Fujimi Kaido (Forza)

Unfortunately, it’s a car racing game made by non car people

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The circuit has seven unique layouts, all of which can be driven in reverse, for a total of fourteen layouts.

  • Full Circuit - 10.2 mi (16.42 km)
  • Full Circuit Reverse - 10.2 mi (16.42 km)
  • Stage A - 2.3 mi (3.7 km)
  • Stage A Reverse - 2.3 mi (3.7 km)
  • Stage B - 3.1 mi (4.99 km)
  • Stage B Reverse - 3.1 mi (4.99 km)
  • Stage C - 2.2 mi (3.54 km)
  • Stage C Reverse - 2.2 mi (3.54 km)
  • Stage D - 2.6 mi (4.18 km)
  • Stage D Reverse - 2.6 mi (4.18 km)
  • Old Hill Climb - 4.8 mi (7.72 km)
  • Old Down Hill - 4.8 mi (7.72 km)
  • New Hill Climb - 5.4 mi (8.69 km)
  • New Down Hill - 5.4 mi (8.69 km)

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Happiness.
In its pure state
:white_heart:

Usually “happiness in its pure state” comes from columbia, not japan

To each his own opium! :crazy_face:

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Can’t someone build Fujimi Kaido in Forza Horizon 5 on the EventLab Island Map?

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the circuit is very long, with a significant difference in altitude and counter-slopes everywhere on the road. It would be a titanic task, especially since there are many landscapes and settings.

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Wow, this track thread has so many more views and replies than all the rest. Surely you see us, T10. This and Tsukuba were where I spent the bulk of my time back in FM4. This game has neither. I hope that will change (sooner rather than later).
i-mean-come-on-jimmy-valmer

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there may be a small liability with the Nipon circuits (real or not)… perhaps linked to another Nipon franchise… :grin:

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too long? long tracks are immensely more fun to race than short tracks.

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If you like short tracks i recommend you come to vancouver island where the only racetrack left is a 1/3 mile oval :face_exhaling:

There’s close to some 100 real race tracks scattered throughout the state of Washington. From Road race, to Circle tracks, to Dirt ovals, to Drag Strips, to Autocross, and Rallycross tracks. May even be more tracks than in California. There’s no excuse for the employees of T10 not to have a full understanding of racing. And a love for the sport.

And given that Hakone is already the starting point for Fujimi Kaido, it should be a given to see Fujimi Kaido show up in this version of the game.

But with the drip feed running so slow, them trying to fight the fires they introduced with the start of the game. It’s probably set the drip feed schedule back several months. And with update failures like this #7 crash problem. These just add another month onto the drip feed schedule. So even if Fujimi was scheduled originally to be added to the game in May, it’s not likely to see game time until August.

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It would be increadible to see Hakone connecting to the full Kaido layout - kinda like how the Nurb GP track connects to Nordschlieffe.

I’m tripping out massively just thinking about it. Make it happen T10! :grin:

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Would be cool if they totally redid Fujimi and made a downhill run separate that reconnected to Hakone to make a Fujimiburgring!

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One question: does the fujimi kaido has a pit stop?

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It would have one if it looped back through Hakone. Nordschleife doesn’t have a pit unless it loops through Nurburgring. No Rally Stage (that I’m aware of) has a pit. They have a staging area but not a “pitstop area”.

Then can you tell me how i can go into the pit stop at the nordschleife (no connecting nürburgring GP)?

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Because… I could be wrong… :thinking::+1:

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It was really good fun. Trying to drive past as many ordinary cars as possible was fun there too. Certainly a miss

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I forgot all about that. That was aot of fun in fm4. Man so many good things have been dropped from this series over the years

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