Fuel Consumption: Which cars must be fixed

I’m try to start a thread where we can collect the cars that have worse fuel consumption. Please Turn 10 have look in it, because these cars are unusable for races there are longer than 12 minutes. Otherwise this cars can only use for rivals or short races.

Nismo GT-R LMP
Toyota TS040
Ford DP

Did a 30 lap race in the NISMO GT-R LMP the other night on Bathurst…had to stop for fuel every 6 laps.

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The funniest (is not funniest in reality) it is to stop in pits every 3 laps in Le Mans

Given that the Nismo never got it’s hybrid system before being scrapped, doesn’t this make it pretty realistic? It probably should be significantly off of the pace of the other cars when you think about it!

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No because the petrol engine is well known engine and the fuel consumption is not that high and it’s not the only car. There are lots of others. who have fuel consumption that are far from reality. I wonder that car builder accept that in games there cars not well ported. Toyota ts040 is the next example… then ford Daytona Prototype… I read here in the forum that this should be a bug (in the case of the ts040). Then I ask myself why turn don’t fix it?

What I can’t understand is they group cars together in a division and the MPG is all over the place. You would think they would get close to the same.

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Koenigsegg One:1 runs out of fuel after 5 laps around Monza

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In reality, that doesn’t need fixing. That car has the worst fuel consumption ratio of all Hypercars. it consumes fuel stupidly fast in the real world

I recently took the Toyota TS040 for a 20 laps race at nürburgring GP.

The car ran out of fuel in the 7th lap.

Fun fact: the drivatar in front of me was using a Toyota TS040, too. We went into the pits at the same lap.
HOWEVER: the drivatar driven TS040 did only one pit stop in the whole race.
I had to do another pit stop at the 14th lap, of course.

It’s sad. Not only because this makes zero sense (and racing drivatars unfair) it’s also a far cry from reality.
These hybrid LMP1 cars are build for efficency. Imagine them entering the pit at le mans every third lap. It’s rediculous.

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I did a couple 50 lap races at the Daytona tri-oval this weekend. I used the Dodge Charger Daytona. I ran it with only the street transmission upgrade. This was needed to get to increase the top speed which is needed at Daytona. It took 18 laps to run out of fuel. That is 45 miles. It has an 18 gallon gas tank. That mean it got 2.5 mpg. I don’t expect to get good gas mileage doing 160 mph.

I upgraded the car to the B class. Many of these were engine mods for power. It still took 18 laps to run out of fuel. However, I was averaging over 170 mph. Extra power and extra speed with no additional gas needed. Where do I buy these parts? (Sarcasm)

That’s probably not that far off of reality. The last time I measured fuel economy on a race track was a few years ago in a Subaru STi. I registered 4.5 MPG on a road course.

As far as no change… I guess I don’t blame Turn 10 for not having designed a complex fuel consumption model when 99.9% of all races don’t last long enough for it to matter.

I agree the 2.5mph probably isn’t too far from reality. The upgrades not changing fuel economy is what I was trying to point out. I guess what they are doing is okay but I would have liked to see something like if you double horsepower you cut fuel economy in half. I think in my case with the D to B class upgrade, the mpg would have went from 2.5 to around 2 which would have meant pitting every 14 laps.

I would like to see an upgrade to gas tank size. Obviously this would not apply to all cars because the room isn’t there but some of the old cars like the Historic American Muscle cars have room to increase the tank size. I know this is a wish list item.

You’re absolutely right. But what really sad is that not much people here are interested in this issue. For me is that a sign that people have give up forza as a sim oriented game. This issue is a major gameplay factor. For me it’s the same when the car comes with three wheels. Why turn 10 bring pitstops back, when they have no will to fix the issue with them. Is this the standard for future forza motorsport games. But nearly nobody cares. So turn 10 can say that people are in majority happy with fuel consumption. I’m curious how long the porsche 919 runs. 7, 8, 9 or 6 laps on nürburgring?

I think Turn 10 has given up on Forza. The fuel mileage is off on every car to some degree. There is no ability to balance a race in Free Play. The Drivatar system is not working like it should and they are getting more aggressive and less skilled. The Drivatars I race in Free Play are from Elite Players and their Drivatars are terrible.

