I’ve noticed this a number of times, I’ll get stutters and slight pauses, happens in any mode, coincides with a slight seek noise from my external HDD.
I have also heard it happens to others, who also have an external HDD, is this the cause?
Usually external HDDs make games run smoother with faster loading times, but I have to say I had these issues since yesterday, too. Before everything was fine. Now often in the menus when the camera moves around my car the game stutters. I have a pretty good external HDD. Before this happening every game profited from it.
Do either of you have “instant on” mode turned on in the Xbox ones power options? This is known to cause issues like what you are experiencing, and turning it off causes the xbox one to shut down fully, and usually run better when turned back on. Another option is to press and hold the power button for 5 seconds on the xbox one itself, as this will cause the xbox one to reboot. Just make sure you are not running a game or app when you do this.
If you issue isnt this, then I am not sure what it could be. What external hard drives are you both using?
For the first couple of hours that I ran the game, I did not notice stutters at all. They were also non-existent in the demo which I played to death.
Recently, I’ve noticed these micro-screen freezes as well, kind of like a spit-second frame lag. This was a recurring problem in FM5, but it seems to happen very rarely in FM6 too. I’ve actually noticed it twice or thrice now in Bathurst, start of a full grid race, around the first corner. It’s probably not as noticeable as it was in FM5, Lemans… but if you have a tendency to notice these things, then you will.
It’s just how the game is, as NO other game on my console does this. I do very rarely notice stutters in Horizon 2, but not to the point that it disrupts gameplay or breaks the immersion in any way. Wish these stutters were completely non-existent; Horizon 1, and all three FM on the X360 had none whatsoever. It was unheard of.
Anyway, I don’t think there’s anything we can do about this, unless the devs release some kind of update or patch (didn’t happen for H2 or FM5 unfortunately), so doubt it.
I always fully shutdown my console, keep it on Energy Saving, and clear Persistent Storage and Alternate MAC from time to time. I have about 135 gigs free on the internal 500gig HD.
One place where it actually stutters frequently is when you’re car’s rolling towards the pits during pre-race.
Anyway, we’re not the only ones to have notice or experience this. The same discussion going on at Neogaf:
There’s no freezing - just a split-second micro lag, reminiscent of those in FM5, though not as frequent.
Are you also not getting stuttering in some pre-race screens when your car’s rolling into the pits? Do you have enhancements turned on, such as frame interpolation/motion enhancements? What’s the Hz (refresh) on your TV? Sorry… too many questions. Just curious.
I sometimes experience the micro-stutter just like in FM5. But here in FM6, it’s not as prevalent. It’s minimal. But I had a race when I experience around four microstutters and one of them very noticeable on a straight at Long Beach. Then when I headed to the next race, I hit quit then the game froze. I restarted and did the same thing again to test if the game will freeze (click next race then quit) and it froze again. I disconnected internet connection and did it again to really test if it’s a game problem, internet, or whatsoever. It didn’t freeze. So it’s highly possible that the internet connection causes the micro-stutters and freezing. But still, I have to observe stuttering more on offline mode and then i’ll give an update here.
That’s exactly the case - I have tested the game at length, both online and offline, which has no bearing at all on the stutters. Like you say, they are quite rare compared to FM5, but still there… you might notice them from time to time. So far, I’ve only noticed them on Indy, Long Beach, Brands Hatch, Road America and one other track, can’t recall… Road Atlanta maybe or was it Laguna? Some tracks it seems will display no micro-stutter at all like Daytona, The Ring, or LeMans. It’s quite random really, the split-second stuttering certainly isn’t an issue like it was in F5, though I’d rather they were completely non-existent, like the FM games on X360.
I had the game freeze on me once too, but that’s it. Again, playing online or offline doesn’t matter - the micro stutter will make an occasional appearance from time to time, though I’m super-glad it’s nowhere as frequent as it was in F5.
