They will maintain their line and brake for slower traffic rather than go off the driving line to pass. They will ram if you hold them up for too long. Even around corners, they don’t try to break late to get an edge or go two wide besides T1.
Racing against them does not feel natural in the slightest. Its a game of follow the leader with only the player doing any real racing.
For context: Here I am mid race (yellow car upfront) actively holding up traffic around a corner on the racing line on the highest difficulty. All the AI does is hold the line. They could have easily taken the outside and passed, but they did not.
Here I am with yet another example of broken AI in the Endurance update… Though this one is pretty simple to explain. In Multi-class races, the AI struggles incredibly to pass itself despite a LARGE pace advantage. The screenshot below is from the last race of the Endurance Tour, featuring classic cars from S class all the way down to D class.
Notice the winning margin. 3 minutes and 35 seconds. On Difficulty 6. Now, I’m not a bad driver, but I ain’t that good to win by 215 seconds in a 25 lap race. It’s simply because the AI can’t deviate from the racing line to pass another AI… so it gets stuck for a looooong time. Same thing happens on other Multi-class Endurance Tour races.
This “rebuilt AI” behaves as badly as it did in previous iterations of Forza Motorsport… so let’s actually fix it for once. The AI was so broken here they didn’t even rubberband…
(NOTE: The reason there are white boxes is because I’m currently dealing with a game-breaking bug that causes most of the track map and menu graphics to unload after 25-ish minutes of racing. A bug that has been present since Update 2. See Environment - Disappearing / invisible tarmac on PC (1615983) for that particular discussion. I raced the last 11 laps of this race with full driving line assist so I could still make laps on the invisible track)
General Info:
Bug Info: Multi-class AI Unable to Pass
Platform: Steam
Edition: Premium
Account: Solo account
PC GPU: Nvidia 3080Ti
Settings: Difficulty 6
Attempted fixes: None
Content Update: Update 9
Yeah, for sure. Multi-class just exacerbates the problem to the point where it needs looked at, or the AI is basically useless. Might as well be racing by myself.
Weird seeing my topic be moved/merged without as much as a notification lol. I feel like it’s not quiiiiite the same though, since this was with AI vs. Human, not AI vs. AI