When I run the Indy Showcase Endurance the AI pull away from me from the first lap and they can catch me with ease and we are all in the same car type stock with no tune yet they have a performance advantage. the only way to beat them is with pit strategy or Performance Mods. Even with Performance Mods on my car, the AI are still as fast as me. So strange but that is a pre baked race in the Showcase events.

I have turned off SIM Damage months ago. I was tired of getting slammed by Drivatars and then watch them go on like nothing happened. Mean while, I can barely make it back for repairs. The Drivatar pit strategy is set and predictable. You can always beat them with pit strategy because they always pit earlier than they need to. Always safe and never dynamic. They never take an extra lap risk.

I have come to the realization that Forza is not really about racing or car collecting or tuning or painting. I’m not sure what it is trying to be. It is NOT a SIM and it is almost Anti-racing in it’s current state. Turn 10 has stripped the game so much that it has also effected fuel mileage.

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In some instances I’d have to agree, however, there are.certain issues that I think are explainable.,

Many state that no real world street driven car could consume the amounts of fuel that some of their virtual counterparts do.

If we go to Forza Hub and check out the article on the purchase of the Starksy n’ Hutch Torino, you’ll read that that vehicle had a highway consumption of just 8miles per gallon!!!

That’s an awesome amount of fuel to be consumed by any street driven car. The owner, an expat from Europe, stated that the cost was bearable, especially considering that he was used to paying upwards of $us10 per gallon in Europe (4.? Litres?). His trip was to be over 1100 miles to get it home elsewhere in the U.S., which would require numerous fuel stops along the way.

Back to the game.

Prior to the last mini patch that fixed several issues with the Ford Daytona Prototype, the cars fuel economy was abismal. But since then, the twin turbo V6 prototype is giving reasonable drivability, given the size of the smallish fuelcell fitted to the car. Remembering that this class of car is aimed at the lower entries into Daytona, so some areas are skimped on in favour of others.

I set up a few Indy 50 lappers with the re-patched Ford DP, and initially ran out of fuel. Simply because I wasn’t paying attention to my driving and pitting techniques.

Second time I decided to run the car down to the last 2% of fuel as I left the last turn approaching the pits. It meant I pitted before many of the other Drivatars, which put me back to around 10th place once I was back on the track. Instead of throwing my hands up and crying about it, I decided to continue on regardless.

But, I also decided to pit at around the next 10th lap, rather than the usual 14-16th. This placed me in the lead, as the other bigger tanked cars had pitted while I went past and picked up the remaining 4 places. I then ran it to the tanks limit of 15 laps, now that I had clean air and no real traffic to contend with.

Then I jumped in for a 8 lap run again, and was out of pits just as the second place holder was coming around the bend.

That allowed me to pess on and hold them off until the final 50th lap.

During that time, other Drivatars did pit, sometimes I caught them as they were coming out of the pits, or as I saw them from the car as I went past the pits.

It might seem like the Drivatars don’t pit, but it’s been my experience that they do. We might just not see them when they do. I’ve even experienced them pitting with just a few laps left to go, as the Drivatar has obviously misjudged consumption etc.

With regards to Drivatars poor pit entry. Yep, they certainly don’t do the gentlemanly thing and enter via the pit entry, most if the time. A lot do, but I’ve suffered my share of ‘cut offs’ from Drivatars pulling directly in front of me to enter the pits.

However it’s now a ‘Lesson learnt’. I now know to judge the rough pitting times of various cars, and stay up high on the walls on exit from turn 4, or on the extreme outside area of pit straights etc, allowing any Drivatar that might jump into the pits to do so, without me ending up in the wall or being spun around.

While Drivatars are not perfect, I prefer them to the idiot wreckers that plague the lobbies.

Some of the fuel economy on the higher end cars can be stretched a little if you draft properly, and once in the top 3, do some coasting and allow the Drivatars to carry you a few laps. If the race is a long one, remember, that a race isnt always won in the first few laps.

Many a solid race winner has used the field and allowed it to do its natural nutrition and for the pack to break up, then using properly staged pits stops, and some skilful drafting, to make their push for the lead in the later stages of a race.