I hope this time it doesn’t go unaddressed, as was the case with 5. Perhaps as the console ages, bringing into play the ESRAM and DX12 will cure these minor annoyances for good.
esRam is already in use, as it is built in hardware on the Xbox one. It has been there since day one. Game devs, especially first party ones like T10, should already be using it. As for DX12, it is a low level graphics API, and according to Phil Spencer, it wont make much difference to how games run on the Xbox one. The Xbox one is already using low level API’s in the form of DX 11.X, and it includes some of the features that are in DX12. According to what I have read anyway.
When will these DX12 and ESRAM be installed on our XB1? I haven’t got FH2 as it doesn’t have split screen. Although I’m thinking if I’ll get FH3 next year.
Stuttering update: I noticed that when stuttering happens in a race, it happens in that particular race consecutively, around 4-5 times may it be around corners or straights. And in these 4-5 times, there’s one which is really noticeable that it freezes the screen for about half a second. This occured to me in career mode, stories of motorsport, brands hatch indy track and my XB1 is ONLINE. I tried to play OFFLINE AND I HAVEN’T SEEN ANY MICRO-STUTTER SO FAR! So I have a strong hunch that this could be due to my slow internet connection or due to the game saving data to the cloud.
Yeap, just yesterday (for the first time) I experienced 4-5 stutters before I even got a chance to complete the first lap on Rio short. This was a career race and I was connected. One of them so bad, that the screen froze completely for a second and the sound froze as well. I did a hard reset (holding power buttong down), killed power to the brick… waited a minute, rebooted my console, it was gone completely.
However, I do experience a micro-lag or two but very rarely I must say, nowhere near as frequent as it was in FM5. So say, I just finished 10 races, maybe I would notice it 2-3 times, at most 4 times in total, during those races, sometimes less, sometimes not at all. I’ve also noticed that there are some tracks where it never seems to happen - Daytona, COTA, Catalunya, L.Seca etc. among others. Then there are those where I have definitely noticed it like Brands Hatch, Panorama, Top Gear, Rio etc.
I also did the offline-only experiment; maybe the stutter frequency goes down even further, but I definitely remember noticing a stutter or two during a 1+ hour offline session.
Being online has nothing to do with this - tapping into my knowledge of computers and PC gaming, I would say it’s just how the game reads/loads textures that causes the rare but noticeable micro-lag. Maybe, if the X1 had a faster HDD + more RAM bandwidth and availability, we wouldn’t be seeing this. My friend has a really beefy PC, and he’s doing at least 3 things in the background while playing games at max detail and resolution - not a single hiccup.
On a positive note, I am really glad the stutters are far less infrequent than Forza 5. Being said, it sometimes leaves a bad taste in my mouth to know we’re experiencing such minor nuisances in the latest generation of consoles, as the very notion of a frame-stutter was 100% non-existent in the X360 Forza games.
So what we’re experiencing is not performance related at all, but rather how the game loads data or streams textures. Anyone up for a side-order of texture pop up?
Play the game a little longer, you may notice it. I think you may be not noticing it that much or your TV has frame interpolation on - anything higher than 60 Hz artificially accelerates the frames by adding an extra frame in between every 2 frames, thus making your games appear smoother and less blurry.
Got the intelligent frame thing on my TV turned off. Always do. I’ve been playing it constantly since release, I can assure you I’m having no stutter issues whatsoever.
As I said, it is a rare occurrence, but when it does happen (barely noticeable), it kind of makes you wish you hadn’t seen it… kinda like accidentally discovering two people making out that you never ever wanted to see… !
You’re probably not noticing it; it happens on VERY rare occasions; I’d say maybe once or twice out of 10 races or so. I’m nit picky, I know it… probably that’s why I notice it. Do you always do a hard reset after every gaming session by the way? How do you shutdown/power up the console? I.e. standby or energy saving? Do you kill the power brick energy too between sessions or clear Persistent Storage and Alternate MAC from time to time? Sorry, too many questions… apologies!