Framerate loss in private lobbies and an even bigger problem with tunes! (XBOX One)

I am suffering from two main issues.

One is when in private lobbies, at times, I am suffering from terrible framerate loss. This doesn’t seem to affect me as much in mulitplayer hoppers though. What seems to make it worse is when in party chat and if someone joins or leaves party. Checked if its a connection issue but my connection is solid with 19mb upload, 72mb download, 20ms latency, no packet loss, NAT is always open. I think I would feel better if others are suffering from the same issue.

The second problem is tunes can be unlocked. I will not say how in public for obvious reasons but unlocking locked tunes is a very simple process. If someone from Turn 10 wants to send me a PM then I shall gladly share. This is a serious issue for me as tuning can take many hours if not days to perfect.

Hi

Don’t worry you’re not alone with this. Multiplayer is the main thing for me and has been for years and I can’t believe just how many bugs there are this time round. Surely this things are so obvious they would get picked up in game testing?

For me it doesn’t even need to be some one joining the party, just being notified that someone has come online is enough to ruin the frame rate, sometimes just as they join and sometimes it is bad after as well. Definitely not your connection maybe something to do with the last xbox udate or something but it is just another issue to put on the list.

We would all be on party chat, joint he private lobby and bang…sent to game chat, go from the initial lobby in to the actual pre race screen and again into game chat! How can they add/change things that make things worse than on previous games? Its getting like EA with Fifa now!

Chris