Far too many noises try and win by turn 1 or within the first few laps, while other more skilful drivers plan their attack on a track and then deal with the field as it occurs. One needs only to view the top leaderboard drivers to see their skill level in lobbies of ‘like minded racers’

It is true, Forza 6 has its flaws, and it’s not 100% accurate in terms of simulation.
However, i think it’s still more enjoyable then other racing sims, at least, that’s my personal opinion.
Assetto Corsa, for example, is more hardcore then Forza. I prefer Forza - it is a more fun experience for me.
Assetto Corsa can be unforgiving - for example, when doing a race weekend on brands hatch, i have no chance of getting good laps times. I’m simply not that good on that circuit. Forza 6 gives me more options to adjust difficulty - i can use mods or lower drivatar difficult. Forza is also more forgiving when i do mistakes.

Of course, there are no race weekens in forza - that’s a shame.
On the other hand, there are no pit stops for AI drivers in Assetto Corsa at all. No rain or night racing. All of that is missing… in one of the most highly praised simulators.

I won’t start a Forza vs. AC vs. Project Cars discussion here. I just want to point out: Every game has it’s strengths and it’s flaws. Forza 6 has the strongest overall package, for me personally.
But we are still far away from the PERFECT racing game.

Turn10 does listen to their fans, at least to a certain degree. For example, they gave us the option to do specific class races on free mode. Which was a HUGE game changer for me and many others.
They will also give us Porsche soon. Which is another HUGE game changer for me.

Back to topic: Yesterday i took the Mazda Lola Prototype for some hot laps on Nürburgring GP.
It ran about 76.5 km - 15 laps - until i had to pit.
The Toyota TS only does 35 oder 36 km.

In a 25 laps race on Nürburgring GP, the Mazda Lola Prototype only needs to refuel ONCE, the Toyota TS needs to refuel THREE times.

Fuel consumption isn’t accurate on any car in the game, but it’s completly bonkers with the Toyota.

It’s true that turn 10 done a lot things right. But I mean it’s a no go that cars in the same raceclass have that different fuel consumption. 10 miles difference okay but not that much. Even the nismo gtr lmp have not that worse fuel consumption in real. Maybe it’s a problem how the game engine handles hybrid engine. They have much smaler tank like non hybrid lmps. But as a big game developers I must have that in mind. Or have to fix it. But that explains not the worse fuel consumption off the ford dp.
Maybe turn 10 should test more the dlc cars. When I test such cars I MUST see that the car must twice or more for refueling on the pits. If not the should look for better beta tester.
I mean manufacturer invest 100 millions in racecar programs and then their cars are not competitive in forza. People think that’s in reality the same. Okay whe can deactivate fuel consumption, tyre wear and damage. But that’s make no sense in my eyes.

In GT6 you had to look out for the tires more than the fuel, I liked that a lot more. There you make strategic pitstops and decide what you wanted to do in the pits, refuel or not (& how much), tires or not. Also strategies for soft / hard / rain tires. FM6 pit stops are really dull in comparison, you drive into the pits and it’s 5s-fix everything.

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I agree, in Forza, you can race the cars even when the damage hud shows that the tyres are worn excessively, and almost Red hot, but, they show no lessening of grip, or misbehaving on the track like real tyres would in that situation. Such as breaking traction, loosing grip in extreme corners etc

You can basically keep driving until your fuel runs out, but the tyres don’t fail or give way etc. whereas in previous iterations, you could see the amount of wear on the normal HUDDisplay that shows the tyres near the fuel gusted etc. and that once they reached a certain degree of wear ( shown by a change in colour etc) the began to give way on corners, loos traction on acceleration etc etc.

Very odd indeed.

Which ads more fuel to my thoughts about Forza Motorsport coming to an end, and it being morphed into Forza Horizions franchise.

I was going to gripe about the fuel economy of the TS040 but then I ran into this thread and even saw that specific car mentioned.

It’s a cruel joke. I’ve spent the past few months in Fallout and just last night decided to ease back into Forza by running some laps of Daytona superspeedway. I was nearing maxing out affinity for Toyota so I decided to run some fast laps in a Toyota from my garage, so I set up a prototype race for twenty laps on the oval. I was leading by a few-thousand feet (AI difficulty on unbeatable, as I recall) when I had to pit after maybe fourteen laps. I fell to fifth and the leaders never pitted. I closed to within a few-hundred feet of third when I completed the race with them never pitting.

I looked at telemetry during the replay. It actually shown me at 0% fuel a lap and a half before I pitted, which was wrong, but it shown the leaders with 51% fuel left. Their fuel economy was nearly double. That’s frustrating, but ridiculous is that a prototype built for endurance racing used up nearly all of its fuel in 35 miles, or something like nine minutes. Really?